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0030537: Visualization - wrapping text in font text formatter

Font_TextFormatter inherits Standard_Transient, now it is given as a handle in functions.
Graphic3d_Text - extended with Font_TextFormatter to be able to have it filled out of text render. If it is not defined here, the default text formatter of context is used.
OpenGl_Context - has default Font_TextFormatter for rendering OpenGl_Text.

(cherry picked from commit d5c557436d)
This commit is contained in:
nds
2019-09-02 18:44:07 +03:00
parent f7d176b4c9
commit 04f32ec6a6
10 changed files with 435 additions and 192 deletions

View File

@@ -15,12 +15,14 @@
#include <Font_BRepTextBuilder.hxx>
#include <Font_TextFormatter.hxx>
// =======================================================================
// Function : Perfrom
// Purpose :
// =======================================================================
TopoDS_Shape Font_BRepTextBuilder::Perform (Font_BRepFont& theFont,
const Font_TextFormatter& theFormatter,
const Handle(Font_TextFormatter)& theFormatter,
const gp_Ax3& thePenLoc)
{
gp_Trsf aTrsf;
@@ -31,34 +33,20 @@ TopoDS_Shape Font_BRepTextBuilder::Perform (Font_BRepFont& theFont,
myBuilder.MakeCompound (aResult);
Standard_Integer aSymbolCounter = 0;
Standard_Real aScaleUnits = theFont.Scale();
for (NCollection_Utf8Iter anIter = theFormatter.String().Iterator(); *anIter != 0; ++anIter)
Standard_Real aScaleUnits = theFont.Scale();
for (Font_TextFormatter::Iterator aFormatterIt (*theFormatter, Font_TextFormatter::IterationFilter_ExcludeInvisible);
aFormatterIt .More(); aFormatterIt .Next())
{
const Standard_Utf32Char aCharCurr = *anIter;
if (aCharCurr == '\x0D' // CR (carriage return)
|| aCharCurr == '\a' // BEL (alarm)
|| aCharCurr == '\f' // FF (form feed) NP (new page)
|| aCharCurr == '\b' // BS (backspace)
|| aCharCurr == '\v' // VT (vertical tab)
|| aCharCurr == ' '
|| aCharCurr == '\t'
|| aCharCurr == '\n')
{
continue; // skip unsupported carriage control codes
}
const NCollection_Vec2<Standard_ShortReal>& aCorner = theFormatter->BottomLeft (aFormatterIt.SymbolPosition());
const NCollection_Vec2<Standard_ShortReal>& aCorner = theFormatter.TopLeft (aSymbolCounter);
aPen.SetCoord (aCorner.x() * aScaleUnits, aCorner.y() * aScaleUnits, 0.0);
aGlyphShape = theFont.RenderGlyph (aCharCurr);
aGlyphShape = theFont.RenderGlyph (aFormatterIt.Symbol());
if (!aGlyphShape.IsNull())
{
aTrsf.SetTranslation (gp_Vec (aPen));
aGlyphShape.Move (aTrsf);
myBuilder.Add (aResult, aGlyphShape);
}
++aSymbolCounter;
}
aTrsf.SetTransformation (thePenLoc, gp_Ax3 (gp::XOY()));
@@ -77,13 +65,13 @@ TopoDS_Shape Font_BRepTextBuilder::Perform (Font_BRepFont&
const Graphic3d_HorizontalTextAlignment theHAlign,
const Graphic3d_VerticalTextAlignment theVAlign)
{
Font_TextFormatter aFormatter;
Handle(Font_TextFormatter) aFormatter = new Font_TextFormatter();
aFormatter.Reset();
aFormatter.SetupAlignment (theHAlign, theVAlign);
aFormatter->Reset();
aFormatter->SetupAlignment (theHAlign, theVAlign);
aFormatter.Append (theString, *(reinterpret_cast<Font_FTFont*> (&theFont)));
aFormatter.Format();
aFormatter->Append (theString, *(reinterpret_cast<Font_FTFont*> (&theFont)));
aFormatter->Format();
return Perform (theFont, aFormatter, thePenLoc);
}

View File

@@ -17,9 +17,10 @@
#define Font_BRepTextBuilder_Header
#include <Font_BRepFont.hxx>
#include <Font_TextFormatter.hxx>
#include <gp_Ax3.hxx>
class Font_TextFormatter;
//! Represents class for applying text formatting.
class Font_BRepTextBuilder
{
@@ -30,7 +31,7 @@ public:
//! @param theFormatter formatter which defines alignment for the text
//! @return result shape with pen transformation applied as shape location
Standard_EXPORT TopoDS_Shape Perform (Font_BRepFont& theFont,
const Font_TextFormatter& theFormatter,
const Handle(Font_TextFormatter)& theFormatter,
const gp_Ax3& thePenLoc = gp_Ax3());
//! Render text as BRep shape.
//! @param theString text in UTF-8 encoding

