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0030737: Visualization - implementing new selection schemes in context
#apply selection scheme to container of owners (cherry picked from commit 91ed0554e0c7d8b8cca6f86b8fe1a0891e55c3ed) # Conflicts: # src/AIS/AIS_InteractiveContext_1.cxx
This commit is contained in:
@@ -161,13 +161,6 @@ myIsAutoActivateSelMode(Standard_True)
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aStyle->SetMethod(Aspect_TOHM_COLOR);
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aStyle->SetColor (Quantity_NOC_GRAY40);
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}
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SetSelectionScheme (AIS_SelectionType_Select, AIS_SelectionScheme_ClearAndAdd);
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SetSelectionScheme (AIS_SelectionType_SelectInRect, AIS_SelectionScheme_ClearAndAdd);
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SetSelectionScheme (AIS_SelectionType_SelectInPoly, AIS_SelectionScheme_ClearAndAdd);
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SetSelectionScheme (AIS_SelectionType_ShiftSelect, AIS_SelectionScheme_Switch);
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SetSelectionScheme (AIS_SelectionType_ShiftSelectInRect, AIS_SelectionScheme_Switch);
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SetSelectionScheme (AIS_SelectionType_ShiftSelectInPoly, AIS_SelectionScheme_Switch);
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InitAttributes();
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}
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@@ -430,8 +423,7 @@ void AIS_InteractiveContext::Display (const Handle(AIS_InteractiveObject)& theIO
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setContextToObject (theIObj);
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if (!myObjects.IsBound (theIObj))
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{
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Handle(AIS_GlobalStatus) aStatus = new AIS_GlobalStatus (AIS_DS_Displayed, theDispMode, theSelectionMode);
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myObjects.Bind (theIObj, aStatus);
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setObjectStatus (theIObj, AIS_DS_Displayed, theDispMode, theSelectionMode);
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myMainVwr->StructureManager()->RegisterObject (theIObj);
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myMainPM->Display(theIObj, theDispMode);
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if (theSelectionMode != -1)
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@@ -508,8 +500,7 @@ void AIS_InteractiveContext::Load (const Handle(AIS_InteractiveObject)& theIObj,
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{
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Standard_Integer aDispMode, aHiMod, aSelModeDef;
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GetDefModes (theIObj, aDispMode, aHiMod, aSelModeDef);
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Handle(AIS_GlobalStatus) aStatus = new AIS_GlobalStatus (AIS_DS_Erased, aDispMode, theSelMode != -1 ? theSelMode : aSelModeDef);
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myObjects.Bind (theIObj, aStatus);
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setObjectStatus (theIObj, AIS_DS_Erased, aDispMode, theSelMode != -1 ? theSelMode : aSelModeDef);
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myMainVwr->StructureManager()->RegisterObject (theIObj);
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}
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@@ -2062,7 +2053,7 @@ void AIS_InteractiveContext::ClearGlobal (const Handle(AIS_InteractiveObject)& t
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const Handle(SelectMgr_SelectableObject)& anObj = theIObj; // to avoid ambiguity
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mgrSelector->Remove (anObj);
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myObjects.UnBind (theIObj);
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setObjectStatus (theIObj, AIS_DS_None, -1, -1);
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myMainVwr->StructureManager()->UnregisterObject (theIObj);
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for (V3d_ListOfViewIterator aDefViewIter (myMainVwr->DefinedViewIterator()); aDefViewIter.More(); aDefViewIter.Next())
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@@ -2530,3 +2521,29 @@ void AIS_InteractiveContext::SetTransformPersistence (const Handle(AIS_Interacti
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anActiveViewIter.Value()->View()->InvalidateZLayerBoundingBox (aLayerId);
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}
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}
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//=======================================================================
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//function : setObjectStatus
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//purpose :
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//=======================================================================
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void AIS_InteractiveContext::setObjectStatus (const Handle(AIS_InteractiveObject)& theIObj,
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const AIS_DisplayStatus theStatus,
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const Standard_Integer theDispMode,
