// Copyright (c) 2021 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include #include #include #include #include // ======================================================================= // function : ComputeNormals // purpose : // ======================================================================= void BRepLib_ToolTriangulatedShape::ComputeNormals (const TopoDS_Face& theFace, const Handle(Poly_Triangulation)& theTris, Poly_Connect& thePolyConnect) { if (theTris.IsNull() || theTris->HasNormals()) { return; } // take in face the surface location const TopoDS_Face aZeroFace = TopoDS::Face (theFace.Located (TopLoc_Location())); Handle(Geom_Surface) aSurf = BRep_Tool::Surface (aZeroFace); if (!theTris->HasUVNodes() || aSurf.IsNull()) { // compute normals by averaging triangulation normals sharing the same vertex Poly::ComputeNormals (theTris); return; } const Standard_Real aTol = Precision::Confusion(); Standard_Integer aTri[3]; gp_Dir aNorm; theTris->AddNormals(); for (Standard_Integer aNodeIter = 1; aNodeIter <= theTris->NbNodes(); ++aNodeIter) { // try to retrieve normal from real surface first, when UV coordinates are available if (GeomLib::NormEstim (aSurf, theTris->UVNode (aNodeIter), aTol, aNorm) > 1) { if (thePolyConnect.Triangulation() != theTris) { thePolyConnect.Load (theTris); } // compute flat normals gp_XYZ eqPlan (0.0, 0.0, 0.0); for (thePolyConnect.Initialize (aNodeIter); thePolyConnect.More(); thePolyConnect.Next()) { theTris->Triangle (thePolyConnect.Value()).Get (aTri[0], aTri[1], aTri[2]); const gp_XYZ v1 (theTris->Node (aTri[1]).Coord() - theTris->Node (aTri[0]).Coord()); const gp_XYZ v2 (theTris->Node (aTri[2]).Coord() - theTris->Node (aTri[1]).Coord()); const gp_XYZ vv = v1 ^ v2; const Standard_Real aMod = vv.Modulus(); if (aMod >= aTol) { eqPlan += vv / aMod; } } const Standard_Real aModMax = eqPlan.Modulus(); aNorm = (aModMax > aTol) ? gp_Dir (eqPlan) : gp::DZ(); } theTris->SetNormal (aNodeIter, aNorm); } }