// Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include #include static Standard_CString nulsign = ""; IFSelect_SignCategory::IFSelect_SignCategory () : IFSelect_Signature ("Category") { Interface_Category::Init(); // si pas deja fait Standard_Integer i, nb = Interface_Category::NbCategories(); for (i = 1; i <= nb; i ++) AddCase (Interface_Category::Name(i)); } Standard_CString IFSelect_SignCategory::Value (const Handle(Standard_Transient)& ent, const Handle(Interface_InterfaceModel)& model) const { if (ent.IsNull() || model.IsNull()) return nulsign; return Interface_Category::Name(model->CategoryNumber (model->Number(ent))); }