// Created on: 2001-01-04 // Copyright (c) 2001-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_ArrayOfTriangleFans_HeaderFile #define _Graphic3d_ArrayOfTriangleFans_HeaderFile #include //! Contains triangles fan array definition class Graphic3d_ArrayOfTriangleFans : public Graphic3d_ArrayOfPrimitives { DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfTriangleFans, Graphic3d_ArrayOfPrimitives) public: //! Creates an array of triangle fans (Graphic3d_TOPA_TRIANGLEFANS), a polygon can be filled as: //! 1) Creating a single fan defined with his vertexes, i.e: //! @code //! myArray = Graphic3d_ArrayOfTriangleFans (7); //! myArray->AddVertex (x1, y1, z1); //! .... //! myArray->AddVertex (x7, y7, z7); //! @endcode //! 2) creating separate fans defined with a predefined number of fans and the number of vertex per fan, i.e: //! @code //! myArray = Graphic3d_ArrayOfTriangleFans (8, 2); //! myArray->AddBound (4); //! myArray->AddVertex (x1, y1, z1); //! .... //! myArray->AddVertex (x4, y4, z4); //! myArray->AddBound (4); //! myArray->AddVertex (x5, y5, z5); //! .... //! myArray->AddVertex (x8, y8, z8); //! @endcode //! The number of triangle really drawn is: VertexNumber() - 2 * Min(1, BoundNumber()) //! @param theMaxVertexs defines the maximum allowed vertex number in the array //! @param theMaxFans defines the maximum allowed fan number in the array //! @param theArrayFlags array flags Graphic3d_ArrayOfTriangleFans (Standard_Integer theMaxVertexs, Standard_Integer theMaxFans, Graphic3d_ArrayFlags theArrayFlags) : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_TRIANGLEFANS, theMaxVertexs, theMaxFans, 0, theArrayFlags) {} //! Creates an array of triangle fans (Graphic3d_TOPA_TRIANGLEFANS). //! @param theMaxVertexs defines the maximum allowed vertex number in the array //! @param theMaxFans defines the maximum allowed fan number in the array Graphic3d_ArrayOfTriangleFans (Standard_Integer theMaxVertexs, Standard_Integer theMaxFans = 0, Standard_Boolean theHasVNormals = Standard_False, Standard_Boolean theHasVColors = Standard_False, Standard_Boolean theHasBColors = Standard_False, Standard_Boolean theHasVTexels = Standard_False) : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_TRIANGLEFANS, theMaxVertexs, theMaxFans, 0, (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None) | (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None) | (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None) | (theHasBColors ? Graphic3d_ArrayFlags_BoundColor : Graphic3d_ArrayFlags_None)) {} }; DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfTriangleFans, Graphic3d_ArrayOfPrimitives) #endif // _Graphic3d_ArrayOfTriangleFans_HeaderFile