Building with CMake {#occt_dev_guides__building_cmake} =================== @tableofcontents This file describes the steps to build OCCT libraries from a complete source package with **CMake**. CMake is free software that can create GNU Makefiles, KDevelop, XCode, and Visual Studio project files. **CMake** version 2.6 or above is required. If you build OCCT from bare sources (as in Git repository) or make some changes affecting CDL files, you need to use WOK to re-generate header files and build scripts / projects. See \ref occt_dev_guides__building_wok for instructions. Before building OCCT, you need to install the required third-party libraries; see the instructions for your platform in @ref occt_dev_guides__building. ## Define the location of build and install directories. The build directory is where intermediate files (projects / makefiles, objects, binaries) will be created. Each built configuration should have its own build directory. The install directory is where binaries will be installed after build, along with header files and resources required for OCCT use in applications. It is possible to install several configurations of OCCT (differentiated by platform, bitness, compiler, and build type) into the same directory. It is recommended to separate build and install directories from OCCT source directory, for example: /user/home/occt/ - sources /user/home/tmp/occt-build-vc10-x64-release - intermediate files /user/home/occt-install - installed binaries ## CMake usage Run CMake indicating the path to OCCT sources ($CASROOT) and selected build directory. It is recommended to use GUI tools provided by CMake: *cmake-gui* on Windows and Mac, *ccmake* or *cmake-gui* on Linux. ### Windows: Specify the root folder of OCCT ($CASROOT, which contains *CMakelists.txt* file) by clicking **Browse Source**. @figure{/dev_guides/building/cmake/images/cmake_image001.png} Specify the location (build folder) for Cmake generated project files by clicking **Browse Build**. Each configuration of the project should be built in its own directory. When building multiple configurations it is recommended to indicate in the name of build directories the system, bitness, compiler, and build type (e.g., d:/occt/build/win32-vc9-debug ). **Configure** opens the window with a drop-down list of generators supported by CMake project. Select the required generator (e.g., Visual Studio 2008) and click **Finish**. @figure{/dev_guides/building/cmake/images/cmake_image002.png} ### Linux (ccmake variant): In the console, change to the build directory and call *ccmake* with the path to the source directory of the project: > cd ~/occt/build/debug > ccmake ~/occt @figure{/dev_guides/building/cmake/images/cmake_image003.png} Press *c* to configure. *cmake-gui* is used in the same way as described above for Windows. ### Mac OS: Use *cmake-gui* **Applications -> CMake 2.8-10.app** to generate project files for the chosen build environment (e.g., XCode). @figure{/dev_guides/building/cmake/images/cmake_image004.png} ## OCCT Configuration The error message, which appears at the end of configuration process, informs you about the required variables, which need to be defined. This error will appear until all required variables are defined correctly. Note: In *cmake-gui* there is "grouped" option, which groups variables with a common prefix. ### Selection of the components to be built The variables with BUILD_ prefix allow specifying OCCT components and configuration to be built: * *BUILD_CONFIGURATION* - defines configuration to be built (Release by default). * BUILD_ - specifies whether the corresponding OCCT module should be built (all toolkits). Note that even if the whole module is not selected for build, its toolkits used by other toolkits selected for build will be included automatically. * *BUILD_TOOLKITS* - allows including additional toolkits from non-selected modules (should be list of toolkit names separated by a space or a semicolon). * *BUILD_SAMPLES* - specifies whether OCCT MFC samples should be built. * *BUILD_PATCH_DIR* - optionally specifies additional folder containing patched OCCT source files. The patch may contain arbitrary subset of OCCT source files (including CMake scripts, templates, etc.), organized in the same structure of folders as OCCT. The projects generated by CMake will use files found in the patch folder instead of the corresponding files of OCCT. Check variables with USE_ prefix (USE_FREEIMAGE, USE_GL2PS, USE_TBB, and USE_OPENCL) if you want to enable use of the corresponding optional 3rd-party library. ### 3rd-party configuration (The variables with 3RDPARTY_ prefix) If you have 3rd-party libraries in a non-default location (e.g., on Windows, binaries downloaded from http://www.opencascade.org/getocc/download/3rdparty/") specify *3RDPARTY_DIR* variable that points to the folders of 3rd-party libraries (some or all). At the next configuration step the 3rd-party libraries will be searched for in *3RDPARTY_DIR* directory, and stored in *3RDPARTY_\_DIR* variables. The procedure expects to find binary and header files of each 3rd-party library in its own sub-directory, separated by sub-directories *bin*, *lib*, and *include*. Press **Configure** (**c** key for ccmake). The result of the 3rdparty product search will be recorded in the corresponding variables: * *3RDPARTY_\_DIR* - path to the product directory (with directory name) (e.g. D:/3rdparty/Tcl-8.5.12.0-32) * *3RDPARTY_\_LIBRARY* - path to .lib libraries (with the library name) (e.g. D:/3rdparty/Tcl-8.5.12.0-32/lib/tcl85.lib). In non-windows case, this variable