// Created on: 2016-04-19 // Copyright (c) 2016 OPEN CASCADE SAS // Created by: Oleg AGASHIN // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include IMPLEMENT_STANDARD_RTTIEXT(BRepMesh_DelaunayBaseMeshAlgo, BRepMesh_ConstrainedBaseMeshAlgo) //======================================================================= // Function: Constructor // Purpose : //======================================================================= BRepMesh_DelaunayBaseMeshAlgo::BRepMesh_DelaunayBaseMeshAlgo() { } //======================================================================= // Function: Destructor // Purpose : //======================================================================= BRepMesh_DelaunayBaseMeshAlgo::~BRepMesh_DelaunayBaseMeshAlgo() { } //======================================================================= //function : generateMesh //purpose : //======================================================================= void BRepMesh_DelaunayBaseMeshAlgo::generateMesh(const Message_ProgressRange& theRange) { const Handle(BRepMesh_DataStructureOfDelaun)& aStructure = getStructure(); const Handle(VectorOfPnt)& aNodesMap = getNodesMap(); IMeshData::VectorOfInteger aVerticesOrder(aNodesMap->Size(), getAllocator()); for (Standard_Integer i = 1; i <= aNodesMap->Size(); ++i) { aVerticesOrder.Append(i); } std::pair aCellsCount = getCellsCount (aVerticesOrder.Size ()); BRepMesh_Delaun aMesher(aStructure, aVerticesOrder, aCellsCount.first, aCellsCount.second); BRepMesh_MeshTool aCleaner(aStructure); aCleaner.EraseFreeLinks(); if (!theRange.More()) { return; } postProcessMesh(aMesher, theRange); }