// Created on: 2006-05-26 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef VrmlData_TextureCoordinate_HeaderFile #define VrmlData_TextureCoordinate_HeaderFile #include class gp_XY; /** * Implementation of the node TextureCoordinate */ class VrmlData_TextureCoordinate : public VrmlData_Node { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_TextureCoordinate () : myPoints (0L), myLength (0) {} /** * Constructor */ inline VrmlData_TextureCoordinate (const VrmlData_Scene& theScene, const char * theName, const size_t nPoints = 0, const gp_XY * arrPoints = 0L) : VrmlData_Node (theScene, theName), myPoints (arrPoints), myLength (nPoints) {} /** * Create a data array and assign the field myArray. * @return * True if allocation was successful. */ Standard_EXPORT Standard_Boolean AllocateValues (const Standard_Size theLength); /** * Query the number of points */ inline size_t Length () { return myLength; } /** * Query the points */ inline const gp_XY * Points () { return myPoints; } /** * Set the points array */ inline void SetPoints (const size_t nPoints, const gp_XY * arrPoints) { myPoints = arrPoints; myLength = nPoints; } /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT virtual Handle(VrmlData_Node) Clone (const Handle(VrmlData_Node)& theOther)const Standard_OVERRIDE; /** * Read the Node from input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer) Standard_OVERRIDE; private: // ---------- PRIVATE FIELDS ---------- const gp_XY * myPoints; size_t myLength; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI_INLINE(VrmlData_TextureCoordinate,VrmlData_Node) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_TextureCoordinate, VrmlData_Node) #endif