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0027774: Constructor GeomPlate_BuildAveragePlane crashes if two input normals are parallel to each other
Normalization has been avoided in case of impossibility.
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@ -108,7 +108,21 @@ myPts(Pts)
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else if (NN == 2)
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{
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BestVec = Normals(1) + Normals(2);
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BestVec.Normalize();
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const Standard_Real aSqMagn = BestVec.SquareMagnitude();
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if(aSqMagn < Precision::SquareConfusion())
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{
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const Standard_Real aSq1 = Normals(1).SquareMagnitude(),
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aSq2 = Normals(2).SquareMagnitude();
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if(aSq1 > aSq2)
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BestVec = Normals(1).Normalized();
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else
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BestVec = Normals(2).Normalized();
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}
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else
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{
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BestVec.Divide(sqrt(aSqMagn));
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}
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}
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else //the common case
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{
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@ -131,11 +145,21 @@ myPts(Pts)
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k = 1;
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for (i = 1; i <= NN-1; i++)
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for (j = i+1; j <= NN; j++)
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for (j = i+1; j <= NN; j++, k++)
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{
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OptScal(k) = RealFirst();
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Standard_Real Step = MaxAngle/Nint;
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Vec = Normals(i) + Normals(j);
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Vec.Normalize();
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const Standard_Real aSqMagn = Vec.SquareMagnitude();
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if(aSqMagn < Precision::SquareConfusion())
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{
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continue;
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}
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Vec.Divide(sqrt(aSqMagn));
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Cross1 = Normals(i) ^ Normals(j);
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Cross2 = Vec ^ Cross1;
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@ -144,7 +168,6 @@ myPts(Pts)
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Vec1 = Vec.Rotated( Axe, -MaxAngle );
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//Vec2 = Vec.Rotated( Axe, MaxAngle );
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OptScal(k) = RealFirst();
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for (n = 0; n <= 2*Nint; n++)
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{
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Vec1.Rotate( Axe, Step );
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@ -161,7 +184,6 @@ myPts(Pts)
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OptVec(k) = Vec1;
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}
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}
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k++;
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} // for i, for j
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//Find maximum among all maximums
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