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0022312: Translation of french commentaries in OCCT files
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@@ -14,7 +14,7 @@
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#include <gp_Ax2.hxx>
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//-- lbr le 13 decembre 95
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static gp_Ax2 ConeComputeAxes() {
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static Standard_Integer firsttime=1;
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static Standard_Integer modif=0;
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@@ -12,7 +12,7 @@
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#include <gp_Dir.hxx>
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#include <gp_Ax2.hxx>
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//-- lbr le 13 decembre 95
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static gp_Ax2 CylinderComputeAxes() {
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static Standard_Integer firsttime=1;
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static Standard_Integer modif=0;
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@@ -24,7 +24,7 @@
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// 1) return true if extrema are found.
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// 2) Set in:
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// - Dist : The lower distance found.
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// - anOppositePnt : The corresponding point laying on the face
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// - anOppositePnt : The corresponding point lying on the face
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// - U,V : The parameters of <anOppositePnt> on the face <aFace>
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//=======================================================================
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@@ -102,7 +102,7 @@ BRepPrimAPI_MakeHalfSpace::BRepPrimAPI_MakeHalfSpace(const TopoDS_Face& Face,
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myBuilder.MakeShell(Shell);
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myBuilder.Add(Shell,Face);
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// Normale, produit scalaire et sens.
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// Normal, scalair product and direction.
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Standard_Real Prec = gp::Resolution();
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// BRepLProp_SLProps Props(BRepAdaptor_Surface(Face),U,V,2,Prec);
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BRepLProp_SLProps Props = BRepLProp_SLProps(BRepAdaptor_Surface(Face),U,V,2,Prec);
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@@ -110,10 +110,10 @@ BRepPrimAPI_MakeHalfSpace::BRepPrimAPI_MakeHalfSpace(const TopoDS_Face& Face,
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gp_Dir OppRef(RefPnt.XYZ()-MinPnt.XYZ());
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Standard_Real Sca = Normale*OppRef;
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// Construction du solide ouvert.
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// Construction of the open solid.
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myBuilder.MakeSolid(mySolid);
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if (Sca > 0.) {
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// Directions identiques: cas inverse.
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// Same directions: inverted case.
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Shell.Reverse();
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}
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@@ -139,7 +139,7 @@ BRepPrimAPI_MakeHalfSpace::BRepPrimAPI_MakeHalfSpace(const TopoDS_Shell& Shell,
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Standard_Real MinDist = RealLast();
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Standard_Real CurDist, U, V, MinU=0, MinV=0;
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// Chercher le point de la peau le plus proche du point de reference.
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// Find the point of the skin closest to the reference point.
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Standard_Boolean YaExt = Standard_False;
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TopoDS_Shell aShell = Shell;
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@@ -160,7 +160,7 @@ BRepPrimAPI_MakeHalfSpace::BRepPrimAPI_MakeHalfSpace(const TopoDS_Shell& Shell,
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}
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if ( YaExt) {
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// Normale, produit scalaire et sens.
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// Normal, scalar product and direction.
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BRep_Builder myBuilder;
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Standard_Real Prec = gp::Resolution();
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// BRepLProp_SLProps Props(BRepAdaptor_Surface(MinFace),MinU,MinV,2,Prec);
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@@ -169,10 +169,10 @@ BRepPrimAPI_MakeHalfSpace::BRepPrimAPI_MakeHalfSpace(const TopoDS_Shell& Shell,
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gp_Dir OppRef(RefPnt.XYZ()-MinPnt.XYZ());
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Standard_Real Sca = Normale*OppRef;
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// Construction du solide ouvert.
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// Construction of the open solid.
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myBuilder.MakeSolid(mySolid);
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if (Sca > 0.) {
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// Directions identiques: cas inverse.
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// Same directions: inverted case.
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aShell.Reverse();
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}
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myBuilder.Add(mySolid,aShell);
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@@ -13,7 +13,6 @@
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#include <gp_Ax2.hxx>
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//-- lbr le 13 decembre 95
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static gp_Ax2 SphereComputeAxes() {
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static Standard_Integer firsttime=1;
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static Standard_Integer modif=0;
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