View File

@@ -17,6 +17,10 @@
#include <Font_FTFont.hxx>
#include <Precision.hxx>
IMPLEMENT_STANDARD_RTTIEXT (Font_TextFormatter, Standard_Transient)
namespace
{
typedef NCollection_Vec2<Standard_ShortReal> Vec2f;
@@ -55,16 +59,17 @@ Font_TextFormatter::Font_TextFormatter()
: myAlignX (Graphic3d_HTA_LEFT),
myAlignY (Graphic3d_VTA_TOP),
myTabSize (8),
myWrappingWidth (0.0f),
myLastSymbolWidth (0.0f),
myMaxSymbolWidth (0.0f),
//
myPen (0.0f, 0.0f),
myRectsNb (0),
myLineSpacing (0.0f),
myAscender (0.0f),
myIsFormatted (false),
//
myLinesNb (0),
myRectLineStart (0),
myRectWordStart (0),
myNewLineNb(0),
myPenCurrLine (0.0f),
myBndTop (0.0f),
@@ -94,10 +99,12 @@ void Font_TextFormatter::Reset()
myIsFormatted = false;
myString.Clear();
myPen.x() = myPen.y() = 0.0f;
myRectsNb = 0;
myLineSpacing = myAscender = 0.0f;
myCorners.Clear();
myNewLines.Clear();
myLastSymbolWidth = 0.0f;
myMaxSymbolWidth = 0.0f;
}
// =======================================================================
@@ -119,16 +126,14 @@ void Font_TextFormatter::Append (const NCollection_String& theString,
int aSymbolsCounter = 0; // special counter to process tabulation symbols
// first pass - render all symbols using associated font on single ZERO baseline
for (NCollection_Utf8Iter anIter = theString.Iterator(); *anIter != 0;)
Standard_Utf32Char aCharThis;
for (Font_TextFormatter::Iterator aFormatterIt (*this); aFormatterIt .More(); aFormatterIt .Next())
{
const Standard_Utf32Char aCharThis = *anIter;
const Standard_Utf32Char aCharNext = *++anIter;
aCharThis = aFormatterIt.Symbol();
const Standard_Utf32Char aCharNext = aFormatterIt.SymbolNext();
if (aCharThis == '\x0D' // CR (carriage return)
|| aCharThis == '\a' // BEL (alarm)
|| aCharThis == '\f' // FF (form feed) NP (new page)
|| aCharThis == '\b' // BS (backspace)
|| aCharThis == '\v') // VT (vertical tab)
Standard_ShortReal anAdvanceX = 0;
if (IsCommandSymbol (aCharThis))
{
continue; // skip unsupported carriage control codes
}
@@ -136,79 +141,66 @@ void Font_TextFormatter::Append (const NCollection_String& theString,
{
aSymbolsCounter = 0;
myNewLines.Append (myPen.x());
continue; // will be processed on second pass
anAdvanceX = 0; // the symbol has null width
}
else if (aCharThis == ' ')
{
++aSymbolsCounter;
myPen.x() += theFont.AdvanceX (' ', aCharNext);
continue;
anAdvanceX = theFont.AdvanceX (' ', aCharNext);
}
else if (aCharThis == '\t')
{
const Standard_Integer aSpacesNum = (myTabSize - (aSymbolsCounter - 1) % myTabSize);
myPen.x() += theFont.AdvanceX (' ', aCharNext) * Standard_ShortReal(aSpacesNum);
anAdvanceX = theFont.AdvanceX (' ', aCharNext) * Standard_ShortReal(aSpacesNum);
aSymbolsCounter += aSpacesNum;
continue;
}
else
anAdvanceX = theFont.AdvanceX (aCharThis, aCharNext);
++aSymbolsCounter;
myCorners.Append (myPen);
myPen.x() += theFont.AdvanceX (aCharThis, aCharNext);
++myRectsNb;
myPen.x() += anAdvanceX;
myMaxSymbolWidth = Max (myMaxSymbolWidth, anAdvanceX);
}
myLastSymbolWidth = myPen.x() - myCorners.Last().x();
}
// =======================================================================
// function : newLine
// purpose :
// =======================================================================
void Font_TextFormatter::newLine (const Standard_Integer theLastRect)
void Font_TextFormatter::newLine (const Standard_Integer theLastRect,
const Standard_ShortReal theMaxLineWidth)
{
if (myRectLineStart >= myRectsNb)
Standard_Integer aFirstCornerId = myRectLineStart;
Standard_Integer aLastCornerId = theLastRect;
if (aFirstCornerId >= myCorners.Length())
{
++myLinesNb;
myPenCurrLine -= myLineSpacing;
return;
}
Standard_ShortReal aXMin = BottomLeft (aFirstCornerId).x();
Font_Rect aBndBox;
BndBox (aLastCornerId, aBndBox);
Standard_ShortReal aXMax = aBndBox.Right;
myMoveVec.y() = myPenCurrLine;
switch (myAlignX)
{
default:
case Graphic3d_HTA_LEFT:
{
myMoveVec.x() = (myNewLineNb > 0) ? -myNewLines.Value (myNewLineNb - 1) : 0.0f;
break;
}
case Graphic3d_HTA_RIGHT:
{
myMoveVec.x() = (myNewLineNb < myNewLines.Length())
? -myNewLines.Value (myNewLineNb)
: -myPen.x();
break;
}
case Graphic3d_HTA_CENTER:
{
const Standard_ShortReal aFrom = (myNewLineNb > 0)
? myNewLines.Value (myNewLineNb - 1)
: 0.0f;
const Standard_ShortReal aTo = (myNewLineNb < myNewLines.Length())
? myNewLines.Value (myNewLineNb)
: myPen.x();
myMoveVec.x() = -0.5f * (aFrom + aTo);
break;
}
case Graphic3d_HTA_LEFT: myMoveVec.x() = -aXMin; break;
case Graphic3d_HTA_RIGHT: myMoveVec.x() = -aXMin + (theMaxLineWidth - (aXMax - aXMin)) - theMaxLineWidth; break;
case Graphic3d_HTA_CENTER: myMoveVec.x() = -aXMin + 0.5f * (theMaxLineWidth - (aXMax - aXMin)) - 0.5f * theMaxLineWidth; break;
}
move (myCorners, myMoveVec, myRectLineStart, theLastRect);
++myLinesNb;
myPenCurrLine -= myLineSpacing;
myRectLineStart = myRectWordStart = theLastRect + 1;
myRectLineStart = theLastRect + 1;
}
// =======================================================================
@@ -217,13 +209,13 @@ void Font_TextFormatter::newLine (const Standard_Integer theLastRect)
// =======================================================================
void Font_TextFormatter::Format()
{
if (myRectsNb == 0 || myIsFormatted)
if (myCorners.Length() == 0 || myIsFormatted)
{
return;
}
myIsFormatted = true;
myLinesNb = myRectLineStart = myRectWordStart = 0;
myLinesNb = myRectLineStart = 0;
myBndTop = 0.0f;
myBndWidth = 0.0f;
myMoveVec.x() = myMoveVec.y() = 0.0f;
@@ -232,59 +224,56 @@ void Font_TextFormatter::Format()
myPenCurrLine = -myAscender;
Standard_Integer aRectIter = 0;
myNewLineNb = 0;
Standard_ShortReal aMaxLineWidth = -1.0f;
for (NCollection_Utf8Iter anIter = myString.Iterator(); *anIter != 0; ++anIter)
{
const Standard_Utf32Char aCharThis = *anIter;
if (aCharThis == '\x0D' // CR (carriage return)
|| aCharThis == '\a' // BEL (alarm)
|| aCharThis == '\f' // FF (form feed) NP (new page)
|| aCharThis == '\b' // BS (backspace)
|| aCharThis == '\v') // VT (vertical tab)
{
continue; // skip unsupported carriage control codes
}
else if (aCharThis == '\x0A') // LF (line feed, new line)
{
// calculate max line width
if (myNewLineNb == 0)
{
aMaxLineWidth = myNewLines.Value(0);
