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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

0033807: Documentation - Fix various typos found in codebase

This commit is contained in:
luzpaz
2024-08-31 09:26:15 -04:00
committed by GitHub
parent b332761e13
commit 099e0d2524
139 changed files with 206 additions and 206 deletions

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@@ -541,7 +541,7 @@ static Standard_Boolean GoodOrientation(const Bnd_Box& B,
if (!Surf.IsNull()) { // Add the face at end
// Waiting the use of traces & retriction in BRepFill_Sweep
// Waiting the use of traces & restriction in BRepFill_Sweep
// Make Fuse.
BRepLib_MakeFace MkF;
MkF.Init(Surf, Standard_True, Precision::Confusion());

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@@ -3144,7 +3144,7 @@ void CutEdgeProf (const TopoDS_Edge& E,
//=======================================================================
//function : CutEdge
//purpose : Cut an edge at thw extrema of curves and at points of inflexion.
//purpose : Cut an edge at the extrema of curves and at points of inflexion.
// Closed circles are also cut in two.
// If <Cuts> are empty the edge is not modified.
// The first and the last vertex of the original edge

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@@ -122,18 +122,18 @@ public:
protected:
//! Initialize all the fields, this methode have to
//! Initialize all the fields, this methode has to
//! be called by the constructors of Inherited class.
Standard_EXPORT void Init (const TopoDS_Wire& Path);
//! To preseve if possible the Tangent in transformations
//! To preserve if possible the Tangent in transformations
//! It is the default mode.
Standard_EXPORT void TangentIsMain();
//! To preseve if possible the Normal in transformations
//! To preserve if possible the Normal in transformations
Standard_EXPORT void NormalIsMain();
//! To preseve if possible the BiNormal in transformations
//! To preserve if possible the BiNormal in transformations
Standard_EXPORT void BiNormalIsMain();
TopoDS_Wire myPath;

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@@ -501,7 +501,7 @@ TopoDS_Shape BRepFill_Pipe::Section(const TopoDS_Vertex& VSpine) const
TopoDS_Wire BRepFill_Pipe::PipeLine(const gp_Pnt& Point)
{
// Postioning
// Positioning
gp_Pnt P;
P = Point;
P.Transform(myTrsf);

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@@ -1155,7 +1155,7 @@ void BRepFill_PipeShell::Generated(const TopoDS_Shape& theShape,
//=======================================================================
//function : Place
//purpose : Implement a Section in the local refernce frame
//purpose : Implement a Section in the local reference frame
// and return its parameter on the trajectory
//=======================================================================
void BRepFill_PipeShell::Place(const BRepFill_Section& Sec,

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@@ -48,7 +48,7 @@ class BRepFill_PipeShell;
DEFINE_STANDARD_HANDLE(BRepFill_PipeShell, Standard_Transient)
//! Computes a topological shell using some wires
//! (spines and profiles) and diplacement option
//! (spines and profiles) and displacement option
//! Perform general sweeping construction
class BRepFill_PipeShell : public Standard_Transient
{
@@ -116,7 +116,7 @@ public:
//! to be C0.
//! Give section to sweep.
//! Possibilities are :
//! - Give one or sevral profile
//! - Give one or several profile
//! - Give one profile and an homotetic law.
//! - Automatic compute of correspondence between profile, and section on the sweeped shape
//! - correspondence between profile, and section on the sweeped shape defined by a vertex of the spine
@@ -153,7 +153,7 @@ public:
Standard_EXPORT void SetTransition (const BRepFill_TransitionStyle Mode = BRepFill_Modified, const Standard_Real Angmin = 1.0e-2, const Standard_Real Angmax = 6.0);
//! Perform simulation of the sweep :
//! Somes Section are returned.
//! Some Section are returned.
Standard_EXPORT void Simulate (const Standard_Integer NumberOfSection, TopTools_ListOfShape& Sections);
//! Builds the resulting shape (redefined from MakeShape).

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@@ -2890,7 +2890,7 @@ BRepFill_Sweep::BRepFill_Sweep(const Handle(BRepFill_SectionLaw)& Section,
//=======================================================================
//function : Build
//purpose : Construt the result of sweeping
//purpose : Construct the result of sweeping
//======================================================================
void BRepFill_Sweep::Build(TopTools_MapOfShape& ReversedEdges,
BRepFill_DataMapOfShapeHArray2OfShape& Tapes,

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@@ -64,7 +64,7 @@ public:
//! Tolerance To controle Corner management.
//!
//! If the discontinuity is lesser than <AngleMin> in radian The
//! Transition Performed will be alway "Modified"
//! Transition Performed will be always "Modified"
Standard_EXPORT void SetAngularControl (const Standard_Real AngleMin = 0.01, const Standard_Real AngleMax = 6.0);
//! Set the flag that indicates attempt to approximate
@@ -72,13 +72,13 @@ public:
//! to be C0.
Standard_EXPORT void SetForceApproxC1 (const Standard_Boolean ForceApproxC1);
//! Build the Sweep Surface
//! Build the Sweep Surface
//! Transition define Transition strategy
//! Approx define Approximation Strategy
//! - GeomFill_Section : The composed Function Location X Section
//! is directly approximated.
//! - GeomFill_Location : The location law is approximated, and the
//! SweepSurface is bulid algebric composition
//! SweepSurface builds an algebraic composition
//! of approximated location law and section law
//! This option is Ok, if Section.Surface() methode
//! is effective.