// Created on: 2014-05-22 // Created by: Varvara POSKONINA // Copyright (c) 2005-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _SelectMgr_TriangularFrustumSet_HeaderFile #define _SelectMgr_TriangularFrustumSet_HeaderFile #include #include #include #include typedef NCollection_Handle SelectMgr_HTriangularFrustum; typedef NCollection_List SelectMgr_TriangFrustums; typedef NCollection_List::Iterator SelectMgr_TriangFrustumsIter; //! This class is used to handle polyline selection. The main principle of polyline selection //! algorithm is to split the polygon defined by polyline onto triangles. Than each of //! them is considered as a base for triangular frustum building. In other //! words, each triangle vertiex will be projected from 2d screen space to 3d world space //! onto near and far view frustum planes. Thus, the projected triangles make up the bases of //! selecting frustum. When the set of such frustums is created, the function determining //! selection iterates through triangular frustum set and searches for overlap with any //! frustum. class SelectMgr_TriangularFrustumSet : public SelectMgr_BaseFrustum { public: SelectMgr_TriangularFrustumSet() {}; ~SelectMgr_TriangularFrustumSet() {}; //! Meshes polygon bounded by polyline. Than organizes a set of triangular frustums, //! where each triangle's projection onto near and far view frustum planes is //! considered as a frustum base virtual void Build (const TColgp_Array1OfPnt2d& thePoints) Standard_OVERRIDE; //! Returns a copy of the frustum with all sub-volumes transformed according to the matrix given virtual NCollection_Handle Transform (const gp_Trsf& theTrsf) Standard_OVERRIDE; virtual const Standard_Boolean Overlaps (const BVH_Box& theBox, Standard_Real& theDepth) Standard_OVERRIDE; virtual const Standard_Boolean Overlaps (const SelectMgr_Vec3& theMinPnt, const SelectMgr_Vec3& theMaxPnt) Standard_OVERRIDE; virtual const Standard_Boolean Overlaps (const gp_Pnt& thePt, Standard_Real& theDepth) Standard_OVERRIDE; virtual const Standard_Boolean Overlaps (const Handle(TColgp_HArray1OfPnt)& theArrayOfPts, Select3D_TypeOfSensitivity theSensType, Standard_Real& theDepth) Standard_OVERRIDE; virtual const Standard_Boolean Overlaps (const gp_Pnt& thePt1, const gp_Pnt& thePt2, Standard_Real& theDepth) Standard_OVERRIDE; virtual const Standard_Boolean Overlaps (const gp_Pnt& thePt1, const gp_Pnt& thePt2, const gp_Pnt& thePt3, Select3D_TypeOfSensitivity theSensType, Standard_Real& theDepth) Standard_OVERRIDE; private: SelectMgr_TriangFrustums myFrustums; }; #endif // _SelectMgr_TriangularFrustumSet_HeaderFile