}
else
{
aMaxLineWidth = Max (aMaxLineWidth, myNewLines.Value (myNewLineNb) - myNewLines.Value (myNewLineNb - 1));
}
const Standard_Integer aLastRect = aRectIter - 1; // last rect on current line
newLine (aLastRect);
Standard_ShortReal aMaxLineWidth = Wrapping();
if (HasWrapping())
{
aMaxLineWidth = Max (aMaxLineWidth, MaximumSymbolWidth()); // it is not possible to wrap less than symbol width
}
else
{
if (myNewLines.IsEmpty()) // If only one line
aMaxLineWidth = myPen.x();
else
{
for (int aLineIt = 0; aLineIt < myNewLines.Size(); aLineIt++)
aMaxLineWidth = Max (aMaxLineWidth, LineWidth (aLineIt));
aMaxLineWidth = Max (aMaxLineWidth, LineWidth (myNewLines.Size())); // processing the last line also
}
}
for (Font_TextFormatter::Iterator aFormatterIt (*this);
aFormatterIt .More(); aFormatterIt .Next())
{
const Standard_Utf32Char aCharThis = aFormatterIt.Symbol();
aRectIter = aFormatterIt.SymbolPosition();
if (aCharThis == '\x0A') // LF (line feed, new line)
{
const Standard_Integer aLastRect = aRectIter; // last rect on current line
newLine (aLastRect, aMaxLineWidth);
++myNewLineNb;
continue;
}
else if (aCharThis == ' '
|| aCharThis == '\t')
else if (HasWrapping()) // wrap lines longer than maximum width
{
myRectWordStart = aRectIter;
continue;
Standard_Integer aFirstCornerId = myRectLineStart;
Font_Rect aBndBox;
BndBox (aRectIter, aBndBox);
const Standard_ShortReal aNextXPos = aBndBox.Right - BottomLeft (aFirstCornerId).x();
if (aNextXPos > aMaxLineWidth) // wrap the line and do processing of the symbol
{
const Standard_Integer aLastRect = aRectIter - 1; // last rect on current line
newLine (aLastRect, aMaxLineWidth);
}
}
++aRectIter;
}
// If only one line
if (aMaxLineWidth < 0.0f)
{
aMaxLineWidth = myPen.x();
}
else // Consider last line
{
aMaxLineWidth = Max (aMaxLineWidth, myPen.x() - myNewLines.Value (myNewLineNb - 1));
}
myBndWidth = aMaxLineWidth;
// move last line
newLine (myRectsNb - 1);
newLine (myCorners.Length() - 1, aMaxLineWidth);
// apply vertical alignment style
if (myAlignY == Graphic3d_VTA_BOTTOM)
@@ -302,6 +291,126 @@ void Font_TextFormatter::Format()
if (myAlignY != Graphic3d_VTA_TOP)
{
moveY (myCorners, myBndTop, 0, myRectsNb - 1);
moveY (myCorners, myBndTop, 0, myCorners.Length() - 1);
}
}
// =======================================================================
// function : BndBox
// purpose :
// =======================================================================
Standard_Boolean Font_TextFormatter::BndBox (const Standard_Integer theIndex, Font_Rect& theBndBox) const
{
if (theIndex < 0 || theIndex >= Corners().Size())
return Standard_False;
const NCollection_Vec2<Standard_ShortReal>& aLeftCorner = BottomLeft (theIndex);
if (theIndex + 1 < myCorners.Length()) // not the last symbol
{
const NCollection_Vec2<Standard_ShortReal>& aNextLeftCorner = BottomLeft (theIndex + 1);
theBndBox.Left = aLeftCorner.x();
theBndBox.Bottom = aLeftCorner.y();
theBndBox.Top = theBndBox.Bottom + myLineSpacing;
if (Abs (aLeftCorner.y() - aNextLeftCorner.y()) < Precision::Confusion()) // in the same row
{
theBndBox.Right = aNextLeftCorner.x();
}
else
{
// the next symbol is on the next row either by '\n' or by wrapping
Standard_ShortReal aLineWidth = LineWidth (LineIndex (theIndex));
theBndBox.Left = aLeftCorner.x();
switch (myAlignX)
{
case Graphic3d_HTA_LEFT: theBndBox.Right = aLineWidth; break;
case Graphic3d_HTA_RIGHT: theBndBox.Right = myBndWidth; break;
case Graphic3d_HTA_CENTER: theBndBox.Right = 0.5f * (myBndWidth + aLineWidth); break;
}
}
}
else // the last symbol
{
theBndBox.Left = aLeftCorner.x();
theBndBox.Right = aLeftCorner.x() + myLastSymbolWidth;
theBndBox.Bottom = aLeftCorner.y();
theBndBox.Top = theBndBox.Bottom + myLineSpacing;
}
return Standard_True;
}
// =======================================================================
// function : IsLFSymbol
// purpose :
// =======================================================================
Standard_Boolean Font_TextFormatter::IsLFSymbol (const Standard_Integer theIndex) const
{
Font_Rect aBndBox;
if (!BndBox (theIndex, aBndBox))
return Standard_False;
return Abs (aBndBox.Right - aBndBox.Left) < Precision::Confusion();
}
// =======================================================================
// function : FirstPosition
// purpose :
// =======================================================================
Standard_ShortReal Font_TextFormatter::FirstPosition() const
{
switch (myAlignX)
{
default:
case Graphic3d_HTA_LEFT: return 0; break;
case Graphic3d_HTA_RIGHT: return myBndWidth; break;
case Graphic3d_HTA_CENTER: return 0.5f * myBndWidth; break;
}
}
// =======================================================================
// function : LinePositionIndex
// purpose :
// =======================================================================
Standard_Integer Font_TextFormatter::LinePositionIndex (const Standard_Integer theIndex) const
{
Standard_Integer anIndex = 0;
Standard_ShortReal anIndexHeight = BottomLeft (theIndex).y();
for (Standard_Integer aPrevIndex = theIndex-1; aPrevIndex >= 0; aPrevIndex--)
{
if (BottomLeft (aPrevIndex).y() > anIndexHeight)
break;
anIndex++;
}
return anIndex;
}
// =======================================================================
// function : LineIndex
// purpose :
// =======================================================================
Standard_Integer Font_TextFormatter::LineIndex (const Standard_Integer theIndex) const
{
if (myLineSpacing < 0.0f)
return 0;
return (Standard_Integer)Abs((BottomLeft (theIndex).y() + myAscender) / myLineSpacing);
}
// =======================================================================
// function : LineWidth
// purpose :
// =======================================================================
Standard_ShortReal Font_TextFormatter::LineWidth (const Standard_Integer theIndex) const
{
if (theIndex < 0)
return 0;
if (theIndex < myNewLines.Length())
return theIndex == 0 ? myNewLines[0] : myNewLines[theIndex] - myNewLines[theIndex -1];
if (theIndex == myNewLines.Length()) // the last line
return theIndex == 0 ? myPen.x() : myPen.x() - myNewLines[theIndex -1];
return 0;
}

