// Created on: 2011-01-27 // Created by: KGV // Copyright (c) 2011-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef _NCollection_QuickSort_HeaderFile #define _NCollection_QuickSort_HeaderFile #include #include /** * Perform sorting of enumerable collection with QuickSort algorithm. * Enumerable collection should provide the random access to its values * by index number with methods Value(theId) and ChangeValue(theId). * Currently it supposed to be used with NCollection_Sequence and NCollection_Vector. * * Usage sample: * // input sequence * NCollection_Sequence aSequence; * // perform sorting for the whole sequence. * NCollection_QuickSort, Standard_Real> * ::Perform (aSequence, NCollection_Comparator(), * 1, aSequence.Size()); */ template class NCollection_QuickSort { public: //! Main entry call to perform sorting static void Perform (TheCollType& theEnumColl, const NCollection_Comparator& theComparator, const Standard_Integer theLower, const Standard_Integer theUpper) { if (theLower < theUpper) { Standard_Integer aPivotPosition = Partition (theEnumColl, theComparator, theLower, theUpper); if (theLower < aPivotPosition) { // recursive call Perform (theEnumColl, theComparator, theLower, aPivotPosition - 1); } // recursive call Perform (theEnumColl, theComparator, aPivotPosition + 1, theUpper); } } private: //! Auxiliary function static void SwapValues (TheItemType& x, TheItemType& y) { TheItemType aCopy = x; x = y; y = aCopy; } static Standard_Integer Partition (TheCollType& theEnumColl, const NCollection_Comparator& theComparator, const Standard_Integer theLower, const Standard_Integer theUpper) { Standard_Integer anIdLeft (theLower), anIdRight (theUpper); const TheItemType aPivot = theEnumColl.Value (theLower); while (anIdLeft < anIdRight) { while (theComparator.IsGreater (theEnumColl.Value (anIdRight), aPivot)) { --anIdRight; } while ((anIdLeft < anIdRight) && theComparator.IsLowerEqual (theEnumColl.Value (anIdLeft), aPivot)) { ++anIdLeft; } if (anIdLeft < anIdRight) { SwapValues (theEnumColl.ChangeValue (anIdLeft), theEnumColl.ChangeValue (anIdRight)); } } theEnumColl.ChangeValue (theLower) = theEnumColl.Value (anIdRight); theEnumColl.ChangeValue (anIdRight) = aPivot; return anIdRight; } }; #endif /*_NCollection_QuickSort_HeaderFile*/