// Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. /*********************************************************************** ************************************************************************/ // for the class #include <Visual3d_LayerItem.ixx> // //-Constructors // Visual3d_LayerItem::Visual3d_LayerItem() : MyIsNeedToRecompute(Standard_False) { } void Visual3d_LayerItem::ComputeLayerPrs() { SetNeedToRecompute( Standard_False ); } void Visual3d_LayerItem::RedrawLayerPrs() { if ( IsNeedToRecompute() ) ComputeLayerPrs(); } Standard_Boolean Visual3d_LayerItem::IsNeedToRecompute() const { return MyIsNeedToRecompute; } void Visual3d_LayerItem::SetNeedToRecompute( const Standard_Boolean flag ) { MyIsNeedToRecompute = flag; }