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0022312: Translation of french commentaries in OCCT files
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@@ -461,11 +461,11 @@ Standard_Boolean AIS::ComputeGeometry(const TopoDS_Edge& anEdge1,
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if (isOnPlanC1 && isOnPlanC2) return Standard_True;
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if (!isOnPlanC1 && isOnPlanC2) {// courbe 2 seulement dans le plan
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if (!isOnPlanC1 && isOnPlanC2) {// curve 2 only in the plane
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indexExt = 1;
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extCurve = aSov1;
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}
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else if (isOnPlanC1 && !isOnPlanC2) {// courbe 1 seulement dans le plan
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else if (isOnPlanC1 && !isOnPlanC2) {// curve 1 only in the plane
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indexExt = 2;
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extCurve = aSov2;
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}
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@@ -742,7 +742,7 @@ void AIS::ComputeLengthBetweenPlanarFaces( const TopoDS_Face & FirstFace,
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gp_Pnt & Position )
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{
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TopExp_Explorer aExp( FirstFace, TopAbs_VERTEX );
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// cas des plans infinis . SMO.
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// case of infinite planes. SMO.
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if (!aExp.More())
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FirstAttach = Plane1.Location();
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else
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@@ -808,7 +808,7 @@ static gp_Pnt FindFarPoint (const gp_Ax1 & anAxis,
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TopExp_Explorer Explo (aFace, TopAbs_VERTEX);
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if (!Explo.More()) {
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// Cas des plans infinis (pas de Vertex, pas d'arete)
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// Case of infinite planes (no Vertex, no edge)
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gp_Pln plane;
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Handle( Geom_Surface ) aSurf;
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AIS_KindOfSurface KOS;
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@@ -1370,7 +1370,7 @@ void AIS::ComputeProjEdgePresentation( const Handle( Prs3d_Presentation )& aPres
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TopoDS_Edge E;
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// Calcul de la presentation de l'edge
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// Calculate presentation of the edge
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if (ProjCurve->IsInstance(STANDARD_TYPE(Geom_Line)) ) {
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// CLE
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// const Handle(Geom_Line) & gl = (Handle(Geom_Line)&) ProjCurve;
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@@ -1399,7 +1399,7 @@ void AIS::ComputeProjEdgePresentation( const Handle( Prs3d_Presentation )& aPres
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}
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StdPrs_WFDeflectionShape::Add(aPresentation, E, aDrawer);
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//Calcul de la presentation des lignes de raccord
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//Calculate the presentation of line connections
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aDrawer->WireAspect()->SetTypeOfLine(aCallTOL);
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if (!isInfinite) {
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gp_Pnt ppf(0.0,0.0,0.0), ppl(0.0,0.0,0.0);
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@@ -1461,7 +1461,7 @@ void AIS::ComputeProjVertexPresentation( const Handle( Prs3d_Presentation )& aPr
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pa->SetTypeOfMarker(aProjTOM);
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}
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// calcul du projete
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// calculate the projection
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StdPrs_Point::Add(aPresentation, new Geom_CartesianPoint(ProjPoint), aDrawer);
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if (!aDrawer->HasWireAspect()){
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@@ -1476,9 +1476,9 @@ void AIS::ComputeProjVertexPresentation( const Handle( Prs3d_Presentation )& aPr
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li->SetWidth(aWidth);
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}
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// Si les points ne sont pas confondus...
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// If the points are not mixed...
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if (!ProjPoint.IsEqual (BRep_Tool::Pnt(aVertex),Precision::Confusion())) {
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// calcul des lignes de rappel
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// calculate the lines of recall
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BRepBuilderAPI_MakeEdge MakEd(ProjPoint,BRep_Tool::Pnt(aVertex));
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StdPrs_WFDeflectionShape::Add(aPresentation, MakEd.Edge(), aDrawer);
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}
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@@ -70,7 +70,7 @@
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// is always equal to 0 if it is -1.
