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0032567: Coding Rules - rename Graphic3d_TypeOfShadingModel values to include full enumeration name
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@@ -183,7 +183,7 @@ void VUserDrawObj::Render(const Handle(OpenGl_Workspace)& theWorkspace) const
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OpenGl_Vec4 aColor = theWorkspace->InteriorColor();
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aCtx->ShaderManager()->BindLineProgram (Handle(OpenGl_TextureSet)(), Aspect_TOL_SOLID,
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Graphic3d_TOSM_UNLIT, Graphic3d_AlphaMode_Opaque, false,
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Graphic3d_TypeOfShadingModel_Unlit, Graphic3d_AlphaMode_Opaque, false,
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Handle(OpenGl_ShaderProgram)());
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aCtx->SetColor4fv (aColor);
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