// Created on: 1997-02-11 // Created by: Alexander BRIVIN and Dmitry TARASOV // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Vrml_Normal_HeaderFile #define _Vrml_Normal_HeaderFile #include #include #include #include #include class Vrml_Normal; DEFINE_STANDARD_HANDLE(Vrml_Normal, MMgt_TShared) //! defines a Normal node of VRML specifying properties of geometry //! and its appearance. //! This node defines a set of 3D surface normal vectors to be used by vertex-based shape //! nodes (IndexedFaceSet, IndexedLineSet, PointSet) that follow it in the scene graph. This //! node does not produce a visible result during rendering; it simply replaces the current //! normals in the rendering state for subsequent nodes to use. This node contains one //! multiple-valued field that contains the normal vectors. class Vrml_Normal : public MMgt_TShared { public: Standard_EXPORT Vrml_Normal(const Handle(TColgp_HArray1OfVec)& aVector); Standard_EXPORT Vrml_Normal(); Standard_EXPORT void SetVector (const Handle(TColgp_HArray1OfVec)& aVector); Standard_EXPORT Handle(TColgp_HArray1OfVec) Vector() const; Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const; DEFINE_STANDARD_RTTI(Vrml_Normal,MMgt_TShared) protected: private: Handle(TColgp_HArray1OfVec) myVector; }; #endif // _Vrml_Normal_HeaderFile