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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

0022312: Translation of french commentaries in OCCT files

This commit is contained in:
YSN
2011-10-27 07:50:55 +00:00
committed by bugmaster
parent b2342827fa
commit 0d9695538c
214 changed files with 8746 additions and 10449 deletions

View File

@@ -70,7 +70,7 @@
// is always equal to 0 if it is -1.
#define BUC61051
// On close the local context the method ::ResetOriginalState() sets the selection mode equal to 0
// The local context is closed the method ::ResetOriginalState() sets the selection mode equal to 0
// in spite of the selection mode of the interactive object in Natural Point.
#define OCC166
@@ -226,7 +226,7 @@ void AIS_InteractiveContext::UpdateCurrentViewer()
void AIS_InteractiveContext::OpenCollector()
{
myIsCollClosed =Standard_True;
// a completer....
// to be completed....
}
@@ -263,7 +263,7 @@ void AIS_InteractiveContext::DisplayedObjects(AIS_ListOfInteractive& aListOfIO,
}
else{
TColStd_MapOfTransient theMap;
// point neutre
// neutral point
for(;It.More();It.Next()){
if(It.Value()->GraphicStatus()==AIS_DS_Displayed)
theMap.Add(It.Key());
@@ -272,7 +272,7 @@ void AIS_InteractiveContext::DisplayedObjects(AIS_ListOfInteractive& aListOfIO,
cout<<"\tFrom Neutral Point : "<<theMap.Extent()<<endl;
#endif
//balayons tous les contextes locaux...
//parse all local contexts...
Standard_Integer NbDisp;
for(AIS_DataMapIteratorOfDataMapOfILC it1(myLocalContexts);it1.More();it1.Next()){
const Handle(AIS_LocalContext)& LC = it1.Value();
@@ -457,7 +457,7 @@ void AIS_InteractiveContext::Display(const Handle(AIS_InteractiveObject)& anIObj
if(!anIObj->HasInteractiveContext())
anIObj->SetContext(aThis);
//PAS DE CONTEXTE LOCAL OUVERT
//NO LOCAL CONTEXT OPEN
if(!HasOpenedContext()) {
#ifndef OCC4373
// SAN : Do not return here. Perform advanced display mode analysis a bit later...
@@ -465,7 +465,7 @@ void AIS_InteractiveContext::Display(const Handle(AIS_InteractiveObject)& anIObj
#endif
Standard_Boolean updcol = Standard_False;
// il n'existait pas encore
// it did not yet exist
if(!myObjects.IsBound(anIObj)){
Handle(AIS_GlobalStatus) STATUS=
@@ -485,7 +485,7 @@ void AIS_InteractiveContext::Display(const Handle(AIS_InteractiveObject)& anIObj
if(updateviewer) myMainVwr->Update();
}
// il est quelque part ailleurs....
// it is somewhere else...
else {
// CLE
// const Handle(AIS_GlobalStatus)& STATUS = myObjects(anIObj);
@@ -498,7 +498,7 @@ void AIS_InteractiveContext::Display(const Handle(AIS_InteractiveObject)& anIObj
myCollectorPM->Erase(anIObj,HiMod);
mgrSelector->Deactivate(anIObj,myCollectorSel);
updcol = updateviewer;
}// attention on fait expres de ne pas mettre de break..
}// attention the break is not set on purpose...
case AIS_DS_FullErased:{
TColStd_ListIteratorOfListOfInteger ItL (STATUS->DisplayedModes());
for (;ItL.More();ItL.Next()){
@@ -565,7 +565,7 @@ void AIS_InteractiveContext::Display(const Handle(AIS_InteractiveObject)& anIObj
if(updcol && !myCollectorVwr.IsNull()) myCollectorVwr->Update();
}
// CONTEXTE LOCAL OUVERT
// LOCAL CONTEXT OPEN
else
{
myLocalContexts(myCurLocalIndex)->Display(anIObj,DispMode,anIObj->AcceptShapeDecomposition(),SelMode);
@@ -593,7 +593,7 @@ void AIS_InteractiveContext::Display(const Handle(AIS_InteractiveObject)& anIObj
if(!anIObj->HasInteractiveContext()) anIObj->SetContext(this);
