puts "========" puts "Test various Shading Models assigned per-object" puts "========" # setup viewer vclear vclose ALL vinit View1 -width 912 -height 912 # define spheres with a rough triangulation to easily distinguish Shading Models psphere p1 10 copytranslate p2 p1 40 0 0 copytranslate p3 p1 20 20 0 copytranslate p4 p1 0 40 0 copytranslate p5 p1 40 40 0 compound p1 p2 p3 p4 p5 ss incmesh ss 1 vdefaults -autoTriang 0 # display objects vdisplay -dispMode 1 p1 p2 p3 p4 p5 vdrawparray p6 triangles v 0 55 0 v 0 75 0 v 20 55 0 v 0 55 0 v 0 75 0 v 0 55 20 v 0 55 0 v 0 55 20 v 20 55 0 v 0 75 0 v 0 55 20 v 20 55 0 vdrawparray p7 triangles v 40 55 0 v 40 75 0 v 60 55 0 v 40 55 0 v 40 75 0 v 40 55 20 v 40 55 0 v 40 55 20 v 60 55 0 v 40 75 0 v 40 55 20 v 60 55 0 vtop vrotate -0.9 0.1 0 vfit vcaps -ffp 1 vdump $::imagedir/${::casename}_defaults_ffp.png vcaps -ffp 0 vdump $::imagedir/${::casename}_defaults.png # customize shading models vaspects p1 -setShadingModel VERTEX vdrawtext t1 Graphic3d_TOSM_VERTEX -pos 10 5 10 -color RED -aspect BOLD vaspects p2 -setShadingModel FRAGMENT vdrawtext t2 Graphic3d_TOSM_FRAGMENT -pos 50 5 10 -color RED -aspect BOLD vaspects p3 -setShadingModel DEFAULT vdrawtext t3 Graphic3d_TOSM_DEFAULT -pos 30 25 10 -color RED -aspect BOLD vaspects p4 -setShadingModel UNLIT vdrawtext t4 Graphic3d_TOSM_UNLIT -pos 10 45 10 -color RED -aspect BOLD vaspects p5 -setShadingModel FACET vdrawtext t5 Graphic3d_TOSM_FACET -pos 50 45 10 -color RED -aspect BOLD vaspects p6 -setShadingModel DEFAULT vdrawtext t6 Graphic3d_TOSM_DEFAULT -pos 10 65 10 -color RED -aspect BOLD vaspects p7 -setShadingModel FACET vdrawtext t7 Graphic3d_TOSM_FACET -pos 50 65 10 -color RED -aspect BOLD vdisplay -topmost t1 t2 t3 t4 t5 t6 t7 vcaps -ffp 1 vdump $::imagedir/${::casename}_ffp.png vcaps -ffp 0 vdump $::imagedir/${::casename}.png