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0028400: Visualization, Graphic3d_MaterialAspect - remove undocumented and unsupported flag EnvReflexion()
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@@ -30,7 +30,6 @@ namespace
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Standard_ShortReal TransparencyCoef;
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Standard_ShortReal RefractionIndex;
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Standard_ShortReal Shininess;
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Standard_ShortReal EnvReflexion;
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Graphic3d_TypeOfMaterial MaterialType;
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Graphic3d_NameOfMaterial MaterialName;
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Standard_Boolean ReflActivity[Graphic3d_TypeOfReflection_NB];
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@@ -81,7 +80,6 @@ RawMaterial::RawMaterial (Graphic3d_NameOfMaterial theName, const char* theStrin
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TransparencyCoef(0.0f),
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RefractionIndex (1.0f),
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Shininess (0.039f),
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EnvReflexion (0.0f),
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MaterialType (Graphic3d_MATERIAL_ASPECT),
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MaterialName (theName)
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{
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@@ -516,7 +514,6 @@ void Graphic3d_MaterialAspect::init (const Graphic3d_NameOfMaterial theName)
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myTransparencyCoef = aMat.TransparencyCoef;
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myRefractionIndex = aMat.RefractionIndex;
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myShininess = aMat.Shininess;
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myEnvReflexion = aMat.EnvReflexion;
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myMaterialType = aMat.MaterialType;
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myMaterialName = theName;
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myRequestedMaterialName = theName;
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@@ -208,10 +208,6 @@ public:
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//! Set material type.
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Standard_EXPORT void SetMaterialType (const Graphic3d_TypeOfMaterial theType);
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Standard_ShortReal EnvReflexion() const { return myEnvReflexion; }
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void SetEnvReflexion (const Standard_ShortReal theValue) { myEnvReflexion = theValue; }
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//! Returns TRUE if this material differs from specified one.
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Standard_Boolean IsDifferent (const Graphic3d_MaterialAspect& theOther) const { return !IsEqual (theOther); }
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@@ -229,7 +225,6 @@ public:
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&& myRefractionIndex == theOther.myRefractionIndex
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&& myBSDF == theOther.myBSDF
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&& myShininess == theOther.myShininess
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&& myEnvReflexion == theOther.myEnvReflexion
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&& myColors[Graphic3d_TOR_AMBIENT] == theOther.myColors[Graphic3d_TOR_AMBIENT]
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&& myColors[Graphic3d_TOR_DIFFUSE] == theOther.myColors[Graphic3d_TOR_DIFFUSE]
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&& myColors[Graphic3d_TOR_SPECULAR] == theOther.myColors[Graphic3d_TOR_SPECULAR]
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@@ -266,7 +261,6 @@ private:
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Standard_ShortReal myTransparencyCoef;
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Standard_ShortReal myRefractionIndex;
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Standard_ShortReal myShininess;
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Standard_ShortReal myEnvReflexion;
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Graphic3d_TypeOfMaterial myMaterialType;
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Graphic3d_NameOfMaterial myMaterialName;
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