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0032147: Documentation - drop mentioning of WOK from build_3rdparty
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@ -446,12 +446,7 @@ Download the necessary archive from https://www.vtk.org/VTK/resources/software.h
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All 3rd-party products required for building of OCCT could be installed
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from official repositories. You may install them from console using apt-get utility:
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sudo apt-get install tcllib tklib tcl-dev tk-dev libfreetype-dev libxt-dev libxmu-dev libxi-dev libgl1-mesa-dev libglu1-mesa-dev libfreeimage-dev libtbb-dev
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To launch binaries built with WOK you need to install C shell and 32-bit libraries on x86_64 distributives:
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# you may need to add i386 if not done already by command "dpkg --add-architecture i386"
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sudo apt-get install csh libstdc++6:i386 libxt6:i386 libxext6:i386 libxmu6:i386
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sudo apt-get install tcllib tklib tcl-dev tk-dev libfreetype-dev libxt-dev libxmu-dev libxi-dev libgl1-mesa-dev libfreeimage-dev
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Building is possible with C++ compliant compiler:
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@ -15,8 +15,6 @@ On OS X we recommend to use native libraries.
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This article describes the **CMake**-based build process, which is now suggested as a standard way to produce the binaries of Open CASCADE Technology from sources. *OCCT requires CMake version 2.8.12 or later*.
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@note Compared to the previous (6.x) releases of Open CASCADE Technology, OCCT 7.x has a complete set of CMake scripts and projects, so that there is no need to use WOK anymore. Moreover, CMake gives you a powerful configuration tool, which allows to control many aspects of OCCT deployment. At the same time this tool is quite intuitive, which is a significant advantage over the legacy WOK utilities.
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Here we describe the build procedure on the example of Windows platform with Visual Studio 2010.
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However, CMake is cross-platform and can be used to build OCCT on Linux and OS X in essentially the same way.
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