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0032567: Coding Rules - rename Graphic3d_TypeOfShadingModel values to include full enumeration name

This commit is contained in:
kgv
2021-09-13 22:19:54 +03:00
committed by smoskvin
parent e2421df543
commit 13b36bb14f
37 changed files with 159 additions and 153 deletions

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@@ -1468,8 +1468,8 @@ The following items are required to determine the three colors of reflection:
* Coefficient of ambient reflection;
* Coefficient of specular reflection.
Common material properties are used within Gouraud and Phong shading models (Graphic3d_TOSM_FACET, Graphic3d_TOSM_VERTEX and Graphic3d_TOSM_FRAGMENT).
Within PBR shading model (Graphic3d_TOSM_PBR and Graphic3d_TOSM_PBR_FACET), material properties are defined by the following *Graphic3d_PBRMaterial* properties (Graphic3d_MaterialAspect::PBRMaterial()):
Common material properties are used within Phong shading model (Graphic3d_TypeOfShadingModel_Phong, Graphic3d_TypeOfShadingModel_PhongFacet and Graphic3d_TypeOfShadingModel_Gouraud).
Within PBR shading model (Graphic3d_TypeOfShadingModel_Pbr and Graphic3d_TypeOfShadingModel_PbrFacet), material properties are defined by the following *Graphic3d_PBRMaterial* properties (Graphic3d_MaterialAspect::PBRMaterial()):
* Albedo (main color);
* Metallic factor;
* Roughness factor;