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0026886: Visualization, TKV3d - eliminate global variables

- AIS_InteractiveContext - create new dummy class field to have an empty TopoDS_Shape object.
- AIS_Point, PrsMgr_PresentableObject - rename static variables to local function variables.
- AIS_Shape, SelectMgr_SelectableObject - remove unused static variables.
- Graphic3d_MaterialAspect, V3d_Viewer - make global static variables as constant.
- V3d_View - move global variable zRotation to class field.
- Move a variable theCurrentSelection as a field of AIS_InteractiveContext and AIS_LocalContext classes. Multiple selection is not used now, so each Context have an own selection.
- Move myStructGenId from Graphic3d_StructureManager to Graphic3d_GraphicDriver for identifying the structures in the driver.
- Move default variable (no shading light) from static value to the class field of OpenGL_View.
Porting note:
- Static methods of AIS_Selection is not used now. Methods of
  AIS_InteractiveContext::InitSelected(),::MoreSelected(),::NextSelected()
  should be used instead of static methods of AIS_Selection.
This commit is contained in:
mpa
2016-04-08 09:47:47 +03:00
committed by bugmaster
parent 83da37b115
commit 016e595986
39 changed files with 313 additions and 778 deletions

View File

@@ -1009,33 +1009,36 @@ typedef struct _Material
Graphic3d_TypeOfMaterial type;
} Material;
static Material theMaterials[] =
namespace
{
{"Brass", Graphic3d_MATERIAL_PHYSIC},
{"Bronze", Graphic3d_MATERIAL_PHYSIC},
{"Copper", Graphic3d_MATERIAL_PHYSIC},
{"Gold", Graphic3d_MATERIAL_PHYSIC},
{"Pewter", Graphic3d_MATERIAL_PHYSIC},
{"Plastered", Graphic3d_MATERIAL_ASPECT},
{"Plastified", Graphic3d_MATERIAL_ASPECT},
{"Silver", Graphic3d_MATERIAL_PHYSIC},
{"Steel", Graphic3d_MATERIAL_PHYSIC},
{"Stone", Graphic3d_MATERIAL_PHYSIC},
{"Shiny_plastified", Graphic3d_MATERIAL_ASPECT},
{"Satined", Graphic3d_MATERIAL_ASPECT},
{"Metalized", Graphic3d_MATERIAL_ASPECT},
{"Ionized", Graphic3d_MATERIAL_ASPECT},
{"Chrome", Graphic3d_MATERIAL_PHYSIC},
{"Aluminium", Graphic3d_MATERIAL_PHYSIC},
{"Obsidian", Graphic3d_MATERIAL_PHYSIC},
{"Neon", Graphic3d_MATERIAL_PHYSIC},
{"Jade", Graphic3d_MATERIAL_PHYSIC},
{"Charcoal", Graphic3d_MATERIAL_PHYSIC},
{"Water", Graphic3d_MATERIAL_PHYSIC},
{"Glass", Graphic3d_MATERIAL_PHYSIC},
{"Diamond", Graphic3d_MATERIAL_PHYSIC}
static const Material theMaterials[] =
{
{"Brass", Graphic3d_MATERIAL_PHYSIC},
{"Bronze", Graphic3d_MATERIAL_PHYSIC},
{"Copper", Graphic3d_MATERIAL_PHYSIC},
{"Gold", Graphic3d_MATERIAL_PHYSIC},
{"Pewter", Graphic3d_MATERIAL_PHYSIC},
{"Plastered", Graphic3d_MATERIAL_ASPECT},
{"Plastified", Graphic3d_MATERIAL_ASPECT},
{"Silver", Graphic3d_MATERIAL_PHYSIC},
{"Steel", Graphic3d_MATERIAL_PHYSIC},
{"Stone", Graphic3d_MATERIAL_PHYSIC},
{"Shiny_plastified", Graphic3d_MATERIAL_ASPECT},
{"Satined", Graphic3d_MATERIAL_ASPECT},
{"Metalized", Graphic3d_MATERIAL_ASPECT},
{"Ionized", Graphic3d_MATERIAL_ASPECT},
{"Chrome", Graphic3d_MATERIAL_PHYSIC},
{"Aluminium", Graphic3d_MATERIAL_PHYSIC},
{"Obsidian", Graphic3d_MATERIAL_PHYSIC},
{"Neon", Graphic3d_MATERIAL_PHYSIC},
{"Jade", Graphic3d_MATERIAL_PHYSIC},
{"Charcoal", Graphic3d_MATERIAL_PHYSIC},
{"Water", Graphic3d_MATERIAL_PHYSIC},
{"Glass", Graphic3d_MATERIAL_PHYSIC},
{"Diamond", Graphic3d_MATERIAL_PHYSIC}
};
};
}
// =======================================================================
// function : NumberOfMaterials