// Created on: 1992-08-13 // Created by: Mireille MERCIEN // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include #include #include // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // Purpose: Permits to iterate through an ArbitraryTree beginning by // the most left leave and its rightSibling, then upward to // its parent, .. // IF theTree is ( A (B (C D E)) F G (H (I J K))) // THEN it will read ( C D E B F I J K H G A) // -------- // Create // -------- PCollection_ATPostOrderIterator:: PCollection_ATPostOrderIterator (const Handle(PCollection_HArbitraryTree)& ATree) { CurrentStack = new PCollection_StackArbitraryTree; if (ATree.IsNull()) { HasMore = Standard_False; } else { HasMore = Standard_True; RecursiveAppend(ATree); CurrentTree = CurrentStack->Top(); } } // -------- // More // -------- Standard_Boolean PCollection_ATPostOrderIterator::More () const { return HasMore; } // -------- // Value // -------- Handle(PCollection_HArbitraryTree) PCollection_ATPostOrderIterator::Value () const { if (!HasMore) Standard_NoSuchObject::Raise(); return CurrentTree; } // -------- // Clear // -------- void PCollection_ATPostOrderIterator::Clear () { CurrentTree.Nullify(); CurrentStack.Nullify(); HasMore = Standard_False; } // -------- // Next // -------- void PCollection_ATPostOrderIterator::Next () { if (!HasMore) Standard_NoMoreObject::Raise(); // ... removes the last tree CurrentStack->Pop(); if (CurrentStack->IsEmpty()) { HasMore = Standard_False; } else { // ... is there still someone on the right ? // ... if yes, go on to the right Handle(PCollection_HArbitraryTree) Temp = CurrentTree->RightSibling(); if (!Temp.IsNull()) { RecursiveAppend(Temp); } CurrentTree = CurrentStack->Top(); } } // PRIVATE TOOLS TO MANAGE CURRENTSTACK // -------- // -------- void PCollection_ATPostOrderIterator::RecursiveAppend ( const Handle(PCollection_HArbitraryTree)& ATree) { CurrentStack->Push(ATree); // ... is there still some child ? if ( !ATree->IsLeaf()) { RecursiveAppend( ATree->Child(1)); } }