// Created on : Thu Mar 24 18:30:12 2022 // Created by: snn // Generator: Express (EXPRESS -> CASCADE/XSTEP Translator) V2.0 // Copyright (c) Open CASCADE 2022 // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include //======================================================================= //function : StepVisual_TessellatedEdgeOrVertex //purpose : //======================================================================= StepVisual_TessellatedEdgeOrVertex::StepVisual_TessellatedEdgeOrVertex () { } //======================================================================= //function : CaseNum //purpose : //======================================================================= Standard_Integer StepVisual_TessellatedEdgeOrVertex::CaseNum (const Handle(Standard_Transient)& ent) const { if (ent.IsNull()) return 0; if (ent->IsKind(STANDARD_TYPE(StepVisual_TessellatedEdge))) return 1; if (ent->IsKind(STANDARD_TYPE(StepVisual_TessellatedVertex))) return 2; return 0; } //======================================================================= //function : TessellatedEdge //purpose : //======================================================================= Handle(StepVisual_TessellatedEdge) StepVisual_TessellatedEdgeOrVertex::TessellatedEdge () const { return Handle(StepVisual_TessellatedEdge)::DownCast(Value()); } //======================================================================= //function : TessellatedVertex //purpose : //======================================================================= Handle(StepVisual_TessellatedVertex) StepVisual_TessellatedEdgeOrVertex::TessellatedVertex () const { return Handle(StepVisual_TessellatedVertex)::DownCast(Value()); }