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const Standard_Integer theSelectionMode)
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{
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if (theStatus != AIS_DS_None)
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{
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Handle(AIS_GlobalStatus) aStatus = new AIS_GlobalStatus (AIS_DS_Displayed, theDispMode, theSelectionMode);
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myObjects.Bind (theIObj, aStatus);
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}
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else
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myObjects.UnBind (theIObj);
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for (PrsMgr_ListOfPresentableObjectsIter aPrsIter (theIObj->Children()); aPrsIter.More(); aPrsIter.Next())
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{
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Handle(AIS_InteractiveObject) aChild (Handle(AIS_InteractiveObject)::DownCast (aPrsIter.Value()));
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if (aChild.IsNull())
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continue;
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setObjectStatus (aChild, theStatus, theDispMode, theSelectionMode);
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}
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}
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@@ -469,13 +469,23 @@ public: //! @name Selection management
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return AddSelect (theObject->GlobalSelOwner());
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}
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//! Returns selection scheme used in Select
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AIS_SelectionScheme SelectionScheme (const AIS_SelectionType theType) const
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{ return mySelectionSchemes.Find (theType); }
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//! Selects everything found in the bounding rectangle defined by the pixel minima and maxima, XPMin, YPMin, XPMax, and YPMax in the view.
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//! The objects detected are passed to the main viewer, which is then updated.
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Standard_EXPORT AIS_StatusOfPick Select (const Standard_Integer theXPMin,
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const Standard_Integer theYPMin,
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const Standard_Integer theXPMax,
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const Standard_Integer theYPMax,
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const Handle(V3d_View)& theView,
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const AIS_SelectionScheme theSelScheme);
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//! Returns selection scheme used in Select
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void SetSelectionScheme (const AIS_SelectionType theType, const AIS_SelectionScheme theScheme)
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{ mySelectionSchemes.Bind (theType, theScheme); }
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//! polyline selection; clears the previous picked list
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Standard_EXPORT AIS_StatusOfPick Select (const TColgp_Array1OfPnt2d& thePolyline,
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const Handle(V3d_View)& theView,
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const AIS_SelectionScheme theSelScheme);
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//! Stores and hilights the previous detected; Unhilights the previous picked.
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//! @sa MoveTo().
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Standard_EXPORT AIS_StatusOfPick Select (const AIS_SelectionScheme theSelScheme);
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//! Selects everything found in the bounding rectangle defined by the pixel minima and maxima, XPMin, YPMin, XPMax, and YPMax in the view.
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//! The objects detected are passed to the main viewer, which is then updated.
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@@ -515,6 +525,13 @@ public: //! @name Selection management
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const Handle(V3d_View)& theView,
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const Standard_Boolean theToUpdateViewer);
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//! Sets list of owner selected/deselected using selection scheme
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//! It is possible that selection of other objects is changed relatively selection scheme .
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//! \param theOwner owners to change selection state
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//! \param theSelScheme selection scheme
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Standard_EXPORT AIS_StatusOfPick Select (const AIS_NListOfEntityOwner& theOwners,
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const AIS_SelectionScheme theSelScheme);
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//! Fits the view correspondingly to the bounds of selected objects.
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//! Infinite objects are ignored if infinite state of AIS_InteractiveObject is set to true.
