// Created on: 1994-05-30 // Created by: Christian CAILLET // Copyright (c) 1994-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _IFSelect_SelectPointed_HeaderFile #define _IFSelect_SelectPointed_HeaderFile #include #include #include #include #include #include #include class Interface_InterfaceError; class Standard_Transient; class Interface_CopyControl; class IFSelect_Transformer; class Interface_EntityIterator; class Interface_Graph; class TCollection_AsciiString; class IFSelect_SelectPointed; DEFINE_STANDARD_HANDLE(IFSelect_SelectPointed, IFSelect_SelectBase) //! This type of Selection is intended to describe a direct //! selection without an explicit criterium, for instance the //! result of picking viewed entities on a graphic screen //! //! It can also be used to provide a list as internal alternate //! input : this use implies to clear the list once queried class IFSelect_SelectPointed : public IFSelect_SelectBase { public: //! Creates a SelectPointed Standard_EXPORT IFSelect_SelectPointed(); //! Clears the list of selected items //! Also says the list is unset //! All Add* methods and SetList say the list is set Standard_EXPORT void Clear(); //! Tells if the list has been set. Even if empty Standard_EXPORT Standard_Boolean IsSet() const; //! As SetList but with only one entity //! If is Null, the list is said as being set but is empty Standard_EXPORT void SetEntity (const Handle(Standard_Transient)& item); //! Sets a given list to define the list of selected items //! can be empty or null : in this case, the list is said //! as being set, but it is empty //! //! To use it as an alternate input, one shot : //! - SetList or SetEntity to define the input list //! - RootResult to get it //! - then Clear to drop it Standard_EXPORT void SetList (const Handle(TColStd_HSequenceOfTransient)& list); //! Adds an item. Returns True if Done, False if is already //! in the selected list Standard_EXPORT Standard_Boolean Add (const Handle(Standard_Transient)& item); //! Removes an item. Returns True if Done, False if was not //! in the selected list Standard_EXPORT Standard_Boolean Remove (const Handle(Standard_Transient)& item); //! Toggles status of an item : adds it if not pointed or removes //! it if already pointed. Returns the new status (Pointed or not) Standard_EXPORT Standard_Boolean Toggle (const Handle(Standard_Transient)& item); //! Adds all the items defined in a list. Returns True if at least //! one item has been added, False else Standard_EXPORT Standard_Boolean AddList (const Handle(TColStd_HSequenceOfTransient)& list); //! Removes all the items defined in a list. Returns True if at //! least one item has been removed, False else Standard_EXPORT Standard_Boolean RemoveList (const Handle(TColStd_HSequenceOfTransient)& list); //! Toggles status of all the items defined in a list : adds it if //! not pointed or removes it if already pointed. Standard_EXPORT Standard_Boolean ToggleList (const Handle(TColStd_HSequenceOfTransient)& list); //! Returns the rank of an item in the selected list, or 0. Standard_EXPORT Standard_Integer Rank (const Handle(Standard_Transient)& item) const; //! Returns the count of selected items Standard_EXPORT Standard_Integer NbItems() const; //! Returns an item given its rank, or a Null Handle Standard_EXPORT Handle(Standard_Transient) Item (const Standard_Integer num) const; //! Rebuilds the selected list. Any selected entity which has a //! bound result is replaced by this result, else it is removed. Standard_EXPORT void Update (const Handle(Interface_CopyControl)& control); //! Rebuilds the selected list, by querying a Transformer //! (same principle as from a CopyControl) Standard_EXPORT void Update (const Handle(IFSelect_Transformer)& trf); //! Returns the list of selected items. Only the selected entities //! which are present in the graph are given (this result assures //! uniqueness). Standard_EXPORT Interface_EntityIterator RootResult (const Interface_Graph& G) const Standard_OVERRIDE; //! Returns a text which identifies the type of selection made. //! It is "Pointed Entities" Standard_EXPORT TCollection_AsciiString Label() const Standard_OVERRIDE; DEFINE_STANDARD_RTTIEXT(IFSelect_SelectPointed,IFSelect_SelectBase) protected: private: Standard_Boolean theset; TColStd_SequenceOfTransient theitems; }; #endif // _IFSelect_SelectPointed_HeaderFile