#if !defined(AFX_SHADINGDIALOG_H__02819A0A_10F2_11D2_B8C4_0000F87A77C1__INCLUDED_) #define AFX_SHADINGDIALOG_H__02819A0A_10F2_11D2_B8C4_0000F87A77C1__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // ShadingDialog.h : header file // ///////////////////////////////////////////////////////////////////////////// // CShadingDialog dialog class CShadingDialog : public CDialog { // Construction public: CShadingDialog(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CShadingDialog) enum { IDD = IDD_ShadingBoxDialog }; CSliderCtrl m_Slide; int myvalue; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CShadingDialog) public: virtual void OnFinalRelease(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CShadingDialog) virtual BOOL OnInitDialog(); virtual void OnOK(); //}}AFX_MSG DECLARE_MESSAGE_MAP() // Generated OLE dispatch map functions //{{AFX_DISPATCH(CShadingDialog) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_DISPATCH DECLARE_DISPATCH_MAP() DECLARE_INTERFACE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SHADINGDIALOG_H__02819A0A_10F2_11D2_B8C4_0000F87A77C1__INCLUDED_)