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#define BUC61051
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// On close the local context the method ::ResetOriginalState() sets the selection mode equal to 0
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// The local context is closed the method ::ResetOriginalState() sets the selection mode equal to 0
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// in spite of the selection mode of the interactive object in Natural Point.
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#define OCC166
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@@ -226,7 +226,7 @@ void AIS_InteractiveContext::UpdateCurrentViewer()
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void AIS_InteractiveContext::OpenCollector()
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{
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myIsCollClosed =Standard_True;
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// a completer....
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// to be completed....
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}
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@@ -263,7 +263,7 @@ void AIS_InteractiveContext::DisplayedObjects(AIS_ListOfInteractive& aListOfIO,
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}
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else{
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TColStd_MapOfTransient theMap;
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// point neutre
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// neutral point
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for(;It.More();It.Next()){
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if(It.Value()->GraphicStatus()==AIS_DS_Displayed)
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theMap.Add(It.Key());
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@@ -272,7 +272,7 @@ void AIS_InteractiveContext::DisplayedObjects(AIS_ListOfInteractive& aListOfIO,
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cout<<"\tFrom Neutral Point : "<<theMap.Extent()<<endl;
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#endif
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//balayons tous les contextes locaux...
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//parse all local contexts...
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Standard_Integer NbDisp;
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for(AIS_DataMapIteratorOfDataMapOfILC it1(myLocalContexts);it1.More();it1.Next()){
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const Handle(AIS_LocalContext)& LC = it1.Value();
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@@ -457,7 +457,7 @@ void AIS_InteractiveContext::Display(const Handle(AIS_InteractiveObject)& anIObj
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if(!anIObj->HasInteractiveContext())
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anIObj->SetContext(aThis);
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//PAS DE CONTEXTE LOCAL OUVERT
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//NO LOCAL CONTEXT OPEN
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if(!HasOpenedContext()) {
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#ifndef OCC4373
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// SAN : Do not return here. Perform advanced display mode analysis a bit later...
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@@ -465,7 +465,7 @@ void AIS_InteractiveContext::Display(const Handle(AIS_InteractiveObject)& anIObj
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#endif
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Standard_Boolean updcol = Standard_False;
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// il n'existait pas encore
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// it did not yet exist
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if(!myObjects.IsBound(anIObj)){
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Handle(AIS_GlobalStatus) STATUS=
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@@ -485,7 +485,7 @@ void AIS_InteractiveContext::Display(const Handle(AIS_InteractiveObject)& anIObj
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if(updateviewer) myMainVwr->Update();
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}
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// il est quelque part ailleurs....
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// it is somewhere else...
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else {
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// CLE
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// const Handle(AIS_GlobalStatus)& STATUS = myObjects(anIObj);
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@@ -498,7 +498,7 @@ void AIS_InteractiveContext::Display(const Handle(AIS_InteractiveObject)& anIObj
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myCollectorPM->Erase(anIObj,HiMod);
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mgrSelector->Deactivate(anIObj,myCollectorSel);
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updcol = updateviewer;
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}// attention on fait expres de ne pas mettre de break..
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}// attention the break is not set on purpose...
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case AIS_DS_FullErased:{
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TColStd_ListIteratorOfListOfInteger ItL (STATUS->DisplayedModes());
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for (;ItL.More();ItL.Next()){
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@@ -565,7 +565,7 @@ void AIS_InteractiveContext::Display(const Handle(AIS_InteractiveObject)& anIObj
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if(updcol && !myCollectorVwr.IsNull()) myCollectorVwr->Update();
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}
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// CONTEXTE LOCAL OUVERT
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// LOCAL CONTEXT OPEN
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else
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{
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myLocalContexts(myCurLocalIndex)->Display(anIObj,DispMode,anIObj->AcceptShapeDecomposition(),SelMode);
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@@ -593,7 +593,7 @@ void AIS_InteractiveContext::Display(const Handle(AIS_InteractiveObject)& anIObj
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if(!anIObj->HasInteractiveContext()) anIObj->SetContext(this);
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// si aucun contexte local...
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// if no local context...