// si aucun contexte local...
// if no local context...
if(!HasOpenedContext()) {
// if(!anIObj->HasDisplayMode())
// anIObj->SetDisplayMode(aDisplayMode);
@@ -685,9 +685,8 @@ void AIS_InteractiveContext::Erase(const Handle(AIS_InteractiveObject)& anIObj,
}
else
{
// d'abors on regarde si on peut effacer dans le contexte local courant
// ensuite, on essaye d'effacer dans les autres contextes locaux,
// s'ils le permettent...
// First it is checked if it is possible to remove in the current local context
// then one tries to remove in other local contexts, if they allow it...
Standard_Boolean WasInCtx = myLocalContexts(myCurLocalIndex)->Erase(anIObj);
// if(!WasInCtx) {
@@ -1488,7 +1487,7 @@ void AIS_InteractiveContext::RecomputeSelectionOnly(const Handle(AIS_Interactive
mgrSelector->RecomputeSelection(anIObj);
// A VOIR SI ENCORE UTILE...
TColStd_ListOfInteger LI;
TColStd_ListIteratorOfListOfInteger Lit;
ActivatedModes(anIObj,LI);
@@ -1576,7 +1575,7 @@ void AIS_InteractiveContext::SetLocation(const Handle(AIS_InteractiveObject)& an
}
if(aLoc.IsIdentity()) return ;
// d'abord faire un reset de la precedente location pour tout nettoyer proprement...
// first reset the previous location to properly clean everything...
if(anIObj->HasLocation())
anIObj->ResetLocation();
@@ -1950,7 +1949,7 @@ void AIS_InteractiveContext::SetColor(const Handle(AIS_InteractiveObject)& anIOb
}
anIObj->SetRecomputeOk();
#ifdef DEB
cout<<"nb de modes a recalculer : "<<NbDisp<<endl;
cout<<"nb of modes to recalculate : "<<NbDisp<<endl;
#endif
}
@@ -2025,7 +2024,7 @@ void AIS_InteractiveContext::SetDeviationCoefficient(
}
anIObj->SetRecomputeOk();
#ifdef DEB
cout<<"nb de modes a recalculer : "<<NbDisp<<endl;
cout<<"nb of modes to recalculate : "<<NbDisp<<endl;
#endif
}
if(updateviewer) UpdateCurrentViewer();
@@ -2069,7 +2068,7 @@ void AIS_InteractiveContext::SetHLRDeviationCoefficient(
}
anIObj->SetRecomputeOk();
#ifdef DEB
cout<<"nb de modes a recalculer : "<<NbDisp<<endl;
cout<<"nb of modes to recalculate : "<<NbDisp<<endl;
#endif
}
if(updateviewer) UpdateCurrentViewer();
@@ -2112,7 +2111,7 @@ void AIS_InteractiveContext::SetDeviationAngle(
}
anIObj->SetRecomputeOk();
#ifdef DEB
cout<<"nb de modes a recalculer : "<<NbDisp<<endl;
cout<<"nb of modes to recalculate : "<<NbDisp<<endl;
#endif
}
if(updateviewer) UpdateCurrentViewer();
@@ -2183,7 +2182,7 @@ void AIS_InteractiveContext::SetHLRAngleAndDeviation(
}
anIObj->SetRecomputeOk();
#ifdef DEB
cout<<"nb de modes a recalculer : "<<NbDisp<<endl;
cout<<"nb of modes to recalculate : "<<NbDisp<<endl;
#endif
}
if(updateviewer) UpdateCurrentViewer();
@@ -2225,7 +2224,7 @@ void AIS_InteractiveContext::SetHLRDeviationAngle(
}
anIObj->SetRecomputeOk();
#ifdef DEB
cout<<"nb de modes a recalculer : "<<NbDisp<<endl;
cout<<"nb of modes to recalculate : "<<NbDisp<<endl;
#endif
}
if(updateviewer) UpdateCurrentViewer();
@@ -2253,7 +2252,7 @@ void AIS_InteractiveContext::UnsetColor(const Handle(AIS_InteractiveObject)& anI
NbDisp++;
}
#ifdef DEB
cout<<"nb de modes a recalculer : "<<NbDisp<<endl;
cout<<"nb of modes to recalculate : "<<NbDisp<<endl;
#endif
anIObj->SetRecomputeOk();
}
@@ -2326,7 +2325,7 @@ void AIS_InteractiveContext::SetWidth(const Handle(AIS_InteractiveObject)& anIOb
NbDisp++;
}
#ifdef DEB
cout<<"nb de modes a recalculer : "<<NbDisp<<endl;
cout<<"nb of modes to recalculate : "<<NbDisp<<endl;
#endif
anIObj->SetRecomputeOk();
}