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https://git.dev.opencascade.org/repos/occt.git
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0024837: Visualization - revise design and implementation of connected Interactive Objects
0023422: Selection problems when using SetLocation. 0024756: AIS_ConnectedInteractive does not support nested AIS_ConnectedInteractive 0025103: Visualization - Regression in interactive detection Each PrsMgr_PresentableObject has list of PrsMgr _PresentableObject called myChildren. Transformation PrsMgr_PresentableObject applied to its children every time when its own transformation affected. This hierarchy does not propagate to Graphic3d level and below. PrsMgr_PresentableObject send its combined (according to hierarchy) transform down to Graphic3d_Structure. AIS_ConnectedInteractive and AIS_MultiplyConnectedInteractive are reused but behavior has been changed. AIS_ConnectedInteractive now is an instance of object. It reuses geometry of connected object but have own transformation, material, visibility flag etc. This connection propagated down to OpenGl level to OpenGl_Structure. For this task old “connected” mechanism has been reused. AIS_MultiplyConnectedInteractive represents assembly which doesn’t have its own presentation. Assemblies are able to participate is scene hierarchy and intended to handle a grouped set of instanced objects. It behaves as single object in terms of selection. It applies high level transform to all sub-elements since it located above in the hierarchy. All AIS_MultiplyConnectedInteractive are able to have child assemblies. Deep copy of object instances performed when one assembly attached to another. Correction test cases for CR24837 Test cases for issue CR23422 Test cases for issue CR24756 Test cases for issue CR25103 Viewer3d sample fixed.
This commit is contained in:
@@ -14,34 +14,139 @@
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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// <g_design>
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#include <Standard_NotImplemented.hxx>
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#include <AIS_MultipleConnectedInteractive.ixx>
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#include <AIS_ConnectedInteractive.hxx>
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#include <AIS_InteractiveContext.hxx>
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#include <PrsMgr_ModedPresentation.hxx>
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#include <PrsMgr_Presentation.hxx>
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#include <SelectMgr_EntityOwner.hxx>
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#include <Select3D_SensitiveEntity.hxx>
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#include <TopLoc_Location.hxx>
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#include <NCollection_DataMap.hxx>
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static Standard_Boolean IsInSeq (const AIS_SequenceOfInteractive& theSeq,
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const Handle(AIS_InteractiveObject)& theItem)
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namespace
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{
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Standard_Integer I = theSeq.Length();
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while ( I>0 && theSeq.Value(I) != theItem) {
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I--;
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}
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return (I>0);
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//! SelectMgr_AssemblyEntityOwner replaces original owners in sensitive entities
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//! copied from reference objects to AIS_MultipleConnectedInteractive in order to
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//! redirect all selection queries to multiply connected (assembly).
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class SelectMgr_AssemblyEntityOwner : public SelectMgr_EntityOwner
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{
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public:
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// Copies another SelectMgr_EntityOwner.
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SelectMgr_AssemblyEntityOwner (const Handle(SelectMgr_EntityOwner) theOwner,
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SelectMgr_SelectableObject* theAssembly);
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void SetAssembly (SelectMgr_SelectableObject* theAssembly)
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{
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myAssembly = theAssembly;
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}
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//! Selectable() method modified to return myAssembly.
