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0032567: Coding Rules - rename Graphic3d_TypeOfShadingModel values to include full enumeration name
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@@ -340,43 +340,43 @@ Standard_Boolean ViewerTest::ParseShadingModel (Standard_CString th
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|| aTypeStr == "color"
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|| aTypeStr == "none")
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{
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theModel = Graphic3d_TOSM_UNLIT;
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theModel = Graphic3d_TypeOfShadingModel_Unlit;
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}
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else if (aTypeStr == "flat"
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|| aTypeStr == "facet")
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{
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theModel = Graphic3d_TOSM_FACET;
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theModel = Graphic3d_TypeOfShadingModel_PhongFacet;
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}
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else if (aTypeStr == "gouraud"
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|| aTypeStr == "vertex"
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|| aTypeStr == "vert")
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{
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theModel = Graphic3d_TOSM_VERTEX;
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theModel = Graphic3d_TypeOfShadingModel_Gouraud;
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}
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else if (aTypeStr == "phong"
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|| aTypeStr == "fragment"
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|| aTypeStr == "frag"
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|| aTypeStr == "pixel")
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{
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theModel = Graphic3d_TOSM_FRAGMENT;
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theModel = Graphic3d_TypeOfShadingModel_Phong;
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}
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else if (aTypeStr == "pbr")
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{
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theModel = Graphic3d_TOSM_PBR;
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theModel = Graphic3d_TypeOfShadingModel_Pbr;
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}
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else if (aTypeStr == "pbr_facet")
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{
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theModel = Graphic3d_TOSM_PBR_FACET;
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theModel = Graphic3d_TypeOfShadingModel_PbrFacet;
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}
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else if (aTypeStr == "default"
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|| aTypeStr == "def")
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{
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theModel = Graphic3d_TOSM_DEFAULT;
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theModel = Graphic3d_TypeOfShadingModel_DEFAULT;
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}
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else if (aTypeStr.IsIntegerValue())
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{
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const int aTypeInt = aTypeStr.IntegerValue();
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if (aTypeInt <= Graphic3d_TOSM_DEFAULT || aTypeInt >= Graphic3d_TypeOfShadingModel_NB)
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if (aTypeInt <= Graphic3d_TypeOfShadingModel_DEFAULT || aTypeInt >= Graphic3d_TypeOfShadingModel_NB)
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{
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return Standard_False;
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}
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@@ -1815,7 +1815,7 @@ struct ViewerTest_AspectsChangeSet
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ToSetHatch (0),
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StdHatchStyle (-1),
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ToSetShadingModel (0),
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ShadingModel (Graphic3d_TOSM_DEFAULT),
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ShadingModel (Graphic3d_TypeOfShadingModel_DEFAULT),
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ToSetInterior (0),
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InteriorStyle (Aspect_IS_SOLID),
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ToSetDrawSilhouette (0),
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@@ -1909,7 +1909,7 @@ struct ViewerTest_AspectsChangeSet
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isOk = Standard_False;
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}
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if (ToSetShadingModel == 1
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&& (ShadingModel < Graphic3d_TOSM_DEFAULT || ShadingModel > Graphic3d_TOSM_PBR_FACET))
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&& (ShadingModel < Graphic3d_TypeOfShadingModel_DEFAULT || ShadingModel > Graphic3d_TypeOfShadingModel_PbrFacet))
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{
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Message::SendFail() << "Error: unknown shading model " << ShadingModelName << ".";
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isOk = Standard_False;
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@@ -3114,7 +3114,7 @@ static Standard_Integer VAspects (Draw_Interpretor& theDI,
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else if (anArg == "-unsetshadingmodel")
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{
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aChangeSet->ToSetShadingModel = -1;
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aChangeSet->ShadingModel = Graphic3d_TOSM_DEFAULT;
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aChangeSet->ShadingModel = Graphic3d_TypeOfShadingModel_DEFAULT;
