1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-01 10:26:12 +03:00

0031922: Configuration - unresolved external symbol NCollection_Lerp<Handle(Graphic3d_Camera)>::Interpolate()

A normal method Graphic3d_Camera::Interpolate() is now exported instead of
template method NCollection_Lerp<Handle(Graphic3d_Camera)>::Interpolate().
This commit is contained in:
kgv 2020-11-12 12:02:44 +03:00 committed by bugmaster
parent ad2ef2599a
commit 026aec1860
2 changed files with 58 additions and 35 deletions

View File

@ -1576,18 +1576,19 @@ bool Graphic3d_Camera::ZFitAll (const Standard_Real theScaleFactor,
//function : Interpolate //function : Interpolate
//purpose : //purpose :
//============================================================================= //=============================================================================
template<> void Graphic3d_Camera::Interpolate (const Handle(Graphic3d_Camera)& theStart,
Standard_EXPORT void NCollection_Lerp<Handle(Graphic3d_Camera)>::Interpolate (const double theT, const Handle(Graphic3d_Camera)& theEnd,
Handle(Graphic3d_Camera)& theCamera) const const double theT,
Handle(Graphic3d_Camera)& theCamera)
{ {
if (Abs (theT - 1.0) < Precision::Confusion()) if (Abs (theT - 1.0) < Precision::Confusion())
{ {
// just copy end-point transformation // just copy end-point transformation
theCamera->Copy (myEnd); theCamera->Copy (theEnd);
return; return;
} }
theCamera->Copy (myStart); theCamera->Copy (theStart);
if (Abs (theT - 0.0) < Precision::Confusion()) if (Abs (theT - 0.0) < Precision::Confusion())
{ {
return; return;
@ -1595,8 +1596,8 @@ Standard_EXPORT void NCollection_Lerp<Handle(Graphic3d_Camera)>::Interpolate (co
// apply rotation // apply rotation
{ {
gp_Ax3 aCamStart = cameraToAx3 (*myStart); gp_Ax3 aCamStart = cameraToAx3 (*theStart);
gp_Ax3 aCamEnd = cameraToAx3 (*myEnd); gp_Ax3 aCamEnd = cameraToAx3 (*theEnd);
gp_Trsf aTrsfStart, aTrsfEnd; gp_Trsf aTrsfStart, aTrsfEnd;
aTrsfStart.SetTransformation (aCamStart, gp::XOY()); aTrsfStart.SetTransformation (aCamStart, gp::XOY());
aTrsfEnd .SetTransformation (aCamEnd, gp::XOY()); aTrsfEnd .SetTransformation (aCamEnd, gp::XOY());
@ -1612,13 +1613,13 @@ Standard_EXPORT void NCollection_Lerp<Handle(Graphic3d_Camera)>::Interpolate (co
// apply translation // apply translation
{ {
gp_XYZ aCenter = NCollection_Lerp<gp_XYZ>::Interpolate (myStart->Center().XYZ(), myEnd->Center().XYZ(), theT); gp_XYZ aCenter = NCollection_Lerp<gp_XYZ>::Interpolate (theStart->Center().XYZ(), theEnd->Center().XYZ(), theT);
gp_XYZ anEye = NCollection_Lerp<gp_XYZ>::Interpolate (myStart->Eye().XYZ(), myEnd->Eye().XYZ(), theT); gp_XYZ anEye = NCollection_Lerp<gp_XYZ>::Interpolate (theStart->Eye().XYZ(), theEnd->Eye().XYZ(), theT);
gp_XYZ anAnchor = aCenter; gp_XYZ anAnchor = aCenter;
Standard_Real aKc = 0.0; Standard_Real aKc = 0.0;
const Standard_Real aDeltaCenter = myStart->Center().Distance (myEnd->Center()); const Standard_Real aDeltaCenter = theStart->Center().Distance (theEnd->Center());
const Standard_Real aDeltaEye = myStart->Eye() .Distance (myEnd->Eye()); const Standard_Real aDeltaEye = theStart->Eye() .Distance (theEnd->Eye());
if (aDeltaEye <= gp::Resolution()) if (aDeltaEye <= gp::Resolution())
{ {
anAnchor = anEye; anAnchor = anEye;
@ -1628,14 +1629,14 @@ Standard_EXPORT void NCollection_Lerp<Handle(Graphic3d_Camera)>::Interpolate (co
{ {
aKc = aDeltaCenter / (aDeltaCenter + aDeltaEye); aKc = aDeltaCenter / (aDeltaCenter + aDeltaEye);
const gp_XYZ anAnchorStart = NCollection_Lerp<gp_XYZ>::Interpolate (myStart->Center().XYZ(), myStart->Eye().XYZ(), aKc); const gp_XYZ anAnchorStart = NCollection_Lerp<gp_XYZ>::Interpolate (theStart->Center().XYZ(), theStart->Eye().XYZ(), aKc);
const gp_XYZ anAnchorEnd = NCollection_Lerp<gp_XYZ>::Interpolate (myEnd ->Center().XYZ(), myEnd ->Eye().XYZ(), aKc); const gp_XYZ anAnchorEnd = NCollection_Lerp<gp_XYZ>::Interpolate (theEnd ->Center().XYZ(), theEnd ->Eye().XYZ(), aKc);
anAnchor = NCollection_Lerp<gp_XYZ>::Interpolate (anAnchorStart, anAnchorEnd, theT); anAnchor = NCollection_Lerp<gp_XYZ>::Interpolate (anAnchorStart, anAnchorEnd, theT);
} }
const gp_Vec aDirEyeToCenter = theCamera->Direction(); const gp_Vec aDirEyeToCenter = theCamera->Direction();
const Standard_Real aDistEyeCenterStart = myStart->Eye().Distance (myStart->Center()); const Standard_Real aDistEyeCenterStart = theStart->Eye().Distance (theStart->Center());
const Standard_Real aDistEyeCenterEnd = myEnd ->Eye().Distance (myEnd ->Center()); const Standard_Real aDistEyeCenterEnd = theEnd ->Eye().Distance (theEnd ->Center());
const Standard_Real aDistEyeCenter = NCollection_Lerp<Standard_Real>::Interpolate (aDistEyeCenterStart, aDistEyeCenterEnd, theT); const Standard_Real aDistEyeCenter = NCollection_Lerp<Standard_Real>::Interpolate (aDistEyeCenterStart, aDistEyeCenterEnd, theT);
aCenter = anAnchor + aDirEyeToCenter.XYZ() * aDistEyeCenter * aKc; aCenter = anAnchor + aDirEyeToCenter.XYZ() * aDistEyeCenter * aKc;
anEye = anAnchor - aDirEyeToCenter.XYZ() * aDistEyeCenter * (1.0 - aKc); anEye = anAnchor - aDirEyeToCenter.XYZ() * aDistEyeCenter * (1.0 - aKc);
@ -1644,10 +1645,10 @@ Standard_EXPORT void NCollection_Lerp<Handle(Graphic3d_Camera)>::Interpolate (co
} }
// apply scaling // apply scaling
if (Abs(myStart->Scale() - myEnd->Scale()) > Precision::Confusion() if (Abs(theStart->Scale() - theEnd->Scale()) > Precision::Confusion()
&& myStart->IsOrthographic()) && theStart->IsOrthographic())
{ {
const Standard_Real aScale = NCollection_Lerp<Standard_Real>::Interpolate (myStart->Scale(), myEnd->Scale(), theT); const Standard_Real aScale = NCollection_Lerp<Standard_Real>::Interpolate (theStart->Scale(), theEnd->Scale(), theT);
theCamera->SetScale (aScale); theCamera->SetScale (aScale);
} }
} }