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virtual Handle_SelectMgr_SelectableObject Selectable() const;
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Standard_Boolean IsHilighted (const Handle(PrsMgr_PresentationManager)& PM,const Standard_Integer aMode) const;
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void Hilight (const Handle(PrsMgr_PresentationManager)& PM,const Standard_Integer aMode);
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void HilightWithColor (const Handle(PrsMgr_PresentationManager3d)& PM,
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const Quantity_NameOfColor aColor,
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const Standard_Integer aMode);
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void Unhilight (const Handle(PrsMgr_PresentationManager)& PM, const Standard_Integer aMode);
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private:
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SelectMgr_SelectableObject* myAssembly;
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};
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}
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static Standard_Integer RangeInSeq (const AIS_SequenceOfInteractive& theSeq ,
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const Handle(AIS_InteractiveObject)& theItem)
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//=======================================================================
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//function : SelectMgr_AssemblyEntityOwner
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//purpose :
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//=======================================================================
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SelectMgr_AssemblyEntityOwner::SelectMgr_AssemblyEntityOwner (const Handle(SelectMgr_EntityOwner) theOwner,
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SelectMgr_SelectableObject* theAssembly)
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:
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SelectMgr_EntityOwner (theOwner),
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myAssembly (theAssembly)
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{
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Standard_Integer I = theSeq.Length();
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while ( I>0 && theSeq.Value(I) != theItem) {
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I--;
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}
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//=======================================================================
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//function : Selectable
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//purpose :
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//=======================================================================
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Handle(SelectMgr_SelectableObject) SelectMgr_AssemblyEntityOwner::Selectable() const
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{
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return myAssembly;
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}
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//=======================================================================
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//function : IsHilighted
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//purpose :
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//=======================================================================
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Standard_Boolean SelectMgr_AssemblyEntityOwner::IsHilighted (const Handle(PrsMgr_PresentationManager)& PM,
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const Standard_Integer aMode) const
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{
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if (HasSelectable())
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{
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return PM->IsHighlighted (myAssembly, aMode);
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}
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return Standard_False;
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}
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//=======================================================================
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//function : Hilight
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//purpose :
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//=======================================================================
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void SelectMgr_AssemblyEntityOwner::Hilight (const Handle(PrsMgr_PresentationManager)& PM,
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const Standard_Integer aMode)
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{
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if (HasSelectable())
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{
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PM->Highlight (myAssembly, aMode);
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}
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}
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//=======================================================================
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//function : HilightWithColor
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//purpose :
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//=======================================================================
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void SelectMgr_AssemblyEntityOwner::HilightWithColor (const Handle(PrsMgr_PresentationManager3d)& PM,
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const Quantity_NameOfColor aColor,
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const Standard_Integer aMode)
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{
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if (HasSelectable())
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{
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if (IsAutoHilight())
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{
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PM->Color (myAssembly, aColor, aMode);
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}
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else
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{
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myAssembly->HilightOwnerWithColor (PM, aColor, this);
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}
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}
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}
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//=======================================================================
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//function : Unhilight
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//purpose :
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//=======================================================================
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void SelectMgr_AssemblyEntityOwner::Unhilight (const Handle(PrsMgr_PresentationManager)& PM,
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const Standard_Integer aMode)
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{
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if (HasSelectable())
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{
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PM->Unhighlight (myAssembly, aMode);
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}
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return I;
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}
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@@ -50,11 +155,11 @@ static Standard_Integer RangeInSeq (const AIS_SequenceOfInteractive& theSeq ,
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//purpose :
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//=======================================================================
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AIS_MultipleConnectedInteractive::AIS_MultipleConnectedInteractive
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(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d):
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AIS_InteractiveObject(aTypeOfPresentation3d)
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{
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SetHilightMode(0);
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AIS_MultipleConnectedInteractive::AIS_MultipleConnectedInteractive()
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: AIS_InteractiveObject (PrsMgr_TOP_AllView)
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{
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myHasOwnPresentations = Standard_False;
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SetHilightMode (0);
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}
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//=======================================================================
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@@ -62,25 +167,68 @@ AIS_InteractiveObject(aTypeOfPresentation3d)
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//purpose :
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//=======================================================================
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AIS_KindOfInteractive AIS_MultipleConnectedInteractive::Type() const
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{return AIS_KOI_Object;}
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{
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return AIS_KOI_Object;
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}
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//=======================================================================
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//function : Signature
