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@@ -196,11 +196,20 @@ private:
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BRepMesh::SequenceOfBndB2d& thePolyBoxes,
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BRepMesh::HMapOfInteger theSkipped = NULL);
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//! Triangulatiion of a closed simple polygon (polygon without glued edges and loops)
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//! described by the list of indexes of its edges in the structure.
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//! (negative index means reversed edge)
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void meshSimplePolygon (BRepMesh::SequenceOfInteger& thePolygon,
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BRepMesh::SequenceOfBndB2d& thePolyBoxes);
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//! Decomposes the given closed simple polygon (polygon without glued edges
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//! and loops) on two simpler ones by adding new link at the most thin part
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//! in respect to end point of the first link.
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//! In case if source polygon consists of three links, creates new triangle
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//! and clears source container.
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//! @param thePolygon source polygon to be decomposed (first part of decomposition).
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//! @param thePolyBoxes bounding boxes corresponded to source polygon's links.
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//! @param thePolygonCut product of decomposition of source polygon (second part of decomposition).
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//! @param thePolyBoxesCut bounding boxes corresponded to resulting polygon's links.
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void decomposeSimplePolygon (
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BRepMesh::SequenceOfInteger& thePolygon,
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BRepMesh::SequenceOfBndB2d& thePolyBoxes,
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BRepMesh::SequenceOfInteger& thePolygonCut,
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BRepMesh::SequenceOfBndB2d& thePolyBoxesCut);
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//! Triangulation of closed polygon containing only three edges.
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inline Standard_Boolean meshElementaryPolygon (const BRepMesh::SequenceOfInteger& thePolygon);
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