#ifndef _Sample2D_Text_HeaderFile #define _Sample2D_Text_HeaderFile #include #include #include #include #include class Sample2D_Text; DEFINE_STANDARD_HANDLE(Sample2D_Text,AIS_InteractiveObject) class Sample2D_Text : public AIS_InteractiveObject { public: Standard_EXPORT Sample2D_Text (const TCollection_AsciiString& theText,const gp_Pnt& thePosition, const Quantity_PlaneAngle theAngle = 0.0 , const Quantity_Color theColor = Quantity_NOC_YELLOW, const Font_FontAspect theFontAspect = Font_FA_Regular, const Standard_CString theFont = "Courier", const Standard_Real theHeight = 1, const Graphic3d_HorizontalTextAlignment theHAlign = Graphic3d_HTA_LEFT, const Graphic3d_VerticalTextAlignment theVAlign = Graphic3d_VTA_BOTTOM, const Standard_Boolean theIsZoomable = Standard_True); inline TCollection_AsciiString GetText() const { return myText ; } inline void SetText(const TCollection_AsciiString& theText) { myText = theText; } inline void GetCoord(gp_Pnt& thePosition) const { thePosition=gp_Pnt(myPosition); } inline void SetCoord(const gp_Pnt& thePosition) { myPosition = thePosition; } inline Standard_Real GetAngle() const { return myAngle; } inline void SetAngle(const Standard_Real theAngle) { myAngle = theAngle; } inline Quantity_Color GetColor() const { return myColor; } inline void SetColor(const Quantity_Color theColor) { myColor = theColor; } inline Quantity_Factor GetScale() const { return myScale; } inline void SetScale (const Quantity_Factor theScale) { myScale = theScale; } inline Standard_Boolean GetIsZoomable() const { return myIsZoomable; } inline void SetIsZoomable(const Standard_Boolean theIsZoomable) { myIsZoomable = theIsZoomable;} DEFINE_STANDARD_RTTI(Sample2D_Text,AIS_InteractiveObject) private: void Compute ( const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode); void ComputeSelection (const Handle(SelectMgr_Selection)& /*aSelection*/, const Standard_Integer /*aMode*/) { } TCollection_AsciiString myText ; gp_Pnt myPosition ; Standard_Real myAngle ; Quantity_Color myColor ; Standard_CString myFont ; Quantity_Factor myScale ; Standard_Real myHeight ; Font_FontAspect myFontAspect ; Standard_Boolean myIsZoomable ; Graphic3d_HorizontalTextAlignment myHAlign ; Graphic3d_VerticalTextAlignment myVAlign ; }; #endif