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0032567: Coding Rules - rename Graphic3d_TypeOfShadingModel values to include full enumeration name

This commit is contained in:
kgv
2021-09-13 22:19:54 +03:00
committed by smoskvin
parent e2421df543
commit 13b36bb14f
37 changed files with 159 additions and 153 deletions

View File

@@ -506,7 +506,7 @@ static Standard_Integer OCC30182 (Draw_Interpretor& , Standard_Integer theNbArgs
aPrs->SetDisplayMode (AIS_Shaded);
aPrs->Attributes()->SetupOwnShadingAspect();
const Handle(Graphic3d_AspectFillArea3d)& anAspect = aPrs->Attributes()->ShadingAspect()->Aspect();
anAspect->SetShadingModel (Graphic3d_TOSM_UNLIT);
anAspect->SetShadingModel (Graphic3d_TypeOfShadingModel_Unlit);
anAspect->SetTextureMapOn (true);
anAspect->SetTextureMap (new Graphic3d_Texture2Dmanual (anImage));
if (anImage->IsTopDown())