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if(!HasOpenedContext()) {
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// if(!anIObj->HasDisplayMode())
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// anIObj->SetDisplayMode(aDisplayMode);
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@@ -685,9 +685,8 @@ void AIS_InteractiveContext::Erase(const Handle(AIS_InteractiveObject)& anIObj,
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}
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else
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{
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// d'abors on regarde si on peut effacer dans le contexte local courant
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// ensuite, on essaye d'effacer dans les autres contextes locaux,
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// s'ils le permettent...
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// First it is checked if it is possible to remove in the current local context
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// then one tries to remove in other local contexts, if they allow it...
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Standard_Boolean WasInCtx = myLocalContexts(myCurLocalIndex)->Erase(anIObj);
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// if(!WasInCtx) {
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@@ -1488,7 +1487,7 @@ void AIS_InteractiveContext::RecomputeSelectionOnly(const Handle(AIS_Interactive
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mgrSelector->RecomputeSelection(anIObj);
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// A VOIR SI ENCORE UTILE...
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TColStd_ListOfInteger LI;
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TColStd_ListIteratorOfListOfInteger Lit;
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ActivatedModes(anIObj,LI);
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@@ -1576,7 +1575,7 @@ void AIS_InteractiveContext::SetLocation(const Handle(AIS_InteractiveObject)& an
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}
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if(aLoc.IsIdentity()) return ;
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// d'abord faire un reset de la precedente location pour tout nettoyer proprement...
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// first reset the previous location to properly clean everything...
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if(anIObj->HasLocation())
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anIObj->ResetLocation();
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@@ -1950,7 +1949,7 @@ void AIS_InteractiveContext::SetColor(const Handle(AIS_InteractiveObject)& anIOb
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}
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anIObj->SetRecomputeOk();
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#ifdef DEB
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cout<<"nb de modes a recalculer : "<<NbDisp<<endl;
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cout<<"nb of modes to recalculate : "<<NbDisp<<endl;
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#endif
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}
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@@ -2025,7 +2024,7 @@ void AIS_InteractiveContext::SetDeviationCoefficient(
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}
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anIObj->SetRecomputeOk();
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#ifdef DEB
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cout<<"nb de modes a recalculer : "<<NbDisp<<endl;
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cout<<"nb of modes to recalculate : "<<NbDisp<<endl;
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#endif
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}
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if(updateviewer) UpdateCurrentViewer();
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@@ -2069,7 +2068,7 @@ void AIS_InteractiveContext::SetHLRDeviationCoefficient(
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}
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anIObj->SetRecomputeOk();
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#ifdef DEB
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cout<<"nb de modes a recalculer : "<<NbDisp<<endl;
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cout<<"nb of modes to recalculate : "<<NbDisp<<endl;
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#endif
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}
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if(updateviewer) UpdateCurrentViewer();
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@@ -2112,7 +2111,7 @@ void AIS_InteractiveContext::SetDeviationAngle(
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}
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anIObj->SetRecomputeOk();
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#ifdef DEB
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cout<<"nb de modes a recalculer : "<<NbDisp<<endl;
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cout<<"nb of modes to recalculate : "<<NbDisp<<endl;
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#endif
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}
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if(updateviewer) UpdateCurrentViewer();
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@@ -2183,7 +2182,7 @@ void AIS_InteractiveContext::SetHLRAngleAndDeviation(
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}
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anIObj->SetRecomputeOk();
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#ifdef DEB
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cout<<"nb de modes a recalculer : "<<NbDisp<<endl;
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cout<<"nb of modes to recalculate : "<<NbDisp<<endl;
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#endif
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}
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if(updateviewer) UpdateCurrentViewer();
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@@ -2225,7 +2224,7 @@ void AIS_InteractiveContext::SetHLRDeviationAngle(
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}
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anIObj->SetRecomputeOk();
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#ifdef DEB
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cout<<"nb de modes a recalculer : "<<NbDisp<<endl;
