// Created on: 2001-02-15 // Created by: Peter KURNEV // Copyright (c) 2001-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include //======================================================================= // function: BOPTools_CommonBlock::BOPTools_CommonBlock // purpose: //======================================================================= BOPTools_CommonBlock::BOPTools_CommonBlock() : myFace(0) {} //======================================================================= // function: BOPTools_CommonBlock::BOPTools_CommonBlock // purpose: //======================================================================= BOPTools_CommonBlock::BOPTools_CommonBlock(const BOPTools_PaveBlock& thePB1, const BOPTools_PaveBlock& thePB2) { myPB1=thePB1; myPB2=thePB2; myFace=0; } //======================================================================= // function: BOPTools_CommonBlock::BOPTools_CommonBlock // purpose: //======================================================================= BOPTools_CommonBlock::BOPTools_CommonBlock(const BOPTools_PaveBlock& thePB1, const Standard_Integer aF) { myPB1=thePB1; myFace=aF; } //======================================================================= // function: SetFace // purpose: //======================================================================= void BOPTools_CommonBlock::SetFace(const Standard_Integer aF) { myFace=aF; } //======================================================================= // function: SetPaveBlock1 // purpose: //======================================================================= void BOPTools_CommonBlock::SetPaveBlock1(const BOPTools_PaveBlock& thePB1) { myPB1=thePB1; } //======================================================================= // function: SetPaveBlock2 // purpose: //======================================================================= void BOPTools_CommonBlock::SetPaveBlock2(const BOPTools_PaveBlock& thePB2) { myPB2=thePB2; } //======================================================================= // function: PaveBlock1 // purpose: //======================================================================= const BOPTools_PaveBlock& BOPTools_CommonBlock::PaveBlock1() const { return myPB1; } //======================================================================= // function: Face // purpose: //======================================================================= Standard_Integer BOPTools_CommonBlock::Face() const { return myFace; } //======================================================================= // function: PaveBlock1 // purpose: //======================================================================= BOPTools_PaveBlock& BOPTools_CommonBlock::PaveBlock1(const Standard_Integer anIndex) { Standard_Integer anOriginalEdge; anOriginalEdge=myPB1.OriginalEdge(); if (anIndex==anOriginalEdge) { return myPB1; } return myPB2; } //======================================================================= // function: PaveBlock2 // purpose: //======================================================================= const BOPTools_PaveBlock& BOPTools_CommonBlock::PaveBlock2() const { return myPB2; } //======================================================================= // function: PaveBlock2 // purpose: //======================================================================= BOPTools_PaveBlock& BOPTools_CommonBlock::PaveBlock2(const Standard_Integer anIndex) { Standard_Integer anOriginalEdge; anOriginalEdge=myPB1.OriginalEdge(); if (anIndex==anOriginalEdge) { return myPB2; } return myPB1; }