// Copyright (c) 2013 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _BRepMesh_DiscretRoot_HeaderFile #define _BRepMesh_DiscretRoot_HeaderFile #include #include #include #include //! This is a common interface for meshing algorithms //! instantiated by Mesh Factory and implemented by plugins. class BRepMesh_DiscretRoot : public Standard_Transient { public: //! Destructor Standard_EXPORT virtual ~BRepMesh_DiscretRoot(); //! Set the shape to triangulate. inline void SetShape(const TopoDS_Shape& theShape) { myShape = theShape; } inline const TopoDS_Shape& Shape() const { return myShape; } //! Returns true if triangualtion was performed and has success. inline Standard_Boolean IsDone() const { return myIsDone; } //! Compute triangulation for set shape. Standard_EXPORT virtual void Perform() = 0; DEFINE_STANDARD_RTTIEXT(BRepMesh_DiscretRoot,Standard_Transient) protected: //! Constructor Standard_EXPORT BRepMesh_DiscretRoot(); //! Sets IsDone flag. inline void setDone() { myIsDone = Standard_True; } //! Clears IsDone flag. inline void setNotDone() { myIsDone = Standard_False; } Standard_EXPORT virtual void init(); TopoDS_Shape myShape; Standard_Boolean myIsDone; }; DEFINE_STANDARD_HANDLE(BRepMesh_DiscretRoot, Standard_Transient) #endif