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cout<<"nb of modes to recalculate : "<<NbDisp<<endl;
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#endif
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}
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if(updateviewer) UpdateCurrentViewer();
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@@ -2253,7 +2252,7 @@ void AIS_InteractiveContext::UnsetColor(const Handle(AIS_InteractiveObject)& anI
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NbDisp++;
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}
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#ifdef DEB
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cout<<"nb de modes a recalculer : "<<NbDisp<<endl;
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cout<<"nb of modes to recalculate : "<<NbDisp<<endl;
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#endif
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anIObj->SetRecomputeOk();
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}
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@@ -2326,7 +2325,7 @@ void AIS_InteractiveContext::SetWidth(const Handle(AIS_InteractiveObject)& anIOb
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NbDisp++;
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}
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#ifdef DEB
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cout<<"nb de modes a recalculer : "<<NbDisp<<endl;
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cout<<"nb of modes to recalculate : "<<NbDisp<<endl;
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#endif
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anIObj->SetRecomputeOk();
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}
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@@ -868,14 +868,13 @@ void AIS_LengthDimension::ComputeOneEdgeOneVertexLength( const Handle( Prs3d_Pre
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Position,
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SymbolPrs);
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//Display des morceaux de raccordement vers la curve si elle
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// n'est pas dans le WP
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//Display the pieces connecting to the curve if it is not in the WP
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if (ExtShape != 0) {
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if (!extCurv.IsNull()) { // c'est l'edge qui n'est pas dans le WP
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if (!extCurv.IsNull()) { // this is the edge that is not in the WP
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AIS::ComputeProjEdgePresentation(aPresentation,aDrawer,theedge,geom_lin,ptonedge1,ptonedge2);
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}
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else { // c'est le point qui n'est pas dans le WP
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else { // this is the point that is not in the WP
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AIS::ComputeProjVertexPresentation(aPresentation,aDrawer,thevertex,FirstAttach);
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}
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}
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@@ -297,7 +297,7 @@ void AIS_TangentRelation::ComputeTwoEdgesTangent(const Handle(Prs3d_Presentation
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}
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else return;
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//On cherche d'abord le vertex de tangence s'il existe
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//First find the tangengy vector if exists
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TopoDS_Vertex VCom;
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TopExp_Explorer expF(TopoDS::Edge(myFShape),TopAbs_VERTEX);
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TopExp_Explorer expS(TopoDS::Edge(mySShape),TopAbs_VERTEX);
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@@ -399,7 +399,7 @@ void AIS_TexturedShape::Compute(const Handle(PrsMgr_PresentationManager3d)& /*aP
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TopLoc_Location aLocation = myFace.Location();
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#ifdef DEBUG
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cout << "J\'explore actuellement la face " << NumFace << "\n" << endl;
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cout << "The face is being processed" << NumFace << "\n" << endl;
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#endif
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Handle(Poly_Triangulation) myT = BRep_Tool::Triangulation(myFace, aLocation);
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// Returns the Triangulation of the face. It is a null handle if there is no triangulation.
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@@ -429,7 +429,7 @@ void AIS_TexturedShape::Compute(const Handle(PrsMgr_PresentationManager3d)& /*aP
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for (nt = 1; nt <= nnn; nt++)
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{
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#ifdef DEBUG
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cout << "On traite actuellement le triangle : "<< nt <<"\n";
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cout << "The triangle is being processed: "<< nt <<"\n";
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#endif
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if (SST.Orientation(myFace) == TopAbs_REVERSED) // if the face is "reversed"
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triangles(nt).Get(n1,n3,n2); // the triangle is n1,n3,n2
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@@ -437,7 +437,7 @@ void AIS_TexturedShape::Compute(const Handle(PrsMgr_PresentationManager3d)& /*aP
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triangles(nt).Get(n1,n2,n3); // the triangle is n1,n2,n3
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if (TriangleIsValid (Nodes(n1),Nodes(n2),Nodes(n3)) )
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{ // Associates vertexNT to each node
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{ // vertexNT associated to each node
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Graphic3d_Array1OfVertexNT Points(1,3);
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Aspect_Array1OfEdge aretes(1,3);
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