// Copyright (c) 2020 OPEN CASCADE SAS // // This file is part of the examples of the Open CASCADE Technology software library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE #include "DocumentCommon.h" #include "ApplicationCommon.h" #include "Transparency.h" #include #include #include #include #include #include #include #include #include #include #include #include // ======================================================================= // function : Viewer // purpose : // ======================================================================= Handle(V3d_Viewer) DocumentCommon::Viewer(const Standard_ExtString, const Standard_CString, const Standard_Real theViewSize, const V3d_TypeOfOrientation theViewProj, const Standard_Boolean theComputedMode, const Standard_Boolean theDefaultComputedMode) { static Handle(OpenGl_GraphicDriver) aGraphicDriver; if (aGraphicDriver.IsNull()) { Handle(Aspect_DisplayConnection) aDisplayConnection; #if !defined(_WIN32) && !defined(__WIN32__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX)) aDisplayConnection = new Aspect_DisplayConnection(OSD_Environment("DISPLAY").Value()); #endif aGraphicDriver = new OpenGl_GraphicDriver(aDisplayConnection); } Handle(V3d_Viewer) aViewer = new V3d_Viewer(aGraphicDriver); aViewer->SetDefaultViewSize(theViewSize); aViewer->SetDefaultViewProj(theViewProj); aViewer->SetComputedMode(theComputedMode); aViewer->SetDefaultComputedMode(theDefaultComputedMode); return aViewer; } DocumentCommon::DocumentCommon(ApplicationCommonWindow* theApp) : QObject (theApp), myContextIsEmpty(true) { TCollection_ExtendedString a3DName("Visu3D"); myViewer = Viewer(a3DName.ToExtString(), "", 1000.0, V3d_XposYnegZpos, Standard_True, Standard_True); myViewer->SetDefaultLights(); myViewer->SetLightOn(); myContext = new AIS_InteractiveContext(myViewer); } void DocumentCommon::SetObjects (const NCollection_Vector& theObjects, Standard_Boolean theDisplayShaded) { myContext->RemoveAll(Standard_False); myContextIsEmpty = theObjects.IsEmpty(); for(NCollection_Vector::Iterator anIter(theObjects); anIter.More(); anIter.Next()) { const Handle(AIS_InteractiveObject)& anObject = anIter.Value(); if (!theDisplayShaded) { myContext->Display(anObject, Standard_False); } else { myContext->Display(anObject, AIS_Shaded, 0, Standard_False); } } myViewer->Redraw(); } void DocumentCommon::Clear() { myContext->RemoveAll(Standard_True); myContextIsEmpty = true; }