View File

@@ -25,10 +25,111 @@
class Font_FTFont;
DEFINE_STANDARD_HANDLE(Font_TextFormatter, Standard_Transient)
//! This class intended to prepare formatted text.
class Font_TextFormatter
//! Case of the formatter using:
//! Handle(Font_TextFormatter) aFormatter = new Font_TextFormatter();
//! aFormatter->Append(text_1, aFont1);
//! aFormatter->Append(text_2, aFont2);
//! aFormatter->Format();
//!
//! Example of corners indices for the text:
//! "row_1\n" - 0-5
//! "\n" - 6
//! "\n" - 7
//! "row_2\n" - 8-13
//! Processing of \n symbol:
//! - it is placed on the row where it appears
//! - BndBox for \n has zero width
//! - if the last symbol is \n, use LastBndBox() to get position on the next row
//!
//! Pay attention that fonts should have the same LineSpacing value
//!
class Font_TextFormatter : public Standard_Transient
{
public:
//! Iteration filter flags. Command symbols are skipped with any filter.
enum IterationFilter
{
IterationFilter_None = 0x0000, //!< no filter
IterationFilter_ExcludeInvisible = 0x0002, //!< exclude ' ', '\t', '\n'
};
//! Iterator through light sources.
class Iterator
{
public:
//! Constructor with initialization.
Iterator (const Font_TextFormatter& theFormatter,
IterationFilter theFilter = IterationFilter_None)
: myFilter (theFilter), myIter (theFormatter.myString.Iterator())
{
mySymbolPosition = readNextSymbol (-1, mySymbolChar);
mySymbolNext = readNextSymbol (mySymbolPosition, mySymbolCharNext);
}
//! Returns TRUE if iterator points to a valid item.
Standard_Boolean More() const { return mySymbolPosition >= 0; }
//! Returns TRUE if next item exists
Standard_Boolean HasNext() const { return mySymbolNext >= 0; }
//! Returns current symbol.
Standard_Utf32Char Symbol() const { return mySymbolChar; }
//! Returns the next symbol if exists.
Standard_Utf32Char SymbolNext() const { return mySymbolCharNext; }
//! Returns current symbol position.
Standard_Integer SymbolPosition() const { return mySymbolPosition; }
//! Returns the next symbol position.
Standard_Integer SymbolPositionNext() const { return mySymbolNext; }
//! Moves to the next item.
void Next()
{
mySymbolPosition = mySymbolNext;
mySymbolChar = mySymbolCharNext;
mySymbolNext = readNextSymbol (mySymbolPosition, mySymbolCharNext);
}
protected:
Standard_Integer readNextSymbol (const Standard_Integer aSymbolStartingFrom, Standard_Utf32Char& theSymbolChar)
{
Standard_Integer aNextSymbol = aSymbolStartingFrom;
for (; *myIter != 0; ++myIter)
{
const Standard_Utf32Char aCharCurr = *myIter;
if (Font_TextFormatter::IsCommandSymbol (aCharCurr))
{
continue; // skip unsupported carriage control codes
}
aNextSymbol++;
if ((myFilter & IterationFilter_ExcludeInvisible) != 0)
{
if (aCharCurr == '\x0A'|| // LF (line feed, new line)
aCharCurr == ' ' ||
aCharCurr == '\t')
continue;
}
++myIter;
theSymbolChar = aCharCurr;
return aNextSymbol; // found the first next, not command and not filtered symbol
}
return -1; // the next symbol is not found
}
protected:
IterationFilter myFilter; //!< possibility to filter not-necessary symbols
NCollection_Utf8Iter myIter; //!< the next symbol iterator value over the text formatter string
Standard_Integer mySymbolPosition; //!< the current position
Standard_Utf32Char mySymbolChar; //!< the current symbol
Standard_Integer mySymbolNext; //!< position of the next symbol in iterator, if zero, the iterator is finished
Standard_Utf32Char mySymbolCharNext; //!< the current symbol
};
//! Default constructor.
Standard_EXPORT Font_TextFormatter();
@@ -49,16 +150,32 @@ public:
Standard_EXPORT void Format();
//! Returns specific glyph rectangle.
inline const NCollection_Vec2<Standard_ShortReal>& TopLeft (const Standard_Integer theIndex) const
{
return myCorners.Value (theIndex);
}
inline const NCollection_Vec2<Standard_ShortReal>& BottomLeft (const Standard_Integer theIndex) const
{ return myCorners.Value (theIndex); }
//! Returns current rendering string.
inline const NCollection_String& String() const
{
return myString;
}
//! Returns symbol bounding box
//! @param bounding box.
Standard_EXPORT Standard_Boolean BndBox (const Standard_Integer theIndex, Font_Rect& theBndBox) const;
//! Returns the line height
//! \param theIndex a line index, obtained by LineIndex()
Standard_ShortReal LineHeight (const Standard_Integer theIndex) const
{ return theIndex == 0 ? myAscender : myLineSpacing; }
//!< Returns width of a line
Standard_EXPORT Standard_ShortReal LineWidth (const Standard_Integer theIndex) const;
//! Returns true if the symbol by the index is '\n'. The width of the symbol is zero.
Standard_EXPORT Standard_Boolean IsLFSymbol (const Standard_Integer theIndex) const;
