// Created on: 2006-05-25 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef VrmlData_ImageTexture_HeaderFile #define VrmlData_ImageTexture_HeaderFile #include /** * Implementation of the ImageTexture node */ class VrmlData_ImageTexture : public VrmlData_Texture { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_ImageTexture () {} /** * Constructor */ Standard_EXPORT VrmlData_ImageTexture (const VrmlData_Scene& theScene, const char * theName, const char * theURL = 0L, const Standard_Boolean theRepS = Standard_False, const Standard_Boolean theRepT = Standard_False); /** * Query the associated URL. */ inline const NCollection_List& URL () const { return myURL; } /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT virtual Handle(VrmlData_Node) Clone (const Handle(VrmlData_Node)& theOther)const; /** * Read the Node from input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer); protected: // ---------- PROTECTED METHODS ---------- private: // ---------- PRIVATE FIELDS ---------- NCollection_List myURL; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_ImageTexture, VrmlData_Texture) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_ImageTexture, VrmlData_Texture) #endif