1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-14 13:30:48 +03:00

0032567: Coding Rules - rename Graphic3d_TypeOfShadingModel values to include full enumeration name

This commit is contained in:
kgv
2021-09-13 22:19:54 +03:00
committed by smoskvin
parent e2421df543
commit 13b36bb14f
37 changed files with 159 additions and 153 deletions

View File

@@ -183,7 +183,7 @@ void VUserDrawObj::Render(const Handle(OpenGl_Workspace)& theWorkspace) const
OpenGl_Vec4 aColor = theWorkspace->InteriorColor();
aCtx->ShaderManager()->BindLineProgram (Handle(OpenGl_TextureSet)(), Aspect_TOL_SOLID,
Graphic3d_TOSM_UNLIT, Graphic3d_AlphaMode_Opaque, false,
Graphic3d_TypeOfShadingModel_Unlit, Graphic3d_AlphaMode_Opaque, false,
Handle(OpenGl_ShaderProgram)());
aCtx->SetColor4fv (aColor);