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//purpose :
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//=======================================================================
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Standard_Integer AIS_MultipleConnectedInteractive::Signature() const
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{return 1;}
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{
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return 1;
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}
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//=======================================================================
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//function : Connect
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::Connect(const Handle(AIS_InteractiveObject)& anotherIObj)
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void AIS_MultipleConnectedInteractive::Connect (const Handle(AIS_InteractiveObject)& theAnotherObj,
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const gp_Trsf& theTransformation)
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{
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Handle(AIS_InteractiveObject) anObjectToAdd;
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if (!IsInSeq (myReferences, anotherIObj)) {
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myReferences.Append(anotherIObj);
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Handle(AIS_MultipleConnectedInteractive) aMultiConnected = Handle(AIS_MultipleConnectedInteractive)::DownCast (theAnotherObj);
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if (!aMultiConnected.IsNull())
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{
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Handle(AIS_MultipleConnectedInteractive) aNewMultiConnected = new AIS_MultipleConnectedInteractive();
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aNewMultiConnected->SetLocalTransformation (aMultiConnected->LocalTransformation());
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// Perform deep copy of instance tree
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for (PrsMgr_ListOfPresentableObjectsIter anIter (aMultiConnected->Children()); anIter.More(); anIter.Next())
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{
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Handle(AIS_InteractiveObject) anInteractive = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
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if (anInteractive.IsNull())
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{
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continue;
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}
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aNewMultiConnected->Connect (anInteractive);
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}
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anObjectToAdd = aNewMultiConnected;
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}
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else
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{
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Handle(AIS_ConnectedInteractive) aNewConnected = new AIS_ConnectedInteractive();
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aNewConnected->Connect (theAnotherObj);
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aNewConnected->SetLocalTransformation (theAnotherObj->LocalTransformation());
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anObjectToAdd = aNewConnected;
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}
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anObjectToAdd->SetLocalTransformation (theTransformation);
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AddChild (anObjectToAdd);
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}
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//=======================================================================
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//function : Connect
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::Connect (const Handle(AIS_InteractiveObject)& theAnotherObj)
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{
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Connect (theAnotherObj, theAnotherObj->LocalTransformation());
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}
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//=======================================================================
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@@ -89,7 +237,7 @@ void AIS_MultipleConnectedInteractive::Connect(const Handle(AIS_InteractiveObjec
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//=======================================================================
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Standard_Boolean AIS_MultipleConnectedInteractive::HasConnection() const
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{
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return (myReferences.Length() != 0);
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return (Children().Size() != 0);
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}
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//=======================================================================
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@@ -99,11 +247,7 @@ Standard_Boolean AIS_MultipleConnectedInteractive::HasConnection() const
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void AIS_MultipleConnectedInteractive::Disconnect(const Handle(AIS_InteractiveObject)& anotherIObj)
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{
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Standard_Integer I = RangeInSeq (myReferences, anotherIObj);
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if (I != 0) {
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myReferences.Remove(I);
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}
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RemoveChild (anotherIObj);
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}
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//=======================================================================
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@@ -111,49 +255,36 @@ void AIS_MultipleConnectedInteractive::Disconnect(const Handle(AIS_InteractiveOb
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::DisconnectAll ()
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void AIS_MultipleConnectedInteractive::DisconnectAll()
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{
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/* for (Standard_Integer aPrsIter = 1; aPrsIter <= myPresentations.Length(); ++aPrsIter)
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{
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const Handle(PrsMgr_Presentation)& aPrs = myPresentations (aPrsIter).Presentation();
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if (!aPrs.IsNull())
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{
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aPrs->Presentation()->DisconnectAll (Graphic3d_TOC_DESCENDANT);
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}
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}*/
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myPreviousReferences = myReferences; // pour garder les poignees au chaud!!!!
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myReferences.Clear();
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Standard_Integer aNbItemsToRemove = Children().Size();
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for (Standard_Integer anIter = 0; anIter < aNbItemsToRemove; ++anIter)
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{
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RemoveChild (Children().First());
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}
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}
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//=======================================================================
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//function : Compute
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
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const Handle(Prs3d_Presentation)& thePrs,
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const Standard_Integer theMode)
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void AIS_MultipleConnectedInteractive::Compute (const Handle(PrsMgr_PresentationManager3d)& /*thePrsMgr*/,
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const Handle(Prs3d_Presentation)& /*thePrs*/,
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const Standard_Integer /*theMode*/)
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{
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thePrs->Clear (Standard_False);
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thePrs->RemoveAll();
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if (HasConnection())
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for (PrsMgr_ListOfPresentableObjectsIter anIter (Children()); anIter.More(); anIter.Next())
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{
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for (Standard_Integer aRefIter = 1; aRefIter <= myReferences.Length(); ++aRefIter)
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Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
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if (aChild.IsNull())
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{
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const Handle (AIS_InteractiveObject)& aRef = myReferences.Value (aRefIter);
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if (!aRef->HasInteractiveContext())
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{
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aRef->SetContext (GetContext());
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}
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continue;
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}
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thePrsMgr->Connect (this, aRef, theMode, theMode);