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Standard_EXPORT void FitSelected (const Handle(V3d_View)& theView,
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@@ -1380,6 +1397,14 @@ protected: //! @name internal methods
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}
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}
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//! Bind/Unbind status to object and object children
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//! \param theIObj object
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//! \param theStatus status, if NULL, unbind object
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Standard_EXPORT void setObjectStatus (const Handle(AIS_InteractiveObject)& theIObj,
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const AIS_DisplayStatus theStatus,
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const Standard_Integer theDispyMode,
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const Standard_Integer theSelectionMode);
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protected: //! @name internal fields
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AIS_DataMapOfIOStatus myObjects;
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@@ -1399,8 +1424,6 @@ protected: //! @name internal fields
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SelectMgr_PickingStrategy myPickingStrategy; //!< picking strategy to be applied within MoveTo()
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Standard_Boolean myAutoHilight;
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Standard_Boolean myIsAutoActivateSelMode;
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NCollection_DataMap<AIS_SelectionType, AIS_SelectionScheme> mySelectionSchemes;
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};
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DEFINE_STANDARD_HANDLE(AIS_InteractiveContext, Standard_Transient)
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@@ -452,21 +452,13 @@ AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Integer theXPMi
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const Standard_Integer theXPMax,
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const Standard_Integer theYPMax,
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const Handle(V3d_View)& theView,
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const Standard_Boolean toUpdateViewer)
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const AIS_SelectionScheme theSelScheme)
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{
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if (theView->Viewer() != myMainVwr)
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{
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throw Standard_ProgramError ("AIS_InteractiveContext::Select() - invalid argument");
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}
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// all objects detected by the selector are taken, previous current objects are emptied,
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// new objects are put...
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if (myAutoHilight)
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{
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clearDynamicHighlight();
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UnhilightSelected (Standard_False);
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}
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myMainSel->Pick (theXPMin, theYPMin, theXPMax, theYPMax, theView);
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AIS_NListOfEntityOwner aPickedOwners;
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@@ -474,19 +466,8 @@ AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Integer theXPMi
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{
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aPickedOwners.Append (myMainSel->Picked (aPickIter));
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}
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mySelection->SelectOwners (aPickedOwners, SelectionScheme (AIS_SelectionType_SelectInRect), myFilters);
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if (myAutoHilight)
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{
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HilightSelected (toUpdateViewer);
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}
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Standard_Integer aSelNum = NbSelected();
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return (aSelNum == 0) ? AIS_SOP_NothingSelected
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: (aSelNum == 1) ? AIS_SOP_OneSelected
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: AIS_SOP_SeveralSelected;
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return Select (aPickedOwners, theSelScheme);
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}
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//=======================================================================
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@@ -495,21 +476,13 @@ AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Integer theXPMi
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//=======================================================================
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AIS_StatusOfPick AIS_InteractiveContext::Select (const TColgp_Array1OfPnt2d& thePolyline,
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const Handle(V3d_View)& theView,
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const Standard_Boolean toUpdateViewer)
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const AIS_SelectionScheme theSelScheme)
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{
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if (theView->Viewer() != myMainVwr)
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{
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throw Standard_ProgramError ("AIS_InteractiveContext::Select() - invalid argument");
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}
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// all objects detected by the selector are taken, previous current objects are emptied,
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// new objects are put...
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if (myAutoHilight)
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{
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clearDynamicHighlight();
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UnhilightSelected (Standard_False);
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}
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myMainSel->Pick (thePolyline, theView);
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AIS_NListOfEntityOwner aPickedOwners;
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@@ -517,26 +490,15 @@ AIS_StatusOfPick AIS_InteractiveContext::Select (const TColgp_Array1OfPnt2d& the
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{
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aPickedOwners.Append (myMainSel->Picked (aPickIter));
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}
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mySelection->SelectOwners (aPickedOwners, SelectionScheme (AIS_SelectionType_SelectInPoly), myFilters);
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if (myAutoHilight)
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{
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HilightSelected (toUpdateViewer);
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}
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Standard_Integer aSelNum = NbSelected();
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return (aSelNum == 0) ? AIS_SOP_NothingSelected
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: (aSelNum == 1) ? AIS_SOP_OneSelected
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: AIS_SOP_SeveralSelected;
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return Select (aPickedOwners, theSelScheme);
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}
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//=======================================================================
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//function : Select
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//purpose :
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//=======================================================================
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AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Boolean toUpdateViewer)
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AIS_StatusOfPick AIS_InteractiveContext::Select (const AIS_SelectionScheme theSelScheme)
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{
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// special case: single selection of detected owner - is it necessary ?