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}
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else if (anArg == "-setinterior"
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|| anArg == "-setinteriorstyle"
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@@ -3243,7 +3243,7 @@ static Standard_Integer VAspects (Draw_Interpretor& theDI,
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aChangeSet->StdHatchStyle = -1;
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aChangeSet->PathToHatchPattern.Clear();
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aChangeSet->ToSetShadingModel = -1;
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aChangeSet->ShadingModel = Graphic3d_TOSM_DEFAULT;
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aChangeSet->ShadingModel = Graphic3d_TypeOfShadingModel_DEFAULT;
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aChangeSet->ToSetInterior = -1;
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aChangeSet->InteriorStyle = Aspect_IS_SOLID;
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aChangeSet->ToSetDrawSilhouette = -1;
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@@ -11333,13 +11333,13 @@ static Standard_Integer VRenderParams (Draw_Interpretor& theDI,
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theDI << "shadingModel: ";
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switch (aView->ShadingModel())
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{
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case Graphic3d_TOSM_DEFAULT: theDI << "default"; break;
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case Graphic3d_TOSM_UNLIT: theDI << "unlit"; break;
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case Graphic3d_TOSM_FACET: theDI << "flat"; break;
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case Graphic3d_TOSM_VERTEX: theDI << "gouraud"; break;
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case Graphic3d_TOSM_FRAGMENT: theDI << "phong"; break;
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case Graphic3d_TOSM_PBR: theDI << "pbr"; break;
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case Graphic3d_TOSM_PBR_FACET: theDI << "pbr_facet"; break;
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case Graphic3d_TypeOfShadingModel_DEFAULT: theDI << "default"; break;
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case Graphic3d_TypeOfShadingModel_Unlit: theDI << "unlit"; break;
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case Graphic3d_TypeOfShadingModel_PhongFacet: theDI << "flat"; break;
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case Graphic3d_TypeOfShadingModel_Gouraud: theDI << "gouraud"; break;
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case Graphic3d_TypeOfShadingModel_Phong: theDI << "phong"; break;
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case Graphic3d_TypeOfShadingModel_Pbr: theDI << "pbr"; break;
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case Graphic3d_TypeOfShadingModel_PbrFacet: theDI << "pbr_facet"; break;
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}
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theDI << "\n";
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{
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@@ -12130,13 +12130,13 @@ static Standard_Integer VRenderParams (Draw_Interpretor& theDI,
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{
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switch (aView->ShadingModel())
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{
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case Graphic3d_TOSM_DEFAULT: theDI << "default"; break;
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case Graphic3d_TOSM_UNLIT: theDI << "unlit "; break;
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case Graphic3d_TOSM_FACET: theDI << "flat "; break;
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case Graphic3d_TOSM_VERTEX: theDI << "gouraud "; break;
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case Graphic3d_TOSM_FRAGMENT: theDI << "phong "; break;
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case Graphic3d_TOSM_PBR: theDI << "pbr"; break;
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case Graphic3d_TOSM_PBR_FACET: theDI << "pbr_facet"; break;
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case Graphic3d_TypeOfShadingModel_DEFAULT: theDI << "default"; break;
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case Graphic3d_TypeOfShadingModel_Unlit: theDI << "unlit "; break;
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case Graphic3d_TypeOfShadingModel_PhongFacet: theDI << "flat "; break;
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case Graphic3d_TypeOfShadingModel_Gouraud: theDI << "gouraud "; break;
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case Graphic3d_TypeOfShadingModel_Phong: theDI << "phong "; break;
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case Graphic3d_TypeOfShadingModel_Pbr: theDI << "pbr"; break;
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case Graphic3d_TypeOfShadingModel_PbrFacet: theDI << "pbr_facet"; break;
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}
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continue;
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}
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@@ -12146,9 +12146,9 @@ static Standard_Integer VRenderParams (Draw_Interpretor& theDI,
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Message::SendFail() << "Syntax error at argument '" << anArg << "'";
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}
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Graphic3d_TypeOfShadingModel aModel = Graphic3d_TOSM_DEFAULT;
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Graphic3d_TypeOfShadingModel aModel = Graphic3d_TypeOfShadingModel_DEFAULT;
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if (ViewerTest::ParseShadingModel (theArgVec[anArgIter], aModel)
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&& aModel != Graphic3d_TOSM_DEFAULT)
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&& aModel != Graphic3d_TypeOfShadingModel_DEFAULT)
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{
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aView->SetShadingModel (aModel);
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}
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