//! Returns position of the first symbol in a line using alignment
Standard_EXPORT Standard_ShortReal FirstPosition() const;
//! Returns column index of the corner index in the current line
Standard_EXPORT Standard_Integer LinePositionIndex (const Standard_Integer theIndex) const;
//! Returns row index of the corner index among text lines
Standard_EXPORT Standard_Integer LineIndex (const Standard_Integer theIndex) const;
//! Returns tab size.
inline Standard_Integer TabSize() const
@@ -66,6 +183,21 @@ public:
return myTabSize;
}
//!< Returns horizontal alignment style
Graphic3d_HorizontalTextAlignment HorizontalTextAlignment() const { return myAlignX; }
//!< Returns vertical alignment style
Graphic3d_VerticalTextAlignment VerticalTextAlignment() const { return myAlignY; }
//!< Sets text wrapping width, zero means that the text is not bounded by width
void SetWrapping (const Standard_ShortReal theWidth) { myWrappingWidth = theWidth; }
//!< Returns text maximum width, zero means that the text is not bounded by width
Standard_Boolean HasWrapping() const { return myWrappingWidth > 0; }
//!< Returns text maximum width, zero means that the text is not bounded by width
Standard_ShortReal Wrapping() const { return myWrappingWidth; }
//! @return width of formatted text.
inline Standard_ShortReal ResultWidth() const
{
@@ -78,6 +210,9 @@ public:
return myLineSpacing * Standard_ShortReal(myLinesNb);
}
//!< @return maximum width of the text symbol
inline Standard_ShortReal MaximumSymbolWidth() const { return myMaxSymbolWidth; }
//! @param bounding box.
inline void BndBox (Font_Rect& theBndBox) const
{
@@ -98,16 +233,40 @@ public:
theBndBox.Bottom = theBndBox.Top - myLineSpacing * Standard_ShortReal(myLinesNb);
}
//!< Returns internal container of the top left corners of a formatted rectangles.
const NCollection_Vector < NCollection_Vec2<Standard_ShortReal> >& Corners() const { return myCorners; }
const NCollection_Vector<Standard_ShortReal>& NewLines() const { return myNewLines; }
//!< Returns true if the symbol is CR, BEL, FF, NP, BS or VT
static inline Standard_Boolean IsCommandSymbol (const Standard_Utf32Char& theSymbol)
{
if (theSymbol == '\x0D' // CR (carriage return)
|| theSymbol == '\a' // BEL (alarm)
|| theSymbol == '\f' // FF (form feed) NP (new page)
|| theSymbol == '\b' // BS (backspace)
|| theSymbol == '\v') // VT (vertical tab)
return Standard_True;
return Standard_False;
}
DEFINE_STANDARD_RTTIEXT (Font_TextFormatter, Standard_Transient)
protected: //! @name class auxiliary methods
//! Move glyphs on the current line to correct position.
Standard_EXPORT void newLine (const Standard_Integer theLastRect);
Standard_EXPORT void newLine (const Standard_Integer theLastRect,
const Standard_ShortReal theMaxLineWidth);
protected: //! @name configuration
Graphic3d_HorizontalTextAlignment myAlignX; //!< horizontal alignment style
Graphic3d_VerticalTextAlignment myAlignY; //!< vertical alignment style
Standard_Integer myTabSize; //!< horizontal tabulation width (number of space symbols)
Standard_ShortReal myWrappingWidth; //!< text is wrapped by the width if it is defined (more 0)
Standard_ShortReal myLastSymbolWidth; //!< width of the last symbol
Standard_ShortReal myMaxSymbolWidth; //!< maximum symbol width of the formatter string
protected: //! @name input data
@@ -116,18 +275,16 @@ protected: //! @name input data
myPen; //!< current pen position
NCollection_Vector < NCollection_Vec2<Standard_ShortReal> >
myCorners; //!< The top left corners of a formatted rectangles.
Standard_Integer myRectsNb; //!< rectangles number
NCollection_Vector<Standard_ShortReal>
myNewLines; //!< position at LF
Standard_ShortReal myLineSpacing; //!< line spacing (computed as maximum of all fonts involved in text formatting)
Standard_ShortReal myAscender; //!<
Standard_ShortReal myAscender; //!< line spacing for the first line
bool myIsFormatted; //!< formatting state
protected: //! @name temporary variables for formatting routines
Standard_Integer myLinesNb; //!< overall (new)lines number (including splitting by width limit)
Standard_Integer myRectLineStart; //!< id of first rectangle on the current line
Standard_Integer myRectWordStart; //!< id of first rectangle in the current word
Standard_Integer myNewLineNb;
Standard_ShortReal myPenCurrLine; //!< current baseline position
@@ -135,6 +292,8 @@ protected: //! @name temporary variables for formatting routines
Standard_ShortReal myBndWidth;
NCollection_Vec2<Standard_ShortReal>
myMoveVec; //!< local variable
friend Iterator;
};
#endif // Font_TextFormatter_Header

