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0022312: Translation of french commentaries in OCCT files
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@@ -2,16 +2,16 @@
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// Created: Thu Mar 10 14:52:22 1994
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// Author: Laurent BUCHARD
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// <lbr@fuegox>
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// Modifed: Portage NT 7-5-97 DPF (stdio.h)
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// Modifed: Porting NT 7-5-97 DPF (stdio.h)
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// Apr 16 2002 eap, classification against infinite solid (occ299)
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// Modified by skv - Thu Sep 4 12:29:30 2003 OCC578
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//-- Traiter le cas d un trou !!
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//-- Process the case of a hole!!
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#define REJECTION 1
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//-- Pour printf sur NT
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//-- To printf on NT
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#include <stdio.h>
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#include <BRepClass3d_SolidExplorer.ixx>
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@@ -48,7 +48,7 @@ static gp_Vec staticd1v_gp_vec;
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//=======================================================================
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//function : FindAPointInTheFace
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//purpose : compute a point P in the face F. Param is a Real in
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//purpose : Compute a point P in the face F. Param is a Real in
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// ]0,1[ and is used to initialise the algorithm. For
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// different values , different points are returned.
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//=======================================================================
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@@ -111,7 +111,7 @@ Standard_Boolean BRepClass3d_SolidExplorer::FindAPointInTheFace
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T.Normalize();
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P.SetCoord(P.X()+TolInit*T.X(),P.Y()+TolInit*T.Y());
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FClassifier.Reset(gp_Lin2d(P,T),ParamInit,RealEpsilon()); //-- Longueur et Tolerance #######
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FClassifier.Reset(gp_Lin2d(P,T),ParamInit,RealEpsilon()); //-- Length and Tolerance #######
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TopExp_Explorer otherfaceexplorer;
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// Modified by Sergey KHROMOV - Tue Apr 1 11:32:51 2003 Begin
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@@ -191,14 +191,14 @@ Standard_Boolean BRepClass3d_SolidExplorer::PointInTheFace
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void *ptr = (void*)(myMapOfInter.Find(Face));
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if(ptr) {
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const IntCurvesFace_Intersector& TheIntersector = (*((IntCurvesFace_Intersector *)ptr));
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//-- On prend les 4 points dans chaque Quart de surface
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//-- Take 4 points in each Quarter of surface
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//-- -> Index : 1 -> 16
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//--
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//--
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//-- Puis on prend une matrice de points sur une grille serree
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//-- Then take a matrix of points on a tight grid
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//--
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for(u=du+(U1+U2)*0.5; u<U2; u+=du) { //-- 0 X u croit
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for(v=dv+(V1+V2)*0.5; v<V2; v+=dv) { //-- 0 0 v croit
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for(u=du+(U1+U2)*0.5; u<U2; u+=du) { //-- 0 X u increases
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for(v=dv+(V1+V2)*0.5; v<V2; v+=dv) { //-- 0 0 v increases
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if(++NbPntCalc>=IndexPoint) {
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if(TheIntersector.ClassifyUVPoint(gp_Pnt2d(u,v))==TopAbs_IN) {
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u_=u; v_=v;
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@@ -210,8 +210,8 @@ Standard_Boolean BRepClass3d_SolidExplorer::PointInTheFace
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}
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}
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for(u=-du+(U1+U2)*0.5; u>U1; u-=du) { //-- 0 0 u decroit
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for(v=-dv+(V1+V2)*0.5; v>V1; v-=dv) { //-- X 0 v decroit
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for(u=-du+(U1+U2)*0.5; u>U1; u-=du) { //-- 0 0 u decreases
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for(v=-dv+(V1+V2)*0.5; v>V1; v-=dv) { //-- X 0 v decreases
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if(++NbPntCalc>=IndexPoint) {
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if(TheIntersector.ClassifyUVPoint(gp_Pnt2d(u,v))==TopAbs_IN) {
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u_=u; v_=v;
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@@ -222,8 +222,8 @@ Standard_Boolean BRepClass3d_SolidExplorer::PointInTheFace
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}
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}
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}
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for(u=-du+(U1+U2)*0.5; u>U1; u-=du) { //-- X 0 u decroit
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for(v=dv+(V1+V2)*0.5; v<V2; v+=dv) { //-- 0 0 v croit
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for(u=-du+(U1+U2)*0.5; u>U1; u-=du) { //-- X 0 u decreases
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for(v=dv+(V1+V2)*0.5; v<V2; v+=dv) { //-- 0 0 v increases
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if(++NbPntCalc>=IndexPoint) {
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if(TheIntersector.ClassifyUVPoint(gp_Pnt2d(u,v))==TopAbs_IN) {
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u_=u; v_=v;
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@@ -234,8 +234,8 @@ Standard_Boolean BRepClass3d_SolidExplorer::PointInTheFace
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}
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}
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}
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for(u=du+(U1+U2)*0.5; u<U2; u+=du) { //-- 0 0 u croit
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for(v=-dv+(V1+V2)*0.5; v>V1; v-=dv) { //-- 0 X v decroit
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for(u=du+(U1+U2)*0.5; u<U2; u+=du) { //-- 0 0 u increases
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for(v=-dv+(V1+V2)*0.5; v>V1; v-=dv) { //-- 0 X v decreases
