// Created on: 2004-11-23 // Created by: Pavel TELKOV // Copyright (c) 2004-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. // The original implementation Copyright: (C) RINA S.p.A #include #include IMPLEMENT_STANDARD_HANDLE(TObj_ModelIterator,TObj_ObjectIterator) IMPLEMENT_STANDARD_RTTIEXT(TObj_ModelIterator,TObj_ObjectIterator) //======================================================================= //function : Constructor //purpose : //======================================================================= TObj_ModelIterator::TObj_ModelIterator(const Handle(TObj_Model)& theModel) { myObject = theModel->GetRoot(); if ( ! myObject.IsNull() ) addIterator(myObject); } //======================================================================= //function : addIterator //purpose : //======================================================================= void TObj_ModelIterator::addIterator(const Handle(TObj_Object)& theObj) { Handle(TObj_ObjectIterator) anIter = theObj->GetChildren(); if (anIter.IsNull() ) return; // object has no children. myIterSeq.Append(anIter); } //======================================================================= //function : More //purpose : //======================================================================= Standard_Boolean TObj_ModelIterator::More() const { return ! myObject.IsNull(); } //======================================================================= //function : Value //purpose : //======================================================================= Handle(TObj_Object) TObj_ModelIterator::Value() const { return myObject; } //======================================================================= //function : Next //purpose : //======================================================================= void TObj_ModelIterator::Next() { myObject.Nullify(); while ( myIterSeq.Length() >0 ) { if ( myIterSeq.Last()->More() ) { myObject = myIterSeq.Last()->Value(); myIterSeq.Last()->Next(); addIterator ( myObject ); return; } else myIterSeq.Remove(myIterSeq.Length()); } }