// Created on: 1993-09-14 // Created by: Jean-Louis FRENKEL // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Prs3d_TextAspect_HeaderFile #define _Prs3d_TextAspect_HeaderFile #include #include #include #include #include //! Defines the attributes when displaying a text. class Prs3d_TextAspect : public Prs3d_BasicAspect { DEFINE_STANDARD_RTTIEXT(Prs3d_TextAspect, Prs3d_BasicAspect) public: //! Constructs an empty framework for defining display attributes of text. Standard_EXPORT Prs3d_TextAspect(); Standard_EXPORT Prs3d_TextAspect(const Handle(Graphic3d_AspectText3d)& theAspect); //! Sets the color of the type used in text display. void SetColor (const Quantity_Color& theColor) { myTextAspect->SetColor (theColor); } //! Sets the font used in text display. void SetFont (const Standard_CString theFont) { myTextAspect->SetFont (theFont); } //! Sets the height of the text. void SetHeight (const Standard_Real theHeight) { myHeight = theHeight; } //! Sets the angle void SetAngle (const Standard_Real theAngle) { myTextAspect->SetTextAngle (theAngle); } //! Returns the height of the text box. Standard_Real Height() const { return myHeight; } //! Returns the angle Standard_Real Angle() const { return myTextAspect->GetTextAngle(); } //! Sets horizontal alignment of text. void SetHorizontalJustification (const Graphic3d_HorizontalTextAlignment theJustification) { myHorizontalJustification = theJustification; } //! Sets the vertical alignment of text. void SetVerticalJustification (const Graphic3d_VerticalTextAlignment theJustification) { myVerticalJustification = theJustification; } //! Sets the orientation of text. void SetOrientation (const Graphic3d_TextPath theOrientation) { myOrientation = theOrientation; } //! Returns the horizontal alignment of the text. //! The range of values includes: //! - left //! - center //! - right, and //! - normal (justified). Graphic3d_HorizontalTextAlignment HorizontalJustification() const { return myHorizontalJustification; } //! Returns the vertical alignment of the text. //! The range of values includes: //! - normal //! - top //! - cap //! - half //! - base //! - bottom Graphic3d_VerticalTextAlignment VerticalJustification() const { return myVerticalJustification; } //! Returns the orientation of the text. //! Text can be displayed in the following directions: //! - up //! - down //! - left, or //! - right Graphic3d_TextPath Orientation() const { return myOrientation; } //! Returns the purely textual attributes used in the display of text. //! These include: //! - color //! - font //! - height/width ratio, that is, the expansion factor, and //! - space between characters. const Handle(Graphic3d_AspectText3d)& Aspect() const { return myTextAspect; } void SetAspect (const Handle(Graphic3d_AspectText3d)& theAspect) { myTextAspect = theAspect; } //! Dumps the content of me into the stream Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const Standard_OVERRIDE; protected: Handle(Graphic3d_AspectText3d) myTextAspect; Standard_Real myHeight; Graphic3d_HorizontalTextAlignment myHorizontalJustification; Graphic3d_VerticalTextAlignment myVerticalJustification; Graphic3d_TextPath myOrientation; }; DEFINE_STANDARD_HANDLE(Prs3d_TextAspect, Prs3d_BasicAspect) #endif // _Prs3d_TextAspect_HeaderFile