View File

@@ -17,6 +17,7 @@
#include <gp_Ax2.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Font_TextFormatter.hxx>
#include <Graphic3d_HorizontalTextAlignment.hxx>
#include <Graphic3d_VerticalTextAlignment.hxx>
#include <NCollection_String.hxx>
@@ -31,6 +32,7 @@
//! - text formatter. Formatter contains text, height and alignment parameter.
//!
//! This class also has parameters of the text height and H/V alignments.
//! More compilated formatting is available using Font_TextFormatter.
class Graphic3d_Text : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(Graphic3d_Text, Standard_Transient)
@@ -55,6 +57,12 @@ public:
//! Sets text value.
void SetText (Standard_CString theText) { myText = theText; }
//! @return text formatter
const Handle(Font_TextFormatter)& TextFormatter() const { return myFormatter; }
//! @return default formatter of text withing this context
void SetTextFormatter (const Handle(Font_TextFormatter)& theFormatter) { myFormatter = theFormatter; }
//! The 3D point of attachment is projected.
//! If the orientation is defined, the text is written in the plane of projection.
const gp_Pnt& Position() const { return myOrientation.Location(); }
@@ -99,6 +107,8 @@ public:
void SetVerticalAlignment (const Graphic3d_VerticalTextAlignment theJustification) { myVAlign = theJustification; }
protected:
Handle(Font_TextFormatter) myFormatter; //!< text formatter
NCollection_String myText; //!< text value
gp_Ax2 myOrientation; //!< Text orientation in 3D space.

