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0027739: Visualization, TKV3d - implement individual acceleration data structure for selection of 2D persistent objects
Low-level selection algorithms has been improved to explicitly support 2D transformation persistent objects. This patch generally touches: 1) SelectMgr_SelectableObjectSet - the lists of objects has been split onto three subsets (regular, 3d-persistent, 2d-persistent). Each subset has individual BVH tree. The algorithms are now have more flexibility to update only those trees that is really required for actual camera state. 2) SelectMgr_ViewerSelector - explicitly supports Eye space selection operations on BVH tree for 2d-persistent subset. Change of camera position does not anymore affect acceleration data structure (BVH tree) of 2d-persistent selectable objects. 3) Other classes from SelectMgr have been fine-tuned to provide appropriate API. Porting notes: This patch touches very low-level selection classes. If the low-level features were used the following modifications may need to be considered for porting: 1) Iteration over objects of SelectMgr_SelectableObjectSet should now be implemented with corresponding Iterator class. 2) SelectMgr_BaseFrustum::ScaleAndTransform and derived classes return Handle(SelectMgr_BaseFrustum) instead of NCollection_Handle<> type. Small correction of test case for issue CR27739
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@@ -108,17 +108,17 @@ void SelectMgr_TriangularFrustumSet::Build (const TColgp_Array1OfPnt2d& thePoint
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// as any negative value;
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// - scale only is needed: @theTrsf must be set to gp_Identity.
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// =======================================================================
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NCollection_Handle<SelectMgr_BaseFrustum> SelectMgr_TriangularFrustumSet::ScaleAndTransform (const Standard_Integer theScale,
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const gp_GTrsf& theTrsf)
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Handle(SelectMgr_BaseFrustum) SelectMgr_TriangularFrustumSet::ScaleAndTransform (const Standard_Integer theScale,
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const gp_GTrsf& theTrsf) const
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{
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SelectMgr_TriangularFrustumSet* aRes = new SelectMgr_TriangularFrustumSet();
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Handle(SelectMgr_TriangularFrustumSet) aRes = new SelectMgr_TriangularFrustumSet();
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for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
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{
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aRes->myFrustums.Append (Handle(SelectMgr_TriangularFrustum)::DownCast (anIter.Value()->ScaleAndTransform (theScale, theTrsf)));
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}
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return NCollection_Handle<SelectMgr_BaseFrustum> (aRes);
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return aRes;
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}
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// =======================================================================
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