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/*if (myWasLastMain && !myLastinMain.IsNull() && !myAutoHilight &&
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@@ -548,63 +510,53 @@ AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Boolean toUpdate
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return getStatusOfPick (NbSelected());
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}*/
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if (myAutoHilight)
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{
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clearDynamicHighlight();
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UnhilightSelected (Standard_False);
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}
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AIS_NListOfEntityOwner aPickedOwners;
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aPickedOwners.Append (myLastinMain);
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mySelection->SelectOwners (aPickedOwners, SelectionScheme (AIS_SelectionType_Select), myFilters);
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if (myAutoHilight)
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{
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HilightSelected (toUpdateViewer);
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return Select (aPickedOwners, theSelScheme);
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}
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if(toUpdateViewer)
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//=======================================================================
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//function : Select
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//purpose :
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//=======================================================================
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AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Integer theXPMin,
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const Standard_Integer theYPMin,
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const Standard_Integer theXPMax,
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const Standard_Integer theYPMax,
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const Handle(V3d_View)& theView,
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const Standard_Boolean)
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{
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UpdateCurrentViewer();
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return Select (theXPMin, theYPMin, theXPMax, theYPMax, theView, AIS_SelectionScheme_ClearAndAdd);
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}
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Standard_Integer aSelNum = NbSelected();
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//=======================================================================
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//function : Select
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//purpose : Selection by polyline
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//=======================================================================
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AIS_StatusOfPick AIS_InteractiveContext::Select (const TColgp_Array1OfPnt2d& thePolyline,
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const Handle(V3d_View)& theView,
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const Standard_Boolean)
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{
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return Select (thePolyline, theView, AIS_SelectionScheme_ClearAndAdd);
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}
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return (aSelNum == 0) ? AIS_SOP_NothingSelected
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: (aSelNum == 1) ? AIS_SOP_OneSelected
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: AIS_SOP_SeveralSelected;
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//=======================================================================
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//function : Select
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//purpose :
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//=======================================================================
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AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Boolean)
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{
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return Select (AIS_SelectionScheme_ClearAndAdd);
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}
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//=======================================================================
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//function : ShiftSelect
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//purpose :
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//=======================================================================
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AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const Standard_Boolean toUpdateViewer)
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AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const Standard_Boolean)
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{
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AIS_NListOfEntityOwner aPrevSelected = mySelection->Objects();
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if (myAutoHilight)
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{
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clearDynamicHighlight();
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UnhilightSelected (Standard_False);
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}
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AIS_NListOfEntityOwner aPickedOwners;
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aPickedOwners.Append (myLastinMain);
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mySelection->SelectOwners (aPickedOwners, SelectionScheme (AIS_SelectionType_ShiftSelect), myFilters);
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if (myAutoHilight)
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{
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HilightSelected (toUpdateViewer);
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}
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if (toUpdateViewer)
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UpdateCurrentViewer();
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Standard_Integer aSelNum = NbSelected();
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return (aSelNum == 0) ? AIS_SOP_NothingSelected
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: (aSelNum == 1) ? AIS_SOP_OneSelected
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: AIS_SOP_SeveralSelected;
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return Select (AIS_SelectionScheme_Switch);
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}
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//=======================================================================
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@@ -616,39 +568,9 @@ AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const Standard_Integer the
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const Standard_Integer theXPMax,
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const Standard_Integer theYPMax,
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const Handle(V3d_View)& theView,
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const Standard_Boolean toUpdateViewer)
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const Standard_Boolean)
