// Copyright (c) 2021 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_GraphicDriverFactory_Header #define _OpenGl_GraphicDriverFactory_Header #include <Graphic3d_GraphicDriverFactory.hxx> #include <OpenGl_Caps.hxx> //! This class for creation of OpenGl_GraphicDriver. class OpenGl_GraphicDriverFactory : public Graphic3d_GraphicDriverFactory { DEFINE_STANDARD_RTTIEXT(OpenGl_GraphicDriverFactory, Graphic3d_GraphicDriverFactory) public: //! Empty constructor. Standard_EXPORT OpenGl_GraphicDriverFactory(); //! Creates new empty graphic driver. Standard_EXPORT virtual Handle(Graphic3d_GraphicDriver) CreateDriver (const Handle(Aspect_DisplayConnection)& theDisp) Standard_OVERRIDE; //! Return default driver options. const Handle(OpenGl_Caps)& DefaultOptions() const { return myDefaultCaps; } //! Set default driver options. void SetDefaultOptions (const Handle(OpenGl_Caps)& theOptions) { myDefaultCaps = theOptions; } protected: Handle(OpenGl_Caps) myDefaultCaps; }; #endif //_OpenGl_GraphicDriverFactory_Header