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if(++NbPntCalc>=IndexPoint) {
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if(TheIntersector.ClassifyUVPoint(gp_Pnt2d(u,v))==TopAbs_IN) {
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u_=u; v_=v;
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@@ -246,7 +246,7 @@ Standard_Boolean BRepClass3d_SolidExplorer::PointInTheFace
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}
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}
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}
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//-- le reste
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//-- the remainder
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du = (U2-U1)/37.0;
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dv = (V2-V1)/37.0;
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if(du<1e-12) du=1e-12;
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@@ -278,7 +278,7 @@ Standard_Boolean BRepClass3d_SolidExplorer::PointInTheFace
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IndexPoint = NbPntCalc;
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}
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else {
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//printf("BRepClass3d_SolidExplorer Face non trouvee ds la map \n");
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//printf("BRepClass3d_SolidExplorer Face not found ds the map \n");
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}
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return(BRepClass3d_SolidExplorer::FindAPointInTheFace(Face,APoint_,u_,v_,param_));
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@@ -508,8 +508,8 @@ static Standard_Integer IsInfiniteUV (Standard_Real& U1, Standard_Real& V1,
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Standard_Boolean encoreuneface = faceexplorer.More();
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if(ptfound==Standard_False && encoreuneface==Standard_False) {
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if(myParamOnEdge < 0.0001) {
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//-- Ce cas se produit lorsque le point est sur le solide
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//-- et ce solide est reduit a une face
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//-- This case takes place when the point is on the solid
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//-- and this solid is reduced to a face
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gp_Pnt PBidon(P.X()+1.0,P.Y(),P.Z());
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gp_Vec V(P,PBidon);
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Par= 1.0;
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@@ -528,7 +528,7 @@ static Standard_Integer IsInfiniteUV (Standard_Real& U1, Standard_Real& V1,
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_Par=0.0;
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myReject=Standard_True;
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#if DEB
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cout<<"\nWARNING : BRepClass3d_SolidExplorer.cxx (Solid sans face)"<<endl;
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cout<<"\nWARNING : BRepClass3d_SolidExplorer.cxx (Solid without face)"<<endl;
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#endif
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//modified by NIZNHY-PKV Thu Nov 14 12:25:28 2002 f
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//return ;
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@@ -708,7 +708,7 @@ void BRepClass3d_SolidExplorer::InitShape(const TopoDS_Shape& S)
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myShape = S;
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myFirstFace = 0;
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myParamOnEdge = 0.512345;
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//-- Exploration de la Map et delete sur les objets alloues
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//-- Exploring of the Map and removal of allocated objects
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BRepClass3d_DataMapIteratorOfMapOfInter iter(myMapOfInter);
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@@ -722,7 +722,7 @@ void BRepClass3d_SolidExplorer::InitShape(const TopoDS_Shape& S)
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myMapOfInter.Clear();
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myReject = Standard_True; //-- cas de solide infini (sans aucune face)
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myReject = Standard_True; //-- case of infinite solid (without any face)
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TopExp_Explorer Expl;
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for(Expl.Init(S,TopAbs_FACE);
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@@ -731,12 +731,12 @@ void BRepClass3d_SolidExplorer::InitShape(const TopoDS_Shape& S)
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const TopoDS_Face Face = TopoDS::Face(Expl.Current());
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void *ptr = (void *)(new IntCurvesFace_Intersector(Face,Precision::Confusion()));
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myMapOfInter.Bind(Face,ptr);
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myReject=Standard_False; //-- au moins une face dans le solide
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myReject=Standard_False; //-- at least one face in the solid
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}
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#if DEB
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if(myReject) {
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cout<<"\nWARNING : BRepClass3d_SolidExplorer.cxx (Solid sans face)"<<endl;
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cout<<"\nWARNING : BRepClass3d_SolidExplorer.cxx (Solid without face)"<<endl;
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}
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#endif
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@@ -753,7 +753,7 @@ void BRepClass3d_SolidExplorer::InitShape(const TopoDS_Shape& S)
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//Standard_Boolean BRepClass3d_SolidExplorer::Reject(const gp_Pnt& P) const
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Standard_Boolean BRepClass3d_SolidExplorer::Reject(const gp_Pnt& ) const
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{
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return(myReject); // cas de solide sans face
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return(myReject); // case of solid without face
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}
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//=======================================================================
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@@ -919,6 +919,6 @@ void BRepClass3d_SolidExplorer::DumpSegment(const gp_Pnt&,
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const TopAbs_State) const
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{
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#ifdef DEB
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// rien pour le moment.
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#endif
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}
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