// Created on : Thu Mar 24 18:30:12 2022 // Created by: snn // Generator: Express (EXPRESS -> CASCADE/XSTEP Translator) V2.0 // Copyright (c) Open CASCADE 2022 // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include IMPLEMENT_STANDARD_RTTIEXT(StepVisual_TriangulatedFace, StepVisual_TessellatedFace) //======================================================================= //function : StepVisual_TriangulatedFace //purpose : //======================================================================= StepVisual_TriangulatedFace::StepVisual_TriangulatedFace () { } //======================================================================= //function : Init //purpose : //======================================================================= void StepVisual_TriangulatedFace::Init (const Handle(TCollection_HAsciiString)& theRepresentationItem_Name, const Handle(StepVisual_CoordinatesList)& theTessellatedFace_Coordinates, const Standard_Integer theTessellatedFace_Pnmax, const Handle(TColStd_HArray2OfReal)& theTessellatedFace_Normals, const Standard_Boolean theHasTessellatedFace_GeometricLink, const StepVisual_FaceOrSurface& theTessellatedFace_GeometricLink, const Handle(TColStd_HArray1OfInteger)& thePnindex, const Handle(TColStd_HArray2OfInteger)& theTriangles) { StepVisual_TessellatedFace::Init(theRepresentationItem_Name, theTessellatedFace_Coordinates, theTessellatedFace_Pnmax, theTessellatedFace_Normals, theHasTessellatedFace_GeometricLink, theTessellatedFace_GeometricLink); myPnindex = thePnindex; myTriangles = theTriangles; } //======================================================================= //function : Pnindex //purpose : //======================================================================= Handle(TColStd_HArray1OfInteger) StepVisual_TriangulatedFace::Pnindex () const { return myPnindex; } //======================================================================= //function : SetPnindex //purpose : //======================================================================= void StepVisual_TriangulatedFace::SetPnindex(const Handle(TColStd_HArray1OfInteger)& thePnindex) { myPnindex = thePnindex; } //======================================================================= //function : NbPnindex //purpose : //======================================================================= Standard_Integer StepVisual_TriangulatedFace::NbPnindex() const { if (myPnindex.IsNull()) { return 0; } return myPnindex->Length(); } //======================================================================= //function : PnindexValue //purpose : //======================================================================= Standard_Integer StepVisual_TriangulatedFace::PnindexValue(const Standard_Integer theNum) const { return myPnindex->Value(theNum); } //======================================================================= //function : Triangles //purpose : //======================================================================= Handle(TColStd_HArray2OfInteger) StepVisual_TriangulatedFace::Triangles () const { return myTriangles; } //======================================================================= //function : NbTriangles //purpose : //======================================================================= Standard_Integer StepVisual_TriangulatedFace::NbTriangles() const { if (myTriangles.IsNull()) { return 0; } return myTriangles->ColLength(); } //======================================================================= //function : SetTriangles //purpose : //======================================================================= void StepVisual_TriangulatedFace::SetTriangles(const Handle(TColStd_HArray2OfInteger)& theTriangles) { myTriangles = theTriangles; }