// Created on: 1996-12-26 // Created by: Alexander BRIVIN and Dmitry TARASOV // Copyright (c) 1996-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Vrml_IndexedLineSet_HeaderFile #define _Vrml_IndexedLineSet_HeaderFile #include #include #include #include #include class Vrml_IndexedLineSet; DEFINE_STANDARD_HANDLE(Vrml_IndexedLineSet, Standard_Transient) //! defines a IndexedLineSet node of VRML specifying geometry shapes. //! This node represents a 3D shape formed by constructing polylines from vertices //! located at the current coordinates. IndexedLineSet uses the indices in its coordIndex //! field to specify the polylines. An index of -1 separates one polyline from the next //! (thus, a final -1 is optional). the current polyline has ended and the next one begins. //! Treatment of the current material and normal binding is as follows: The PER_PART binding //! specifies a material or normal for each segment of the line. The PER_FACE binding //! specifies a material or normal for each polyline. PER_VERTEX specifies a material or //! normal for each vertex. The corresponding _INDEXED bindings are the same, but use //! the materialIndex or normalIndex indices. The DEFAULT material binding is equal //! to OVERALL. The DEFAULT normal binding is equal to PER_VERTEX_INDEXED; //! if insufficient normals exist in the state, the lines will be drawn unlit. The same //! rules for texture coordinate generation as IndexedFaceSet are used. class Vrml_IndexedLineSet : public Standard_Transient { public: Standard_EXPORT Vrml_IndexedLineSet(const Handle(TColStd_HArray1OfInteger)& aCoordIndex, const Handle(TColStd_HArray1OfInteger)& aMaterialIndex, const Handle(TColStd_HArray1OfInteger)& aNormalIndex, const Handle(TColStd_HArray1OfInteger)& aTextureCoordIndex); Standard_EXPORT Vrml_IndexedLineSet(); Standard_EXPORT void SetCoordIndex (const Handle(TColStd_HArray1OfInteger)& aCoordIndex); Standard_EXPORT Handle(TColStd_HArray1OfInteger) CoordIndex() const; Standard_EXPORT void SetMaterialIndex (const Handle(TColStd_HArray1OfInteger)& aMaterialIndex); Standard_EXPORT Handle(TColStd_HArray1OfInteger) MaterialIndex() const; Standard_EXPORT void SetNormalIndex (const Handle(TColStd_HArray1OfInteger)& aNormalIndex); Standard_EXPORT Handle(TColStd_HArray1OfInteger) NormalIndex() const; Standard_EXPORT void SetTextureCoordIndex (const Handle(TColStd_HArray1OfInteger)& aTextureCoordIndex); Standard_EXPORT Handle(TColStd_HArray1OfInteger) TextureCoordIndex() const; Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const; DEFINE_STANDARD_RTTIEXT(Vrml_IndexedLineSet,Standard_Transient) protected: private: Handle(TColStd_HArray1OfInteger) myCoordIndex; Handle(TColStd_HArray1OfInteger) myMaterialIndex; Handle(TColStd_HArray1OfInteger) myNormalIndex; Handle(TColStd_HArray1OfInteger) myTextureCoordIndex; }; #endif // _Vrml_IndexedLineSet_HeaderFile