View File

@ -147,6 +147,35 @@ public:
IODType_Relative IODType_Relative
}; };
public:
//! Linear interpolation tool for camera orientation and position.
//! This tool interpolates camera parameters scale, eye, center, rotation (up and direction vectors) independently.
//! @sa Graphic3d_CameraLerp
//!
//! Eye/Center interpolation is performed through defining an anchor point in-between Center and Eye.
//! The anchor position is defined as point near to the camera point which has smaller translation part.
//! The main idea is to keep the distance between Center and Eye
//! (which will change if Center and Eye translation will be interpolated independently).
//! E.g.:
//! - When both Center and Eye are moved at the same vector -> both will be just translated by straight line;
//! - When Center is not moved -> camera Eye will move around Center through arc;
//! - When Eye is not moved -> camera Center will move around Eye through arc;
//! - When both Center and Eye are move by different vectors -> transformation will be something in between,
//! and will try interpolate linearly the distance between Center and Eye.
//!
//! This transformation might be not in line with user expectations.
//! In this case, application might define intermediate camera positions for interpolation or implement own interpolation logic.
//!
//! @param theStart [in] initial camera position
//! @param theEnd [in] final camera position
//! @param theT [in] step between initial and final positions within [0,1] range
//! @param theCamera [out] interpolation result
Standard_EXPORT static void Interpolate (const Handle(Graphic3d_Camera)& theStart,
const Handle(Graphic3d_Camera)& theEnd,
const double theT,
Handle(Graphic3d_Camera)& theCamera);
public: public:
//! Default constructor. //! Default constructor.
@ -836,24 +865,17 @@ DEFINE_STANDARD_HANDLE (Graphic3d_Camera, Standard_Transient)
//! Linear interpolation tool for camera orientation and position. //! Linear interpolation tool for camera orientation and position.
//! This tool interpolates camera parameters scale, eye, center, rotation (up and direction vectors) independently. //! This tool interpolates camera parameters scale, eye, center, rotation (up and direction vectors) independently.
//! //! @sa Graphic3d_Camera::Interpolate()
//! Eye/Center interpolation is performed through defining an anchor point in-between Center and Eye.
//! The anchor position is defined as point near to the camera point which has smaller translation part.
//! The main idea is to keep the distance between Center and Eye
//! (which will change if Center and Eye translation will be interpolated independently).
//! E.g.:
//! - When both Center and Eye are moved at the same vector -> both will be just translated by straight line
//! - When Center is not moved -> camera Eye will move around Center through arc
//! - When Eye is not moved -> camera Center will move around Eye through arc
//! - When both Center and Eye are move by different vectors -> transformation will be something in between,
//! and will try interpolate linearly the distance between Center and Eye.
//!
//! This transformation might be not in line with user expectations.
//! In this case, application might define intermediate camera positions for interpolation
//! or implement own interpolation logic.
template<> template<>
Standard_EXPORT void NCollection_Lerp<Handle(Graphic3d_Camera)>::Interpolate (const double theT, inline void NCollection_Lerp<Handle(Graphic3d_Camera)>::Interpolate (const double theT,
Handle(Graphic3d_Camera)& theResult) const; Handle(Graphic3d_Camera)& theResult) const
{
Graphic3d_Camera::Interpolate (myStart, myEnd, theT, theResult);
}
//! Linear interpolation tool for camera orientation and position.
//! This tool interpolates camera parameters scale, eye, center, rotation (up and direction vectors) independently.
//! @sa Graphic3d_Camera::Interpolate()
typedef NCollection_Lerp<Handle(Graphic3d_Camera)> Graphic3d_CameraLerp; typedef NCollection_Lerp<Handle(Graphic3d_Camera)> Graphic3d_CameraLerp;
#endif #endif