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0025114: CMake-based build tools for OCCT 7.0
All CMake meta-projects for OCCT are put to OCCT code (including fragments previously generated by WOK). "/bigobj" compiler flag added to TKQADraw because of the size of its object file [GeomToStep & Graphic3d] private headers are included from current dir of including source file
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@@ -14,7 +14,7 @@
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#include <Graphic3d_CStructure.hxx>
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#include <Graphic3d_Structure.pxx>
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#include "Graphic3d_Structure.pxx"
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#include <Graphic3d_StructureManager.hxx>
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#include <Graphic3d_TransModeFlags.hxx>
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@@ -27,7 +27,7 @@
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#include <Graphic3d_GroupDefinitionError.hxx>
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#include <Graphic3d_ShaderProgram.hxx>
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#include <Graphic3d_Structure.hxx>
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#include <Graphic3d_Structure.pxx>
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#include "Graphic3d_Structure.pxx"
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#include <Graphic3d_StructureManager.hxx>
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#include <Graphic3d_TextureMap.hxx>
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#include <Graphic3d_TransModeFlags.hxx>
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@@ -29,7 +29,7 @@
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#include <Graphic3d_MaterialAspect.hxx>
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#include <Graphic3d_PriorityDefinitionError.hxx>
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#include <Graphic3d_Structure.hxx>
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#include <Graphic3d_Structure.pxx>
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#include "Graphic3d_Structure.pxx"
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#include <Graphic3d_StructureDefinitionError.hxx>
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#include <Graphic3d_StructureManager.hxx>
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#include <Graphic3d_TextureMap.hxx>
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@@ -20,7 +20,7 @@
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#define Structure_MAX_PRIORITY 10
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#define Structure_MIN_PRIORITY 0
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#include <Graphic3d_StructureManager.pxx>
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#include "Graphic3d_StructureManager.pxx"
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// structures identifiers : possible range
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// check the value of View_IDMAX (must be < Structure_IDMIN)
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@@ -30,7 +30,7 @@
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#include <Graphic3d_InitialisationError.hxx>
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#include <Graphic3d_Structure.hxx>
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#include <Graphic3d_StructureManager.hxx>
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#include <Graphic3d_StructureManager.pxx>
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#include "Graphic3d_StructureManager.pxx"
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#include <Standard_Transient.hxx>
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#include <Standard_Type.hxx>
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@@ -38,7 +38,7 @@ static Standard_Boolean Initialisation = Standard_True;
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static int StructureManager_ArrayId[StructureManager_MAX];
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static Standard_Integer StructureManager_CurrentId = 0;
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#include <Graphic3d_Structure.pxx>
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#include "Graphic3d_Structure.pxx"
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#include <Graphic3d_MapIteratorOfMapOfStructure.hxx>
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Graphic3d_StructureManager::Graphic3d_StructureManager (const Handle(Graphic3d_GraphicDriver)& theDriver)
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