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{
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if (theView->Viewer() != myMainVwr)
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{
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throw Standard_ProgramError ("AIS_InteractiveContext::ShiftSelect() - invalid argument");
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}
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AIS_NListOfEntityOwner aPrevSelected = mySelection->Objects();
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if (myAutoHilight)
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{
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clearDynamicHighlight();
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UnhilightSelected (Standard_False);
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}
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myMainSel->Pick (theXPMin, theYPMin, theXPMax, theYPMax, theView);
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AIS_NListOfEntityOwner aPickedOwners;
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for (Standard_Integer aPickIter = 1; aPickIter <= myMainSel->NbPicked(); ++aPickIter)
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{
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aPickedOwners.Append (myMainSel->Picked (aPickIter));
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}
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mySelection->SelectOwners (aPickedOwners, SelectionScheme (AIS_SelectionType_ShiftSelectInRect), myFilters);
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if (myAutoHilight)
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{
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HilightSelected (toUpdateViewer);
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}
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Standard_Integer aSelNum = NbSelected();
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return (aSelNum == 0) ? AIS_SOP_NothingSelected
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: (aSelNum == 1) ? AIS_SOP_OneSelected
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: AIS_SOP_SeveralSelected;
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return Select (theXPMin, theYPMin, theXPMax, theYPMax, theView, AIS_SelectionScheme_Switch);
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}
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//=======================================================================
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@@ -657,31 +579,31 @@ AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const Standard_Integer the
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//=======================================================================
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AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const TColgp_Array1OfPnt2d& thePolyline,
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const Handle(V3d_View)& theView,
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const Standard_Boolean toUpdateViewer)
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const Standard_Boolean)
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{
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if (theView->Viewer() != myMainVwr)
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{
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throw Standard_ProgramError ("AIS_InteractiveContext::ShiftSelect() - invalid argument");
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return Select (thePolyline, theView, AIS_SelectionScheme_Switch);
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}
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AIS_NListOfEntityOwner aPrevSelected = mySelection->Objects();
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//=======================================================================
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//function : Select
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//purpose :
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//=======================================================================
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AIS_StatusOfPick AIS_InteractiveContext::Select (const AIS_NListOfEntityOwner& theOwners,
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const AIS_SelectionScheme theSelScheme)
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{
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// all objects detected by the selector are taken, previous current objects are emptied,
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// new objects are put...
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if (myAutoHilight)
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{
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clearDynamicHighlight();
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UnhilightSelected (Standard_False);
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}
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myMainSel->Pick (thePolyline, theView);
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AIS_NListOfEntityOwner aPickedOwners;
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for (Standard_Integer aPickIter = 1; aPickIter <= myMainSel->NbPicked(); ++aPickIter)
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{
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aPickedOwners.Append (myMainSel->Picked (aPickIter));
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}
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mySelection->SelectOwners (aPickedOwners, SelectionScheme (AIS_SelectionType_ShiftSelectInPoly), myFilters);
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mySelection->SelectOwners (theOwners, theSelScheme, myFilters);
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if (myAutoHilight)
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{
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HilightSelected (toUpdateViewer);
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HilightSelected (Standard_False);
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}
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Standard_Integer aSelNum = NbSelected();
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|
@@ -20,12 +20,15 @@
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//! It is possible to use combination of schemes.
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enum AIS_SelectionScheme
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{
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AIS_SelectionScheme_Empty = 0x0000, // do nothing
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AIS_SelectionScheme_Clear = 0x0001, // clears current selection
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AIS_SelectionScheme_Add = 0x0002, // add detected object to current selection
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AIS_SelectionScheme_Switch = 0x0004, // switch selection state in values selected/deselected
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AIS_SelectionScheme_PickedIfEmpty = 0x0008, // if after switch, result selection is empty, select picked objects
|
||||
AIS_SelectionScheme_ClearAndSwitch = AIS_SelectionScheme_Clear | AIS_SelectionScheme_Switch,
|
||||
AIS_SelectionScheme_ClearAndAdd = AIS_SelectionScheme_Clear | AIS_SelectionScheme_Add
|
||||
AIS_SelectionScheme_ClearAndAdd = AIS_SelectionScheme_Clear | AIS_SelectionScheme_Add,
|
||||
AIS_SelectionScheme_ClearAndSwitchAndPicked = AIS_SelectionScheme_ClearAndSwitch | AIS_SelectionScheme_PickedIfEmpty,
|
||||
AIS_SelectionScheme_Custom // reserved item for custom selection scheme
|
||||
};
|
||||
|
||||
#endif // _AIS_SelectionScheme_HeaderFile
|
||||
|
Reference in New Issue
Block a user