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0024699: Visualization - prototype interoperation of TKOpenGl viewer with Direct3D viewer
Add new C# sample which allow to render the OCCT scene to a Direct3D context in a WPF application. DirectX SDK is required in order to build this sample.
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@@ -1094,5 +1094,5 @@ private:
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NCollection_Haft<Handle_V3d_Viewer> myViewer;
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NCollection_Haft<Handle_V3d_View> myView;
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NCollection_Haft<Handle_AIS_InteractiveContext> myAISContext;
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NCollection_Haft<Handle_OpenGl_GraphicDriver> myGraphicDriver;
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NCollection_Haft<Handle_OpenGl_GraphicDriver> myGraphicDriver;
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};
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@@ -78,8 +78,6 @@
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\win64\bin\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">obj\$(Platform)\$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
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<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">D:\builds\vc10\CR25067-master-occt\inc;$(IncludePath)</IncludePath>
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<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">D:\builds\vc10\CR25067-master-occt\win32\vc10\lib;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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