View File

@@ -36,6 +36,8 @@
#include <Graphic3d_TransformUtils.hxx>
#include <Graphic3d_RenderingParams.hxx>
#include <Font_TextFormatter.hxx>
#include <Message_Messenger.hxx>
#include <NCollection_Vector.hxx>
@@ -250,6 +252,8 @@ OpenGl_Context::OpenGl_Context (const Handle(OpenGl_Caps)& theCaps)
memset (myFuncs.operator->(), 0, sizeof(OpenGl_GlFunctions));
myShaderManager = new OpenGl_ShaderManager (this);
myDefaultFormatter = new Font_TextFormatter();
}
// =======================================================================

View File

@@ -136,6 +136,7 @@ template<typename theBaseClass_t> struct OpenGl_TmplCore45;
typedef OpenGl_TmplCore45<OpenGl_GlCore44Back> OpenGl_GlCore45Back;
typedef OpenGl_TmplCore45<OpenGl_GlCore44> OpenGl_GlCore45;
class Font_TextFormatter;
class Graphic3d_PresentationAttributes;
class OpenGl_Aspects;
class OpenGl_FrameBuffer;
@@ -483,6 +484,9 @@ public:
//! @return tool for management of shader programs within this context.
inline const Handle(OpenGl_ShaderManager)& ShaderManager() const { return myShaderManager; }
//! @return default formatter of text withing this context
inline const Handle(Font_TextFormatter)& DefaultTextFormatter() const { return myDefaultFormatter; }
public:
//! Either GL_CLAMP_TO_EDGE (1.2+) or GL_CLAMP (1.1).
@@ -991,6 +995,7 @@ private: // context info
Standard_Boolean myHasRayTracingAdaptiveSamplingAtomic; //! indicates whether atomic adaptive screen sampling in ray tracing mode is supported
Handle(OpenGl_ShaderManager) myShaderManager; //! support object for managing shader programs
Handle(Font_TextFormatter) myDefaultFormatter;//!< default text formatter, an alternative to text params
private: //! @name fields tracking current state

View File

@@ -26,6 +26,7 @@
#include <Font_FontMgr.hxx>
#include <Font_FTFont.hxx>
#include <Font_TextFormatter.hxx>
#include <Graphic3d_TransformUtils.hxx>
#include <TCollection_HAsciiString.hxx>
@@ -607,7 +608,7 @@ void OpenGl_Text::render (const Handle(OpenGl_Context)& theCtx,
const OpenGl_Vec4& theColorSubs,
unsigned int theResolution) const
{
if (myText->Text().IsEmpty())
if (myText->Text().IsEmpty() && myText->TextFormatter().IsNull())
{
return;
}
@@ -633,13 +634,16 @@ void OpenGl_Text::render (const Handle(OpenGl_Context)& theCtx,
if (myTextures.IsEmpty())
{
Font_TextFormatter aFormatter;
Handle(Font_TextFormatter) aFormatter = myText->TextFormatter();
if (aFormatter.IsNull())
{
aFormatter = theCtx->DefaultTextFormatter();
aFormatter->SetupAlignment (myText->HorizontalAlignment(), myText->VerticalAlignment());
aFormatter->Reset();
aFormatter.SetupAlignment (myText->HorizontalAlignment(), myText->VerticalAlignment());
aFormatter.Reset();
aFormatter.Append (myText->Text(), *myFont->FTFont());
aFormatter.Format();
aFormatter->Append (myText->Text(), *myFont->FTFont());
aFormatter->Format();
}
OpenGl_TextBuilder aBuilder;
aBuilder.Perform (aFormatter,
@@ -649,7 +653,7 @@ void OpenGl_Text::render (const Handle(OpenGl_Context)& theCtx,
myVertsVbo,
myTCrdsVbo);
aFormatter.BndBox (myBndBox);
aFormatter->BndBox (myBndBox);
if (!myBndVertsVbo.IsNull())
{
myBndVertsVbo->Release (theCtx.get());

