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0032567: Coding Rules - rename Graphic3d_TypeOfShadingModel values to include full enumeration name
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@@ -86,7 +86,7 @@ void OpenGl_Structure::renderBoundingBox (const Handle(OpenGl_Workspace)& theWor
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OpenGl_Vec3 (aMin.x(), aMin.y(), aMax.z())
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};
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aCtx->ShaderManager()->BindLineProgram (Handle(OpenGl_TextureSet)(), Aspect_TOL_SOLID, Graphic3d_TOSM_UNLIT, Graphic3d_AlphaMode_Opaque, false, Handle(OpenGl_ShaderProgram)());
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aCtx->ShaderManager()->BindLineProgram (Handle(OpenGl_TextureSet)(), Aspect_TOL_SOLID, Graphic3d_TypeOfShadingModel_Unlit, Graphic3d_AlphaMode_Opaque, false, Handle(OpenGl_ShaderProgram)());
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aCtx->SetColor4fv (theWorkspace->InteriorColor());
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aCtx->core11fwd->glDisable (GL_LIGHTING);
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aCtx->core11ffp->glEnableClientState (GL_VERTEX_ARRAY);
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