is the same as *3RDPARTY_\_DLL*. * *3RDPARTY_\_INCLUDE* - path to the include directory that contains the required header file (with "include" name) (e.g., D:/3rdparty/Tcl-8.5.12.0-32/include including tcl.h) * *3RDPARTY_\_DLL* - path to .dll/.so/.dylib library (with the library name) (e.g., D:/3rdparty/Tcl-8.5.12.0-32/bin/tcl85.dll) The search process is as follows: 1. Common path: *3RDPARTY_DIR* 2. Path to a particular 3rd-party library: *3RDPARTY_\_DIR* 3. Paths to headers and binaries: 1. *3RDPARTY_\_INCLUDE* 2. *3RDPARTY_\_LIBRARY* 3. *3RDPARTY_\_DLL* If a variable of any level is not defined (empty or \-NOTFOUND ) and the upper level variable is defined, the content of the non-defined variable will be searched for at the next configuration step. If search process in level 3 does not find the required files, it searches in default places also. **Note**: the names of searched libraries and header files are hard-coded. Freetype search process tries to find *ft2build.h* file in *3RDPARTY_FREETYPE INCLUDE* directory and after that adds *3RDPARTY_FREETYPE_INCLUDE /freetype2* path to common includes if it exists. Important: If *BUILD_CONFIGURATION* variable is changed, at the next configuration *3RDPARTY_ variables* will be replaced by the search process result, except for the *3RDPARTY_DIR* variable. *Note* : CMake will produce an error after the configuration step until all required variables are defined correctly. If the search result (include path, or library path, or dll path) does not meet your expectations, you can change *3RDPARTY_\_DIR variable*, clear (if they are not empty) *3RDPARTY_\_DLL, 3RDPARTY_\_INCLUDE_DIR* and 3RDPARTY_\_LIBRARY variables (or clear one of them) and run the configuration process again. At this time the search will be performed in the newly identified directory and the result will be recorded to empty variables (non-empty variables will not be replaced). For example, (Linux case) *3RDPARTY_FREETYPE_DIR* variable /PRODUCTS/maintenance/Mandriva2010/freetype-2.3.7 can be changed to /PRODUCTS/maintenance/Mandriva2010/freetype-2.4.10 and the related variables *3RDPARTY_FREETYPE_DLL, 3RDPARTY_FREETYPE_INCLUDE_DIR* and *3RDPARTY_FREETYPE_LIBRARY* will be cleared. @figure{/dev_guides/building/cmake/images/cmake_image005.png} During the configuration process the cleaned variables will be filled with new found values. ###The variables with INSTALL_ prefix: Define in *INSTALL_DIR* variable the path, where the built OCCT files (libraries, executables and headers) will be placed. If INSTALL_\ variable is checked, 3rd-party products will be copied to the install directory. At the end of the configuration process "configuring done" message will be shown and the generation process can be started. ## OCCT Generation This procedure will create makefiles or project files for your build system. ### Windows Click **Generate** button and wait until the generation process is finished. Then the project files will appear in the build folder (e.g. d:/occt/build/win32-vc9-release ). ### Linux When the configuration is complete, start the generation process by pressing **g**. @figure{/dev_guides/building/cmake/images/cmake_image006.png} ### Mac OS X Click **Generate** button and wait until the generation process is finished. Then the project files will appear in the build folder (e.g. /Developer/occt/build/XCode ). ## OCCT Building The install folder contains *bin, inc, lib* and *res* folders and a script to run *DRAWEXE* (*draw.bat* or *draw.sh*). * **bin** contains executables, DLL (Windows) style shared libraries and pdb-files in OCCT debug version. * **lib** contains the import parts of DLL libraries. * **inc** contains header files. * **res** contains all required source files for OCCT. ### Windows (Visual studio) Go to the build folder, start the Visual Studio solution *OCCT.sln* and build it by clicking **Build -> Build Solution**. When the building process is finished, build the *INSTALL* project (by default the build solution process skips the building of the INSTALL project) to move the above files to *INSTALL_DIR*. For this, right-click on the *INSTALL* project and select **Project Only -> Build Only** -> *INSTALL* in the solution explorer. ### Linux (make) Change directory to the directory with binaries and run *make* command > make To copy all libraries, executables and chosen 3rd-party libraries run *make* command with *install* argument > make install This command will move the above files to *INSTALL_DIR*. ### Mac OS X (XCode) Go to the build folder, start XCode solution *OCCT.xcodeproj* and build it by clicking **Build -> Build**. Please notice that XCode may lag because it processes sources at the first start. When the building process has finished, build the *INSTALL* project (by default the build solution process skips the building of *INSTALL* project) to move the above files to *INSTALL_DIR*. Notice that *env.sh* (which configures *PATH* and *DYLD_LIBRARY_PATH* environment variables as well as Draw Harness extra variables) and *draw.sh* (to launch *DRAWEXE* ) will be created in the target directory. ### MFC samples On Windows you can also build binaries of MFC samples together with OCCT. For this, activate **BUILD_Samples** check-box in CMake configuration dialog. @figure{/dev_guides/building/cmake/images/cmake_image007.png} Please take into account that MFC sample binaries will be installed in the same folder as OCCT binaries during building of *INSTALL* project. To run an MFC sample use *sample.bat* launcher. The command format is: sample.bat (e.g. sample.bat ImportExport).