View File

@@ -17,6 +17,7 @@
#include <OpenGl_VertexBufferCompat.hxx>
#include <Font_FTFont.hxx>
#include <Font_TextFormatter.hxx>
namespace
{
@@ -44,7 +45,7 @@ OpenGl_TextBuilder::OpenGl_TextBuilder()
// function : createGlyphs
// purpose :
// =======================================================================
void OpenGl_TextBuilder::createGlyphs (const Font_TextFormatter& theFormatter,
void OpenGl_TextBuilder::createGlyphs (const Handle(Font_TextFormatter)& theFormatter,
const Handle(OpenGl_Context)& theCtx,
OpenGl_Font& theFont,
NCollection_Vector<GLuint>& theTextures,
@@ -58,51 +59,16 @@ void OpenGl_TextBuilder::createGlyphs (const Font_TextFormatter&
theTCrdsPerTexture.Clear();
OpenGl_Font::Tile aTile = {Font_Rect(), Font_Rect(), 0u};
OpenGl_Vec2 aPen (0.0f, 0.0f);
Standard_Integer aRectsNb = 0;
Standard_Integer aSymbolsCounter = 0;
for (NCollection_Utf8Iter anIter = theFormatter.String().Iterator(); *anIter != 0;)
for (Font_TextFormatter::Iterator aFormatterIt (*theFormatter, Font_TextFormatter::IterationFilter_ExcludeInvisible);
aFormatterIt .More(); aFormatterIt .Next())
{
const Standard_Utf32Char aCharThis = *anIter;
const Standard_Utf32Char aCharNext = *++anIter;
theFont.RenderGlyph (theCtx, aFormatterIt.Symbol(), aTile);
if (aCharThis == '\x0D' // CR (carriage return)
|| aCharThis == '\a' // BEL (alarm)
|| aCharThis == '\f' // FF (form feed) NP (new page)
|| aCharThis == '\b' // BS (backspace)
|| aCharThis == '\v') // VT (vertical tab)
{
continue; // skip unsupported carriage control codes
}
else if (aCharThis == '\x0A') // LF (line feed, new line)
{
aSymbolsCounter = 0;
continue; // will be processed on second pass
}
else if (aCharThis == ' ')
{
++aSymbolsCounter;
aPen.x() += theFont.FTFont()->AdvanceX (' ', aCharNext);
continue;
}
else if (aCharThis == '\t')
{
const Standard_Integer aSpacesNum = (theFormatter.TabSize() - (aSymbolsCounter - 1) % theFormatter.TabSize());
aPen.x() += theFont.FTFont()->AdvanceX (' ', aCharNext) * Standard_ShortReal(aSpacesNum);
aSymbolsCounter += aSpacesNum;
continue;
}
++aSymbolsCounter;
theFont.RenderGlyph (theCtx, aCharThis, aTile);
const OpenGl_Vec2& aTopLeft = theFormatter.TopLeft (aRectsNb);
aTile.px.Right += aTopLeft.x();
aTile.px.Left += aTopLeft.x();
aTile.px.Bottom += aTopLeft.y();
aTile.px.Top += aTopLeft.y();
const OpenGl_Vec2& aBottomLeft = theFormatter->BottomLeft (aFormatterIt.SymbolPosition());
aTile.px.Right += aBottomLeft.x();
aTile.px.Left += aBottomLeft.x();
aTile.px.Bottom += aBottomLeft.y();
aTile.px.Top += aBottomLeft.y();
const Font_Rect& aRectUV = aTile.uv;
const GLuint aTexture = aTile.texture;
@@ -139,8 +105,6 @@ void OpenGl_TextBuilder::createGlyphs (const Font_TextFormatter&
aTCrds.Append (aRectUV.BottomRight (aVec));
aTCrds.Append (aRectUV.TopRight (aVec));
aTCrds.Append (aRectUV.BottomLeft (aVec));
++aRectsNb;
}
}
@@ -148,7 +112,7 @@ void OpenGl_TextBuilder::createGlyphs (const Font_TextFormatter&
// function : CreateTextures
// purpose :
// =======================================================================
void OpenGl_TextBuilder::Perform (const Font_TextFormatter& theFormatter,
void OpenGl_TextBuilder::Perform (const Handle(Font_TextFormatter)& theFormatter,
const Handle(OpenGl_Context)& theCtx,
OpenGl_Font& theFont,
NCollection_Vector<GLuint>& theTextures,

View File

@@ -16,8 +16,6 @@
#ifndef OpenGl_TextBuilder_Header
#define OpenGl_TextBuilder_Header
#include <Font_TextFormatter.hxx>
#include <OpenGl_Context.hxx>
#include <OpenGl_Font.hxx>
#include <OpenGl_VertexBuffer.hxx>
@@ -27,6 +25,7 @@
#include <NCollection_Vector.hxx>
#include <NCollection_Handle.hxx>
class Font_TextFormatter;
//! This class generates primitive array required for rendering textured text using OpenGl_Font instance.
class OpenGl_TextBuilder
@@ -37,7 +36,7 @@ public:
Standard_EXPORT OpenGl_TextBuilder();
//! Creates texture quads for the given text.
Standard_EXPORT void Perform (const Font_TextFormatter& theFormatter,
Standard_EXPORT void Perform (const Handle(Font_TextFormatter)& theFormatter,
const Handle(OpenGl_Context)& theContext,
OpenGl_Font& theFont,
NCollection_Vector<GLuint>& theTextures,
@@ -46,7 +45,7 @@ public:
protected: //! @name class auxillary methods
Standard_EXPORT void createGlyphs (const Font_TextFormatter& theFormatter,
Standard_EXPORT void createGlyphs (const Handle(Font_TextFormatter)& theFormatter,
const Handle(OpenGl_Context)& theCtx,
OpenGl_Font& theFont,
NCollection_Vector<GLuint>& theTextures,