// Created on: 2020-09-17 // Created by: Marina ZERNOVA // Copyright (c) 2020 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Prs3d_ToolTorus_HeaderFile #define _Prs3d_ToolTorus_HeaderFile #include //! Standard presentation algorithm that outputs graphical primitives for torus surface. class Prs3d_ToolTorus : public Prs3d_ToolQuadric { public: //! Generate primitives for 3D quadric surface (complete torus). //! @param theMajorRad [in] distance from the center of the pipe to the center of the torus //! @param theMinorRad [in] radius of the pipe //! @param theNbSlices [in] number of slices within U parameter //! @param theNbStacks [in] number of stacks within V parameter //! @param theTrsf [in] optional transformation to apply //! @return generated triangulation static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theMajorRad, const Standard_Real theMinorRad, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks, const gp_Trsf& theTrsf) { return Create (theMajorRad, theMinorRad, 0.0, M_PI * 2.0, M_PI * 2.0, theNbSlices, theNbStacks, theTrsf); } //! Generate primitives for 3D quadric surface (torus segment). //! @param theMajorRad [in] distance from the center of the pipe to the center of the torus //! @param theMinorRad [in] radius of the pipe //! @param theAngle [in] angle to create a torus pipe segment //! @param theNbSlices [in] number of slices within U parameter //! @param theNbStacks [in] number of stacks within V parameter //! @param theTrsf [in] optional transformation to apply //! @return generated triangulation static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theMajorRad, const Standard_Real theMinorRad, const Standard_Real theAngle, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks, const gp_Trsf& theTrsf) { return Create (theMajorRad, theMinorRad, 0.0, M_PI * 2.0, theAngle, theNbSlices, theNbStacks, theTrsf); } //! Generate primitives for 3D quadric surface (torus ring segment). //! @param theMajorRad [in] distance from the center of the pipe to the center of the torus //! @param theMinorRad [in] radius of the pipe //! @param theAngle1 [in] first angle to create a torus ring segment //! @param theAngle2 [in] second angle to create a torus ring segment //! @param theNbSlices [in] number of slices within U parameter //! @param theNbStacks [in] number of stacks within V parameter //! @param theTrsf [in] optional transformation to apply //! @return generated triangulation static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theMajorRad, const Standard_Real theMinorRad, const Standard_Real theAngle1, const Standard_Real theAngle2, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks, const gp_Trsf& theTrsf) { return Create (theMajorRad, theMinorRad, theAngle1, theAngle2, M_PI * 2.0, theNbSlices, theNbStacks, theTrsf); } //! Generate primitives for 3D quadric surface (segment of the torus ring segment). //! @param theMajorRad [in] distance from the center of the pipe to the center of the torus //! @param theMinorRad [in] radius of the pipe //! @param theAngle1 [in] first angle to create a torus ring segment //! @param theAngle2 [in] second angle to create a torus ring segment //! @param theAngle [in] angle to create a torus pipe segment //! @param theNbSlices [in] number of slices within U parameter //! @param theNbStacks [in] number of stacks within V parameter //! @param theTrsf [in] optional transformation to apply //! @return generated triangulation Standard_EXPORT static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theMajorRad, const Standard_Real theMinorRad, const Standard_Real theAngle1, const Standard_Real theAngle2, const Standard_Real theAngle, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks, const gp_Trsf& theTrsf); public: //! Initializes the algorithm creating a complete torus. //! @param theMajorRad [in] distance from the center of the pipe to the center of the torus //! @param theMinorRad [in] radius of the pipe //! @param theNbSlices [in] number of slices within U parameter //! @param theNbStacks [in] number of stacks within V parameter Prs3d_ToolTorus (const Standard_Real theMajorRad, const Standard_Real theMinorRad, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks) { init (theMajorRad, theMinorRad, 0.0, M_PI * 2.0, M_PI * 2.0, theNbSlices, theNbStacks); } //! Initializes the algorithm creating a torus pipe segment. //! @param theMajorRad [in] distance from the center of the pipe to the center of the torus //! @param theMinorRad [in] radius of the pipe //! @param theAngle [in] angle to create a torus pipe segment //! @param theNbSlices [in] number of slices within U parameter //! @param theNbStacks [in] number of stacks within V parameter Prs3d_ToolTorus (const Standard_Real theMajorRad, const Standard_Real theMinorRad, const Standard_Real theAngle, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks) { init (theMajorRad, theMinorRad, 0.0, M_PI * 2.0, theAngle, theNbSlices, theNbStacks); } //! Initializes the algorithm creating a torus ring segment. //! @param theMajorRad [in] distance from the center of the pipe to the center of the torus //! @param theMinorRad [in] radius of the pipe //! @param theAngle1 [in] first angle to create a torus ring segment //! @param theAngle2 [in] second angle to create a torus ring segment //! @param theNbSlices [in] number of slices within U parameter //! @param theNbStacks [in] number of stacks within V parameter Prs3d_ToolTorus (const Standard_Real theMajorRad, const Standard_Real theMinorRad, const Standard_Real theAngle1, const Standard_Real theAngle2, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks) { init (theMajorRad, theMinorRad, theAngle1, theAngle2, M_PI * 2.0, theNbSlices, theNbStacks); } //! Initializes the algorithm creating a torus ring segment. //! @param theMajorRad [in] distance from the center of the pipe to the center of the torus //! @param theMinorRad [in] radius of the pipe //! @param theAngle1 [in] first angle to create a torus ring segment //! @param theAngle2 [in] second angle to create a torus ring segment //! @param theAngle [in] angle to create a torus pipe segment //! @param theNbSlices [in] number of slices within U parameter //! @param theNbStacks [in] number of stacks within V parameter Prs3d_ToolTorus (const Standard_Real theMajorRad, const Standard_Real theMinorRad, const Standard_Real theAngle1, const Standard_Real theAngle2, const Standard_Real theAngle, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks) { init (theMajorRad, theMinorRad, theAngle1, theAngle2, theAngle, theNbSlices, theNbStacks); } private: //! Initialisation //! @param theMajorRad [in] distance from the center of the pipe to the center of the torus //! @param theMinorRad [in] radius of the pipe //! @param theAngle1 [in] first angle to create a torus ring segment //! @param theAngle2 [in] second angle to create a torus ring segment //! @param theAngle [in] angle to create a torus pipe segment //! @param theNbSlices [in] number of slices within U parameter //! @param theNbStacks [in] number of stacks within V parameter Standard_EXPORT void init (const Standard_Real theMajorRad, const Standard_Real theMinorRad, const Standard_Real theAngle1, const Standard_Real theAngle2, const Standard_Real theAngle, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks); protected: //! Computes vertex at given parameter location of the surface. Standard_EXPORT virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) const Standard_OVERRIDE; //! Computes normal at given parameter location of the surface. Standard_EXPORT virtual gp_Dir Normal (const Standard_Real theU, const Standard_Real theV) const Standard_OVERRIDE; protected: Standard_Real myMajorRadius; //!< distance from the center of the pipe to the center of the torus Standard_Real myMinorRadius; //!< radius of the pipe Standard_Real myAngle; //!< angle to create a torus pipe segment Standard_Real myVMin; //!< first angle to create a torus ring segment Standard_Real myVMax; //!< second angle to create a torus ring segment }; #endif // _Prs3d_ToolTorus_HeaderFile