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if (thePrsMgr->Presentation (aRef, theMode)->MustBeUpdated())
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{
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thePrsMgr->Update (aRef, theMode);
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}
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if (!aChild->HasInteractiveContext())
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{
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aChild->SetContext (GetContext());
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}
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}
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thePrs->ReCompute();
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}
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//=======================================================================
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@@ -164,8 +295,7 @@ void AIS_MultipleConnectedInteractive::Compute (const Handle(PrsMgr_Presentation
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void AIS_MultipleConnectedInteractive::Compute(const Handle(Prs3d_Projector)& aProjector,
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const Handle(Prs3d_Presentation)& aPresentation)
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{
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// Standard_NotImplemented::Raise("AIS_MultipleConnectedInteractive::Compute(const Handle(Prs3d_Projector)&, const Handle(Prs3d_Presentation)&)");
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PrsMgr_PresentableObject::Compute( aProjector , aPresentation ) ;
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PrsMgr_PresentableObject::Compute( aProjector , aPresentation ) ;
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}
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//=======================================================================
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@@ -177,15 +307,109 @@ void AIS_MultipleConnectedInteractive::Compute(const Handle(Prs3d_Projector)& aP
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const Handle(Geom_Transformation)& aTransformation,
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const Handle(Prs3d_Presentation)& aPresentation)
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{
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// Standard_NotImplemented::Raise("AIS_MultipleConnectedInteractive::Compute(const Handle(Prs3d_Projector)&, const Handle(Geom_Transformation)&, const Handle(Prs3d_Presentation)&)");
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PrsMgr_PresentableObject::Compute( aProjector , aTransformation , aPresentation ) ;
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PrsMgr_PresentableObject::Compute( aProjector , aTransformation , aPresentation ) ;
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}
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//=======================================================================
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//function : AcceptShapeDecomposition
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//purpose :
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//=======================================================================
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Standard_Boolean AIS_MultipleConnectedInteractive::AcceptShapeDecomposition() const
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{
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for (PrsMgr_ListOfPresentableObjectsIter anIter (Children()); anIter.More(); anIter.Next())
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{
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Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
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if (aChild.IsNull())
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{
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continue;
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}
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if (aChild->AcceptShapeDecomposition())
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{
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return Standard_True;
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}
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}
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return Standard_False;
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}
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//=======================================================================
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//function : ComputeSelection
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::ComputeSelection(const Handle(SelectMgr_Selection)& /*aSel*/,
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const Standard_Integer /*aMode*/)
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void AIS_MultipleConnectedInteractive::ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
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const Standard_Integer theMode)
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{
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if (theMode != 0)
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{
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for (PrsMgr_ListOfPresentableObjectsIter anIter (Children()); anIter.More(); anIter.Next())
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{
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Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
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if (aChild.IsNull())
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{
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continue;
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}
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if (!aChild->HasSelection(theMode))
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{
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aChild->UpdateSelection(theMode);
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}
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aChild->ComputeSelection (theSelection, theMode);
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}
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return;
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}
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for (PrsMgr_ListOfPresentableObjectsIter anIter (Children()); anIter.More(); anIter.Next())
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{
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Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
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if (aChild.IsNull())
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{
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continue;
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}
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if (!aChild->HasSelection (theMode))
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{
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aChild->UpdateSelection (theMode);
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}
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const Handle(SelectMgr_Selection)& TheRefSel = aChild->Selection (theMode);
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// To redirect selection we must replace owners in sensitives, but we don't want new owner for each SE.
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// Only for each existing owner.
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NCollection_DataMap <Handle(SelectMgr_EntityOwner), Handle(SelectMgr_EntityOwner)> anOwnerMap;
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Handle(Select3D_SensitiveEntity) aSensitive, aNewSensitive;
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if (TheRefSel->IsEmpty())
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{
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aChild->UpdateSelection(theMode);
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}
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for (TheRefSel->Init(); TheRefSel->More(); TheRefSel->Next())
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{
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aSensitive = Handle(Select3D_SensitiveEntity)::DownCast(TheRefSel->Sensitive());
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if (!aSensitive.IsNull())
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{
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TopLoc_Location aLocation (Transformation());
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// Get the copy of aSensitive
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aNewSensitive = aSensitive->GetConnected (aLocation);
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Handle(SelectMgr_EntityOwner) anOwner = Handle(SelectMgr_EntityOwner)::DownCast (aNewSensitive->OwnerId());
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if (!anOwnerMap.IsBound (anOwner))
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{
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Handle(SelectMgr_EntityOwner) aNewOwner = new SelectMgr_AssemblyEntityOwner (anOwner, this);
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anOwnerMap.Bind (anOwner, aNewOwner);
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}
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aNewSensitive->Set (anOwnerMap.Find (anOwner));
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// In case if aSensitive caches some location-dependent data
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// that must be updated after setting OWN
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aNewSensitive->SetLocation (aLocation);
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theSelection->Add (aNewSensitive);
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}
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}
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}
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}
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