// Created on: 2006-10-08 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef VrmlData_UnknownNode_HeaderFile #define VrmlData_UnknownNode_HeaderFile #include #include /** * Definition of UnknownNode -- placeholder for node types that * are not processed now. */ class VrmlData_UnknownNode : public VrmlData_Node { public: // ---------- PUBLIC METHODS ---------- /** * Empty Constructor. */ inline VrmlData_UnknownNode () {} /** * Constructor. */ inline VrmlData_UnknownNode (const VrmlData_Scene& theScene, const char * theName = 0L, const char * theTitle= 0L) : VrmlData_Node (theScene, theName) { if (theTitle) myTitle = (Standard_CString)theTitle; } /** * Read the unknown node, till the last closing brace of it. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer); /** * Query the title of the unknown node. */ inline const TCollection_AsciiString& GetTitle () const { return myTitle; } /** * Check if the Node is non-writeable -- always returns true. */ Standard_EXPORT virtual Standard_Boolean IsDefault () const; private: // ---------- PRIVATE FIELDS ---------- TCollection_AsciiString myTitle; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_UnknownNode) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_UnknownNode, VrmlData_Node) #endif