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0024239: Eliminate GCC compiler warning (multi-line comment)
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@ -137,17 +137,17 @@ void DsgPrs_SymmetricPresentation::Add (const Handle(Prs3d_Presentation)& aPrese
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Standard_Real D1(aAxis.Distance(AttachmentPoint1)),coeff(.5);
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Standard_Real D1(aAxis.Distance(AttachmentPoint1)),coeff(.5);
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gp_Pnt pint,Pj_P1,P1Previous = P1;
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gp_Pnt pint,Pj_P1,P1Previous = P1;
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//=======================================================
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/*=======================================================
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// TO AVOID CROSSING
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TO AVOID CROSSING
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// P1 -=- P2 P2 -=- P1
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P1 -=- P2 P2 -=- P1
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// \<-->/ |<-->|
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\<-->/ |<-->|
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// \ / | |
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\ / | |
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// \/ | |
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\/ | |
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// /\ | |
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/\ | |
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// / \ | |
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/ \ | |
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// Pattach2 /____\ Pattach1 Pattach2 /______\ Pattach1
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Pattach2 /____\ Pattach1 Pattach2 /______\ Pattach1
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// / NO \ / YES \
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/ NO \ / YES \
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//=======================================================
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=======================================================*/
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Standard_Boolean Cross = Standard_False;
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Standard_Boolean Cross = Standard_False;
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gp_Vec Attch1_PjAttch1(AttachmentPoint1,PjAttachPnt1);
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gp_Vec Attch1_PjAttch1(AttachmentPoint1,PjAttachPnt1);
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@ -159,13 +159,13 @@ void DsgPrs_SymmetricPresentation::Add (const Handle(Prs3d_Presentation)& aPrese
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P1 = P2;
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P1 = P2;
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P2 = PntTempo;
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P2 = PntTempo;
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}
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}
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//===================================
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/*===================================
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// FRACTURES OF TRAITS OF CALL
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FRACTURES OF TRAITS OF CALL
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// / \
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/ \
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// / \
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/ \
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// | -=- |
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| -=- |
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// |<------------->|
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|<------------->|
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//===================================
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===================================*/
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gp_Vec Vfix;
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gp_Vec Vfix;
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Standard_Real alpha,b;
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Standard_Real alpha,b;
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@ -240,14 +240,14 @@ void DsgPrs_SymmetricPresentation::Add (const Handle(Prs3d_Presentation)& aPrese
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Prs3d_Root::CurrentGroup(aPresentation)->AddPrimitiveArray(aPrims);
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Prs3d_Root::CurrentGroup(aPresentation)->AddPrimitiveArray(aPrims);
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}
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}
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//===================================
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/*===================================
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// FRACTURES OF PROCESSING OF CALL
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FRACTURES OF PROCESSING OF CALL
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// -=-
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-=-
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// |<--------->|
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|<--------->|
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// | |
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// / \
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/ \
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// / \
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/ \
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//===================================
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===================================*/
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else if (aAxis.Distance(P1) < D1*(1 - coeff) || Cross) {
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else if (aAxis.Distance(P1) < D1*(1 - coeff) || Cross) {
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//------ PROCESSING OF FACE ------------
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//------ PROCESSING OF FACE ------------
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@ -288,7 +288,7 @@ int LDOM_CharReference::myTab [256] = {
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NORMAL_C, // 059: Y
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NORMAL_C, // 059: Y
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NORMAL_C, // 05a: Z
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NORMAL_C, // 05a: Z
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NORMAL_C, // 05b: [
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NORMAL_C, // 05b: [
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NORMAL_C, // 05c: \
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NORMAL_C, /* 05c: \ */
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NORMAL_C, // 05d: ]
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NORMAL_C, // 05d: ]
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NORMAL_C, // 05e: ^
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NORMAL_C, // 05e: ^
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NORMAL_C, // 05f: _
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NORMAL_C, // 05f: _
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